mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
323 lines
8.2 KiB
C++
323 lines
8.2 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
/*
|
||
|
|
||
|
===== mortar.cpp ========================================================
|
||
|
|
||
|
the "LaBuznik" mortar device
|
||
|
|
||
|
*/
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "saverestore.h"
|
||
|
#include "weapons.h"
|
||
|
#include "decals.h"
|
||
|
#include "soundent.h"
|
||
|
|
||
|
class CFuncMortarField : public CBaseToggle
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void KeyValue( KeyValueData *pkvd );
|
||
|
|
||
|
// Bmodels don't go across transitions
|
||
|
virtual int ObjectCaps( void ) { return CBaseToggle :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
||
|
|
||
|
virtual int Save( CSave &save );
|
||
|
virtual int Restore( CRestore &restore );
|
||
|
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
|
||
|
void EXPORT FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
|
||
|
int m_iszXController;
|
||
|
int m_iszYController;
|
||
|
float m_flSpread;
|
||
|
float m_flDelay;
|
||
|
int m_iCount;
|
||
|
int m_fControl;
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( func_mortar_field, CFuncMortarField );
|
||
|
|
||
|
TYPEDESCRIPTION CFuncMortarField::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD( CFuncMortarField, m_iszXController, FIELD_STRING ),
|
||
|
DEFINE_FIELD( CFuncMortarField, m_iszYController, FIELD_STRING ),
|
||
|
DEFINE_FIELD( CFuncMortarField, m_flSpread, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CFuncMortarField, m_flDelay, FIELD_FLOAT ),
|
||
|
DEFINE_FIELD( CFuncMortarField, m_iCount, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( CFuncMortarField, m_fControl, FIELD_INTEGER ),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( CFuncMortarField, CBaseToggle );
|
||
|
|
||
|
|
||
|
void CFuncMortarField :: KeyValue( KeyValueData *pkvd )
|
||
|
{
|
||
|
if (FStrEq(pkvd->szKeyName, "m_iszXController"))
|
||
|
{
|
||
|
m_iszXController = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_iszYController"))
|
||
|
{
|
||
|
m_iszYController = ALLOC_STRING(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_flSpread"))
|
||
|
{
|
||
|
m_flSpread = atof(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_fControl"))
|
||
|
{
|
||
|
m_fControl = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
else if (FStrEq(pkvd->szKeyName, "m_iCount"))
|
||
|
{
|
||
|
m_iCount = atoi(pkvd->szValue);
|
||
|
pkvd->fHandled = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Drop bombs from above
|
||
|
void CFuncMortarField :: Spawn( void )
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
SetBits( pev->effects, EF_NODRAW );
|
||
|
SetUse( &CFuncMortarField::FieldUse );
|
||
|
Precache();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CFuncMortarField :: Precache( void )
|
||
|
{
|
||
|
PRECACHE_SOUND ("weapons/mortar.wav");
|
||
|
PRECACHE_SOUND ("weapons/mortarhit.wav");
|
||
|
PRECACHE_MODEL( "sprites/lgtning.spr" );
|
||
|
}
|
||
|
|
||
|
|
||
|
// If connected to a table, then use the table controllers, else hit where the trigger is.
|
||
|
void CFuncMortarField :: FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
Vector vecStart;
|
||
|
|
||
|
vecStart.x = RANDOM_FLOAT( pev->mins.x, pev->maxs.x );
|
||
|
vecStart.y = RANDOM_FLOAT( pev->mins.y, pev->maxs.y );
|
||
|
vecStart.z = pev->maxs.z;
|
||
|
|
||
|
switch( m_fControl )
|
||
|
{
|
||
|
case 0: // random
|
||
|
break;
|
||
|
case 1: // Trigger Activator
|
||
|
if (pActivator != NULL)
|
||
|
{
|
||
|
vecStart.x = pActivator->pev->origin.x;
|
||
|
vecStart.y = pActivator->pev->origin.y;
|
||
|
}
|
||
|
break;
|
||
|
case 2: // table
|
||
|
{
|
||
|
CBaseEntity *pController;
|
||
|
|
||
|
if (!FStringNull(m_iszXController))
|
||
|
{
|
||
|
pController = UTIL_FindEntityByTargetname( NULL, STRING(m_iszXController));
|
||
|
if (pController != NULL)
|
||
|
{
|
||
|
vecStart.x = pev->mins.x + pController->pev->ideal_yaw * (pev->size.x);
|
||
|
}
|
||
|
}
|
||
|
if (!FStringNull(m_iszYController))
|
||
|
{
|
||
|
pController = UTIL_FindEntityByTargetname( NULL, STRING(m_iszYController));
|
||
|
if (pController != NULL)
|
||
|
{
|
||
|
vecStart.y = pev->mins.y + pController->pev->ideal_yaw * (pev->size.y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int pitch = RANDOM_LONG(95,124);
|
||
|
|
||
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", 1.0, ATTN_NONE, 0, pitch);
|
||
|
|
||
|
float t = 2.5;
|
||
|
for (int i = 0; i < m_iCount; i++)
