mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
259 lines
6.7 KiB
C++
259 lines
6.7 KiB
C++
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: AvHBileBombGun.cpp $
|
||
|
// $Date: 2002/11/22 21:28:16 $
|
||
|
//
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// $Log: AvHBileBombGun.cpp,v $
|
||
|
// Revision 1.9 2002/11/22 21:28:16 Flayra
|
||
|
// - mp_consistency changes
|
||
|
//
|
||
|
// Revision 1.8 2002/10/16 00:50:04 Flayra
|
||
|
// - Updated effects to get rid of cheesy effect and use nice particle effect
|
||
|
//
|
||
|
// Revision 1.7 2002/08/31 18:01:01 Flayra
|
||
|
// - Work at VALVe
|
||
|
//
|
||
|
// Revision 1.6 2002/08/16 02:33:12 Flayra
|
||
|
// - Added damage types
|
||
|
//
|
||
|
// Revision 1.5 2002/07/24 19:09:16 Flayra
|
||
|
// - Linux issues
|
||
|
//
|
||
|
// Revision 1.4 2002/07/24 18:55:51 Flayra
|
||
|
// - Linux case sensitivity stuff
|
||
|
//
|
||
|
// Revision 1.3 2002/07/24 18:45:40 Flayra
|
||
|
// - Linux and scripting changes
|
||
|
//
|
||
|
// Revision 1.2 2002/07/01 21:18:01 Flayra
|
||
|
// - Implemented bile bomb
|
||
|
//
|
||
|
// Revision 1.1 2002/06/25 17:23:53 Flayra
|
||
|
// - Level 3 bomb attack
|
||
|
//
|
||
|
//===============================================================================
|
||
|
#include "mod/AvHAlienWeapons.h"
|
||
|
#include "mod/AvHPlayer.h"
|
||
|
|
||
|
#ifdef AVH_CLIENT
|
||
|
#include "cl_dll/eventscripts.h"
|
||
|
#include "cl_dll/in_defs.h"
|
||
|
#include "cl_dll/wrect.h"
|
||
|
#include "cl_dll/cl_dll.h"
|
||
|
#endif
|
||
|
|
||
|
#include "common/hldm.h"
|
||
|
#include "common/event_api.h"
|
||
|
#include "common/event_args.h"
|
||
|
#include "common/vector_util.h"
|
||
|
#include "mod/AvHAlienWeaponConstants.h"
|
||
|
#include "mod/AvHPlayerUpgrade.h"
|
||
|
#include "mod/AvHConstants.h"
|
||
|
#include "mod/AvHServerUtil.h"
|
||
|
#include "mod/AvHParticleConstants.h"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(kwBileBombGun, AvHBileBombGun);
|
||
|
void V_PunchAxis( int axis, float punch );
|
||
|
|
||
|
|
||
|
#ifdef AVH_SERVER
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(kwBileBomb, AvHBileBomb);
|
||
|
|
||
|
#include "mod/AvHGamerules.h"
|
||
|
|
||
|
void AvHBileBomb::SetDamage(float inDamage)
|
||
|
{
|
||
|
this->mDamage = inDamage;
|
||
|
}
|
||
|
|
||
|
void AvHBileBomb::Precache()
|
||
|
{
|
||
|
CBaseEntity::Precache();
|
||
|
//this->mExplodeSprite = PRECACHE_MODEL("sprites/lgtning.spr");
|
||
|
}
|
||
|
|
||
|
void AvHBileBomb::Spawn()
|
||
|
{
|
||
|
this->Precache();
|
||
|
CBaseEntity::Spawn();
|
||
|
|
||
|
this->pev->movetype = MOVETYPE_TOSS;
|
||
|
//this->pev->movetype = MOVETYPE_FLY;//MOVETYPE_BOUNCE;
|
||
|
this->pev->classname = MAKE_STRING(kwsBileBomb);
|
||
|
|
||
|
this->pev->solid = SOLID_BBOX;
|
||
|
this->mDamage = 0.0f;
|
||
|
|
||
|
SET_MODEL(ENT(this->pev), kBileBombProjectileModel);
|
||
|
|
||
|
|
||
|
// Comment out effects line, uncomment next four, then comment out creation of temp entity in EV_AcidGun to see server side Acid for testing
|
||
|
if(!GetGameRules()->GetDrawInvisibleEntities())
|
||
|
{
|
||
|
this->pev->effects = EF_NODRAW;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this->pev->frame = 0;
|
||
|
this->pev->scale = 0.2;
|
||
|
this->pev->rendermode = kRenderTransAlpha;
|
||
|
this->pev->renderamt = 255;
|
||
|
}
|
||
|
|
||
|
//UTIL_SetSize(this->pev, Vector( 0, 0, 0), Vector(0, 0, 0));
|
||
|
UTIL_SetSize(this->pev, Vector( -kBileBombSize, -kBileBombSize, -kBileBombSize), Vector(kBileBombSize, kBileBombSize, kBileBombSize));
|
||
|
|
||
|
|
||
|
// Must use default gravity, so event syncs up (event flags only allow default gravity, or half that)
|
||
|
// this->pev->gravity = 1.0f;
|
||
|
this->pev->friction = kBileBombFrictionConstant;
|
||
|
this->pev->angles = g_vecZero;
|
||
|
|
||
|
SetTouch(&AvHBileBomb::BileBombTouch);
|
||
|
}
|
||
|
|
||
|
void AvHBileBomb::BileBombTouch(CBaseEntity* pOther)
