ns/dev/performance-3.0.5/manual/front_upgrades_armor.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">:
<font color="#FF6600">Armor Upgrades </font></span></td>
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<p><b>Summary:</b> upgrades affect all marines,
providing permanent improvements to their weapons,
armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a>
before it can be researched (see the <a href="techtree.html">tech
tree</a>).</p>
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<p><img src="images/images/10_data.gif" width="13" height="10">
There are currently three available upgrades --
<a href="front_upgrades_weapon.html">Weapon</a>,
<a href="front_upgrades_armor.html">Armor</a>
and <a href="front_upgrades_motiontracking.html">Motion
Tracking</a>. </p>
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<p><b>Armor Upgrades</b><br>
<font color="#0B7BEE">Required structure: <a href="structures_armslab.html">Arms
Lab</a></font><br>
<img src="images/images/10_data.gif" width="13" height="10">:
Frontiersmen standard issue nano-armor provides 50
points of protection, and absorbs 30% of incoming
damage. For more information on armor, click <a href="front_armor.html">here</a>.
By researching armor upgrades at the <a href="structures_armslab.html">arms
lab</a>, the commander can armor boost this protection.
The following chart shows how each level of upgrade
improves the hit points and damage absorption for
regular armor, or <a href="weapons_ha.html">heavy
armor</a>.</p>
<p>Once researched, these modifications are made automatically
for all marines.<br>
</p>
<table width="100%" border="1" cellspacing="0" cellpadding="2" bordercolor="#0B7BEE">
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<td colspan="5"><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Weapon
Upgrades </b></td>
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<td width="18%">
<p><b><font color="#0B7BEE"></font></b></p>
</td>
<td width="21%">
<p><b><img src="images/images/10_armor.gif" width="10" height="10">
Armor Pts. Points</b></p>
</td>
<td width="19%">
<p><b><img src="images/images/10_percent.gif" width="10" height="10">
% dmg</b></p>
</td>
<td width="22%">
<p><b><img src="images/images/10_harmor.gif" width="10" height="10">
HA Points</b></p>
</td>
<td width="20%">
<p><b><img src="images/images/10_percent.gif" width="10" height="10">
HA % dmg</b></p>
</td>
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<td width="18%">
<p>No upgrades</p>
</td>
<td width="21%">
<p>50</p>
</td>
<td width="19%">
<p>30%</p>
</td>
<td width="22%">
<p><font color="#0B7BEE">200</font></p>
</td>
<td width="20%">
<p><font color="#0B7BEE"><nsvalue=kHeavyArmorAbsorbPercent>95</nsvalue>%</font></p>
</td>
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<p>Level 1</p>
</td>
<td width="21%">
<p>70</p>
</td>
<td width="19%">
<p>40%</p>
</td>
<td width="22%">
<p><font color="#0B7BEE">230</font></p>
</td>
<td width="20%">
<p><font color="#0B7BEE">95%</font></p>
</td>
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<p>Level 2</p>
</td>
<td width="21%">
<p>90</p>
</td>
<td width="19%">
<p>50%</p>
</td>
<td width="22%">
<p><font color="#0B7BEE">260</font></p>
</td>
<td width="20%">
<p><font color="#0B7BEE">95%</font></p>
</td>
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<p>Level 3</p>
</td>
<td width="21%">
<p>110</p>
</td>
<td width="19%">
<p>60%</p>
</td>
<td width="22%">
<p><font color="#0B7BEE">290</font></p>
</td>
<td width="20%">
<p><font color="#0B7BEE">95%</font></p>
</td>
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<p><img src="images/tech/armor1.gif" width="64" height="64"><br>
<img src="images/tech/armor2.gif" width="64" height="64"><br>
<img src="images/tech/armor3.gif" width="64" height="64"></p>
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