|
||
|
{
|
||
|
Vector vecSpot = vecStart;
|
||
|
vecSpot.x += RANDOM_FLOAT( -m_flSpread, m_flSpread );
|
||
|
vecSpot.y += RANDOM_FLOAT( -m_flSpread, m_flSpread );
|
||
|
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine( vecSpot, vecSpot + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT(pev), &tr );
|
||
|
|
||
|
edict_t *pentOwner = NULL;
|
||
|
if (pActivator) pentOwner = pActivator->edict();
|
||
|
|
||
|
CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector( 0, 0, 0 ), pentOwner );
|
||
|
pMortar->pev->nextthink = gpGlobals->time + t;
|
||
|
t += RANDOM_FLOAT( 0.2, 0.5 );
|
||
|
|
||
|
if (i == 0)
|
||
|
CSoundEnt::InsertSound ( bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
class CMortar : public CGrenade
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
|
||
|
void EXPORT MortarExplode( void );
|
||
|
|
||
|
int m_spriteTexture;
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( monster_mortar, CMortar );
|
||
|
|
||
|
void CMortar::Spawn( )
|
||
|
{
|
||
|
pev->movetype = MOVETYPE_NONE;
|
||
|
pev->solid = SOLID_NOT;
|
||
|
|
||
|
pev->dmg = 200;
|
||
|
|
||
|
SetThink( &CMortar::MortarExplode );
|
||
|
pev->nextthink = 0;
|
||
|
|
||
|
Precache( );
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMortar::Precache( )
|
||
|
{
|
||
|
m_spriteTexture = PRECACHE_MODEL( "sprites/lgtning.spr" );
|
||
|
}
|
||
|
|
||
|
void CMortar::MortarExplode( void )
|
||
|
{
|
||
|
#if 1
|
||
|
// mortar beam
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE( TE_BEAMPOINTS );
|
||
|
WRITE_COORD(pev->origin.x);
|
||
|
WRITE_COORD(pev->origin.y);
|
||
|
WRITE_COORD(pev->origin.z);
|
||
|
WRITE_COORD(pev->origin.x);
|
||
|
WRITE_COORD(pev->origin.y);
|
||
|
WRITE_COORD(pev->origin.z + 1024);
|
||
|
WRITE_SHORT(m_spriteTexture );
|
||
|
WRITE_BYTE( 0 ); // framerate
|
||
|
WRITE_BYTE( 0 ); // framerate
|
||
|
WRITE_BYTE( 1 ); // life
|
||
|
WRITE_BYTE( 40 ); // width
|
||
|
WRITE_BYTE( 0 ); // noise
|
||
|
WRITE_BYTE( 255 ); // r, g, b
|
||
|
WRITE_BYTE( 160 ); // r, g, b
|
||
|
WRITE_BYTE( 100 ); // r, g, b
|
||
|
WRITE_BYTE( 128 ); // brightness
|
||
|
WRITE_BYTE( 0 ); // speed
|
||
|
MESSAGE_END();
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
// blast circle
|
||
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
||
|
WRITE_BYTE( TE_BEAMTORUS);
|
||
|
WRITE_COORD(pev->origin.x);
|
||
|
WRITE_COORD(pev->origin.y);
|
||
|
WRITE_COORD(pev->origin.z + 32);
|
||
|
WRITE_COORD(pev->origin.x);
|
||
|
WRITE_COORD(pev->origin.y);
|
||
|
WRITE_COORD(pev->origin.z + 32 + pev->dmg * 2 / .2); // reach damage radius over .3 seconds
|
||
|
WRITE_SHORT(m_spriteTexture );
|
||
|
WRITE_BYTE( 0 ); // startframe
|
||
|
WRITE_BYTE( 0 ); // framerate
|
||
|
WRITE_BYTE( 2 ); // life
|
||
|
WRITE_BYTE( 12 ); // width
|
||
|
WRITE_BYTE( 0 ); // noise
|
||
|
WRITE_BYTE( 255 ); // r, g, b
|
||
|
WRITE_BYTE( 160 ); // r, g, b
|
||
|
WRITE_BYTE( 100 ); // r, g, b
|
||
|
WRITE_BYTE( 255 ); // brightness
|
||
|
WRITE_BYTE( 0 ); // speed
|
||
|
MESSAGE_END();
|
||
|
#endif
|
||
|
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine( pev->origin + Vector( 0, 0, 1024 ), pev->origin - Vector( 0, 0, 1024 ), dont_ignore_monsters, ENT(pev), &tr );
|
||
|
|
||
|
Explode( &tr, DMG_BLAST | DMG_MORTAR );
|
||
|
UTIL_ScreenShake( tr.vecEndPos, 25.0, 150.0, 1.0, 750 );
|
||
|
|
||
|
#if 0
|
||
|
int pitch = RANDOM_LONG(95,124);
|
||
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortarhit.wav", 1.0, 0.55, 0, pitch);
|
||
|
|
||
|
// ForceSound( SNDRADIUS_MP5, bits_SOUND_COMBAT );
|
||
|
|
||
|
// ExplodeModel( pev->origin, 400, g_sModelIndexShrapnel, 30 );
|
||
|
|
||
|
RadiusDamage ( pev, VARS(pev->owner), pev->dmg, CLASS_NONE, DMG_BLAST );
|
||
|
|
||
|
/*
|
||
|
if ( RANDOM_FLOAT ( 0 , 1 ) < 0.5 )
|
||
|
{
|
||
|
UTIL_DecalTrace( pTrace, DECAL_SCORCH1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_DecalTrace( pTrace, DECAL_SCORCH2 );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
SetThink( &CMortar::SUB_Remove );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#if 0
|
||
|
void CMortar::ShootTimed( EVARS *pevOwner, Vector vecStart, float time )
|
||
|
{
|
||
|
CMortar *pMortar = GetClassPtr( (CMortar *)NULL );
|
||
|
pMortar->Spawn();
|
||
|
|
||
|
TraceResult tr;
|
||
|
UTIL_TraceLine( vecStart, vecStart + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT(pMortar->pev), &tr );
|
||
|
|
||
|
pMortar->pev->nextthink = gpGlobals->time + time;
|
||
|
|
||
|
UTIL_SetOrigin( pMortar->pev, tr.vecEndPos );
|
||
|
}
|
||
|
#endif
|