|
||
|
{
|
||
|
CBaseEntity* theHitEntity = CBaseEntity::Instance(ENT(this->pev->owner));
|
||
|
if(pOther != theHitEntity)
|
||
|
{
|
||
|
//EMIT_SOUND(this->edict(), CHAN_WEAPON, kBileBombHitSound, 1.0f, ATTN_IDLE);
|
||
|
|
||
|
// Explode with splash damage (also change in GetDamageType() above)
|
||
|
int theRadius = BALANCE_VAR(kBileBombRadius);
|
||
|
RadiusDamage(this->pev->origin, this->pev, VARS(this->pev->owner), this->mDamage, theRadius, CLASS_NONE, NS_DMG_STRUCTURAL);
|
||
|
|
||
|
SetTouch(NULL);
|
||
|
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
void AvHBileBombGun::Init()
|
||
|
{
|
||
|
this->mRange = kBileBombRange;
|
||
|
this->mDamage = BALANCE_VAR(kBileBombDamage);
|
||
|
//this->mFramesSinceMoreAmmo = 0;
|
||
|
}
|
||
|
|
||
|
void AvHBileBombGun::FireProjectiles(void)
|
||
|
{
|
||
|
#ifdef AVH_SERVER
|
||
|
|
||
|
// Spawn AcidRocket
|
||
|
AvHBileBomb* theBileBomb = GetClassPtr((AvHBileBomb*)NULL );
|
||
|
theBileBomb->Spawn();
|
||
|
|
||
|
UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
||
|
|
||
|
Vector vecAiming = gpGlobals->v_forward;// + gpGlobals->v_up;
|
||
|
VectorNormalize(vecAiming);
|
||
|
|
||
|
Vector vecSrc;
|
||
|
//VectorMA(this->pev->origin, this->GetBarrelLength(), vecAiming, vecSrc);
|
||
|
this->GetEventOrigin(vecSrc);
|
||
|
|
||
|
UTIL_SetOrigin(theBileBomb->pev, vecSrc);
|
||
|
|
||
|
// This needs to be the same as in EV_BileBombGun
|
||
|
//VectorMA(this->m_pPlayer->pev->velocity, kBileBombVelocity, vecAiming, theBileBomb->pev->velocity);
|
||
|
VectorMA(Vector(0, 0, 0), kBileBombVelocity, vecAiming, theBileBomb->pev->velocity);
|
||
|
|
||
|
// Set owner
|
||
|
theBileBomb->pev->owner = ENT(this->m_pPlayer->pev);
|
||
|
theBileBomb->pev->gravity = 0.0f;
|
||
|
|
||
|
// Set BileBomb's team :)
|
||
|
theBileBomb->pev->team = this->m_pPlayer->pev->team;
|
||
|
|
||
|
// Set amount of damage it will do
|
||
|
float theDamage = this->mDamage*AvHPlayerUpgrade::GetAlienRangedDamageUpgrade(this->m_pPlayer->pev->iuser4);
|
||
|
theBileBomb->SetDamage(theDamage);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
int AvHBileBombGun::GetBarrelLength() const
|
||
|
{
|
||
|
return kBileBombBarrelLength;
|
||
|
}
|
||
|
|
||
|
float AvHBileBombGun::GetRateOfFire() const
|
||
|
{
|
||
|
return BALANCE_VAR(kBileBombROF);
|
||
|
}
|
||
|
|
||
|
int AvHBileBombGun::GetDeployAnimation() const
|
||
|
{
|
||
|
// Look at most recently used weapon and see if we can transition from it
|
||
|
int theDeployAnimation = -1;
|
||
|
|
||
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
||
|
|
||
|
switch(thePreviousID)
|
||
|
{
|
||
|
// Healing spray and web look the same
|
||
|
case AVH_WEAPON_HEALINGSPRAY:
|
||
|
case AVH_WEAPON_WEBSPINNER:
|
||
|
theDeployAnimation = 7;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return theDeployAnimation;
|
||
|
}
|
||
|
|
||
|
int AvHBileBombGun::GetShootAnimation() const
|
||
|
{
|
||
|
return 3;
|
||
|
}
|
||
|
|
||
|
// Also change in RadiusDamage below
|
||
|
int AvHBileBombGun::GetDamageType() const
|
||
|
{
|
||
|
return NS_DMG_STRUCTURAL;
|
||
|
}
|
||
|
|
||
|
char* AvHBileBombGun::GetViewModel() const
|
||
|
{
|
||
|
return kLevel2ViewModel;
|
||
|
}
|
||
|
|
||
|
void AvHBileBombGun::Precache()
|
||
|
{
|
||
|
AvHAlienWeapon::Precache();
|
||
|
|
||
|
PRECACHE_UNMODIFIED_MODEL(kBileBombProjectileModel);
|
||
|
PRECACHE_UNMODIFIED_SOUND(kBileBombFireSound);
|
||
|
PRECACHE_UNMODIFIED_SOUND(kBileBombHitSound);
|
||
|
this->mEvent = PRECACHE_EVENT(1, kBileBombShootEventName);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AvHBileBombGun::Spawn()
|
||
|
{
|
||
|
AvHAlienWeapon::Spawn();
|
||
|
|
||
|
Precache();
|
||
|
|
||
|
this->m_iId = AVH_WEAPON_BILEBOMB;
|
||
|
|
||
|
// Set our class name
|
||
|
this->pev->classname = MAKE_STRING(kwsBileBombGun);
|
||
|
|
||
|
SET_MODEL(ENT(this->pev), kNullModel);
|
||
|
|
||
|
FallInit();// get ready to fall down.
|
||
|
}
|
||
|
|