mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
162 lines
5.1 KiB
C
162 lines
5.1 KiB
C
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: TRDescription.h $
|
||
|
// $Date: 2002/07/26 01:53:49 $
|
||
|
//
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// $Log: TRDescription.h,v $
|
||
|
// Revision 1.6 2002/07/26 01:53:49 Flayra
|
||
|
// - Linux support for FindFirst/FindNext
|
||
|
// - Added document headers
|
||
|
//
|
||
|
//===============================================================================
|
||
|
//
|
||
|
// Reads in a list of tag-value pairs in order. Every description begins with "start <type> <name>" and ends with "end".
|
||
|
// A line that starts with ', or // is treated as a comment and ignored. There can be multiple descriptions in a file.
|
||
|
//
|
||
|
// Here are some examples:
|
||
|
//
|
||
|
// start Label ResourceUnits
|
||
|
// xpos = .5
|
||
|
// ypos = .4
|
||
|
// xwidth = .1
|
||
|
// yheight = .2
|
||
|
// bgimage = rg
|
||
|
// end
|
||
|
//
|
||
|
// A weapon description might look like:
|
||
|
//
|
||
|
// start Weapon MachineGun
|
||
|
// rof = 6
|
||
|
// startingammo = 50
|
||
|
// damage = 10
|
||
|
// firesound = sound/weapons/ak47.wav
|
||
|
// reloadanim = wpn_reload
|
||
|
// end
|
||
|
//
|
||
|
// Something that describes an graphical effect could look like:
|
||
|
//
|
||
|
// ' Weapon smoke and shrapnel
|
||
|
// start ParticleSystem WeaponSmoke
|
||
|
// ' num particles per second
|
||
|
// particlerate = 6
|
||
|
// numinitialparticles = 0
|
||
|
// particlephysics = smoke
|
||
|
// smoketexture = wpn_smoke
|
||
|
// origin = local_player_weapon
|
||
|
// end
|
||
|
//
|
||
|
// ' Finally, some real shrapnel
|
||
|
// start ParticleSystem WeaponShrapnel
|
||
|
// modelname = models/shrapnel
|
||
|
// particlerate = 0
|
||
|
// numinitialparticles = 5
|
||
|
// particlephysics = fountain
|
||
|
// initialsound = sound/fx/skrang.wav
|
||
|
// end
|
||
|
//
|
||
|
//
|
||
|
|
||
|
#ifndef TRDESCRIPTION_H
|
||
|
#define TRDESCRIPTION_H
|
||
|
|
||
|
#include "types.h"
|
||
|
#include "textrep/TRTag.h"
|
||
|
#include "textrep/TRTagValuePair.h"
|
||
|
#include "util/CString.h"
|
||
|
#include "util/StringVector.h"
|
||
|
|
||
|
class TRDescription
|
||
|
{
|
||
|
public:
|
||
|
string GetName(void) const;
|
||
|
|
||
|
bool GetTagStringList(const TRTag& inTagPrefix, StringVector& outList) const;
|
||
|
|
||
|
bool GetTagStringList(const TRTag& inTagPrefix, CStringList& outList) const;
|
||
|
|
||
|
bool GetTagValue(const TRTag& inTag, int& outValue) const;
|
||
|
|
||
|
bool GetTagValue(const TRTag& inTag, float& outValue) const;
|
||
|
|
||
|
bool GetTagValue(const TRTag& inTag, string& outValue) const;
|
||
|
|
||
|
bool GetTagValue(const TRTag& inTag, CString& outValue) const;
|
||
|
|
||
|
bool GetTagValue(const TRTag& inTag, bool& outValue) const;
|
||
|
|
||
|
string GetType(void) const;
|
||
|
|
||
|
bool SetTagValue(const TRTag& inTag, int inValue);
|
||
|
|
||
|
bool SetTagValue(const TRTag& inTag, float inValue);
|
||
|
|
||
|
bool SetTagValue(const TRTag& inTag, const string& inValue);
|
||
|
|
||
|
bool SetTagValue(const TRTag& inTag, bool inValue);
|
||
|
|
||
|
// Be cool and nice and define interators so clients can enumurate all data pairs in this description
|
||
|
typedef vector<TRTagValuePair> TRTagValueListType;
|
||
|
typedef TRTagValueListType::iterator iterator;
|
||
|
typedef TRTagValueListType::const_iterator const_iterator;
|
||
|
|
||
|
iterator begin(void)
|
||
|
{
|
||
|
return this->mTagValueList.begin();
|
||
|
}
|
||
|
|
||
|
iterator end(void)
|
||
|
{
|
||
|
return this->mTagValueList.end();
|
||
|
}
|
||
|
|
||
|
const_iterator begin(void) const
|
||
|
{
|
||
|
return this->mTagValueList.begin();
|
||
|
};
|
||
|
|
||
|
const_iterator end(void) const
|
||
|
{
|
||
|
return this->mTagValueList.end();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
// Built by TRFactory only
|
||
|
friend class TRFactory;
|
||
|
|
||
|
void AddPair(const TRTagValuePair& inPair);
|
||
|
|
||
|
//template <class T>
|
||
|
//bool GetTagStringList(const TRTag& inTagPrefix, T& outList) const;
|
||
|
|
||
|
bool GetValue(const string& inTagName, string& outString) const;
|
||
|
|
||
|
bool SetValue(const string& inTagName, const string& inString);
|
||
|
|
||
|
void SetName(const string& inName);
|
||
|
|
||
|
void SetType(const string& inType);
|
||
|
|
||
|
// The hopefully unique name given this description in the text file it was read from
|
||
|
string mName;
|
||
|
|
||
|
// A string indicating what type of object this represents. This is used to new the object.
|
||
|
string mType;
|
||
|
|
||
|
// List of TRTagValuePairs representing all the settings for this object. These settings will
|
||
|
// be used to configure the object after newing it.
|
||
|
TRTagValueListType mTagValueList;
|
||
|
|
||
|
};
|
||
|
|
||
|
typedef vector<TRDescription> TRDescriptionList;
|
||
|
|
||
|
#endif
|