mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* This source code contains proprietary and confidential information of
|
||
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
||
|
* persons who have executed a written SDK license with Valve. Any access,
|
||
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||
|
*
|
||
|
****/
|
||
|
// Base class for flying monsters. This overrides the movement test & execution code from CBaseMonster
|
||
|
|
||
|
#ifndef FLYINGMONSTER_H
|
||
|
#define FLYINGMONSTER_H
|
||
|
|
||
|
class CFlyingMonster : public CBaseMonster
|
||
|
{
|
||
|
public:
|
||
|
int CheckLocalMove ( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist );// check validity of a straight move through space
|
||
|
BOOL FTriangulate ( const Vector &vecStart , const Vector &vecEnd, float flDist, CBaseEntity *pTargetEnt, Vector *pApex );
|
||
|
Activity GetStoppedActivity( void );
|
||
|
void Killed( entvars_t *pevAttacker, int iGib );
|
||
|
void Stop( void );
|
||
|
float ChangeYaw( int speed );
|
||
|
void HandleAnimEvent( MonsterEvent_t *pEvent );
|
||
|
void MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval );
|
||
|
void Move( float flInterval = 0.1 );
|
||
|
BOOL ShouldAdvanceRoute( float flWaypointDist );
|
||
|
|
||
|
inline void SetFlyingMomentum( float momentum ) { m_momentum = momentum; }
|
||
|
inline void SetFlyingFlapSound( const char *pFlapSound ) { m_pFlapSound = pFlapSound; }
|
||
|
inline void SetFlyingSpeed( float speed ) { m_flightSpeed = speed; }
|
||
|
float CeilingZ( const Vector &position );
|
||
|
float FloorZ( const Vector &position );
|
||
|
BOOL ProbeZ( const Vector &position, const Vector &probe, float *pFraction );
|
||
|
|
||
|
|
||
|
// UNDONE: Save/restore this stuff!!!
|
||
|
protected:
|
||
|
Vector m_vecTravel; // Current direction
|
||
|
float m_flightSpeed; // Current flight speed (decays when not flapping or gliding)
|
||
|
float m_stopTime; // Last time we stopped (to avoid switching states too soon)
|
||
|
float m_momentum; // Weight for desired vs. momentum velocity
|
||
|
const char *m_pFlapSound;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif //FLYINGMONSTER_H
|
||
|
|