ns/main/source/mod/AvHObjective.cpp

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#include "mod/AvHObjective.h"
#include <vector>
#include <string>
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjective::AvHObjective(const char *inName, const char *inTitle, const char *inDescription)
{
this->mName = inName;
this->mTitle = inTitle;
this->mDescription = inDescription;
this->mState = OBJECTIVE_INDETERMINED;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveState AvHObjective::GetState()
{
return this->mState;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHObjective::SetState(AvHObjectiveState inState)
{
this->mState = inState;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveGroup::AvHObjectiveGroup()
{
this->mTriggerOnComplete = false;
this->mTriggerOnFailed = false;
this->mState = OBJECTIVE_INDETERMINED;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveGroup::~AvHObjectiveGroup()
{
this->Clear();
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHObjectiveGroup::Clear()
{
AvHObjectiveList::iterator iter, end;
iter = this->mObjectives.begin();
end = this->mObjectives.end();
for(; iter < end; iter++)
{
delete((AvHObjective *)(iter));
}
this->mObjectives.clear();
this->mName.clear();
this->mTriggerOnComplete = false;
this->mTriggerOnFailed = false;
this->mState = OBJECTIVE_INDETERMINED;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveState AvHObjectiveGroup::GetState()
{
return this->mState;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveState AvHObjectiveGroup::UpdateState()
{
// iterate through the vector this->mObjectives
AvHObjectiveList::iterator iter, end;
iter = this->mObjectives.begin();
end = this->mObjectives.end();
bool failed = true;
bool completed = true;
for(; iter < end; iter++)
{
AvHObjectiveState state = ((AvHObjective *)(iter))->mState;
if (state == OBJECTIVE_FAILED)
completed = false;
else if (state == OBJECTIVE_COMPLETED)
failed = false;
else if (state == OBJECTIVE_INDETERMINED)
completed = failed = false;
}
if (completed)
this->mState = OBJECTIVE_COMPLETED;
else if (failed)
this->mState = OBJECTIVE_FAILED;
return this->mState;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjective *AvHObjectiveGroup::AddObjective(const char *inName, const char *inTitle, const char *inDescription)
{
AvHObjective *theObjective = new AvHObjective(inName, inTitle, inDescription);
this->mObjectives.push_back(theObjective);
return theObjective;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveManager::AvHObjectiveManager()
{
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveManager::~AvHObjectiveManager()
{
this->Clear();
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHObjectiveManager::Clear()
{
AvHObjectiveGroupList::iterator iter, end;
iter = this->mObjectiveGroups.begin();
end = this->mObjectiveGroups.end();
for(; iter != end; iter++)
{
delete((AvHObjectiveGroup *)(iter->second));
}
this->mObjectiveGroups.clear();
this->mObjectives.clear();
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveGroup *AvHObjectiveManager::FindGroup(const char *inGroup)
{
AvHObjectiveGroupList::iterator iter = this->mObjectiveGroups.begin();
if (iter != this->mObjectiveGroups.end())
{
return ((AvHObjectiveGroup *)(iter->second));
}
return NULL;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjective *AvHObjectiveManager::FindObjective(const char *inObjectivename)
{
AvHObjectiveMapList::iterator iter = this->mObjectives.find(inObjectivename);
if (iter != this->mObjectives.end())
{
return ((AvHObjective *)(iter->second));
}
return NULL;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHObjectiveManager::AddObjective(const char *inGroup, const char *inName, const char *inTitle, const char *inDescription)
{
AvHObjectiveGroup *theObjectiveGroup = this->FindGroup(inGroup);
if (!theObjectiveGroup)
{
theObjectiveGroup = new AvHObjectiveGroup();
this->mObjectiveGroups.insert(std::make_pair(inGroup, theObjectiveGroup));
}
AvHObjective *theObjective = theObjectiveGroup->AddObjective(inName, inTitle, inDescription);
this->mObjectives.insert(std::make_pair(inName, theObjective));
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void AvHObjectiveManager::SetObjectiveGroupTriggerState(const char *inGroup, AvHObjectiveState inState)
{
AvHObjectiveGroup *theObjectiveGroup = this->FindGroup(inGroup);
if (theObjectiveGroup)
{
if (inState == OBJECTIVE_COMPLETED)
theObjectiveGroup->mTriggerOnComplete = true;
else if (inState == OBJECTIVE_FAILED)
theObjectiveGroup->mTriggerOnFailed = true;
}
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AvHObjectiveState AvHObjectiveManager::GetObjectivesState()
{
AvHObjectiveGroupList::iterator iter, end;
iter = this->mObjectiveGroups.begin();
end = this->mObjectiveGroups.end();
for(; iter != end; iter++)
{
bool triggerOnComplete = ((AvHObjectiveGroup *)(iter->second))->mTriggerOnComplete;
bool triggerOnFailed = ((AvHObjectiveGroup *)(iter->second))->mTriggerOnFailed;
if (triggerOnComplete || triggerOnFailed)
{
AvHObjectiveState state = ((AvHObjectiveGroup *)(iter->second))->UpdateState();
if (triggerOnComplete && state == OBJECTIVE_COMPLETED)
return OBJECTIVE_COMPLETED;
else if (triggerOnFailed && state == OBJECTIVE_FAILED)
return OBJECTIVE_FAILED;
}
}
return OBJECTIVE_INDETERMINED;
}