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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
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#include "mod/AvHServerPlayerData.h"
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AvHServerPlayerData::AvHServerPlayerData()
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{
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this->mResources = -1;
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this->mTimeLastVotedDown = -1;
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this->mExperience = 0.0f;
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this->mExperienceLevelsSpent = 0;
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this->mHasJoinedTeam = false;
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}
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float AvHServerPlayerData::GetResources() const
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{
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return this->mResources;
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}
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void AvHServerPlayerData::SetResources(float inResources)
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{
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this->mResources = inResources;
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}
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float AvHServerPlayerData::GetTimeVotedDown() const
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{
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return this->mTimeLastVotedDown;
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}
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void AvHServerPlayerData::SetTimeVotedDown(float inTime)
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{
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this->mTimeLastVotedDown = inTime;
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}
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float AvHServerPlayerData::GetExperience() const
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{
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return this->mExperience;
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}
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void AvHServerPlayerData::SetExperience(float inExperience)
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{
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this->mExperience = inExperience;
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}
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const AvHTechTree& AvHServerPlayerData::GetCombatNodes()
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{
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return this->mCombatNodes;
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}
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void AvHServerPlayerData::SetCombatNodes(const AvHTechTree& inTechNodes)
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{
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this->mCombatNodes = inTechNodes;
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}
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const MessageIDListType& AvHServerPlayerData::GetPurchasedCombatUpgrades() const
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{
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return this->mPurchasedCombatUpgrades;
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}
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void AvHServerPlayerData::SetPurchasedCombatUpgrades(const MessageIDListType& inPurchasedCombatUpgrades)
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{
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this->mPurchasedCombatUpgrades = inPurchasedCombatUpgrades;
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}
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int AvHServerPlayerData::GetExperienceLevelsSpent() const
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{
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return this->mExperienceLevelsSpent;
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}
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void AvHServerPlayerData::SetExperienceLevelsSpent(int inExperienceLevelsSpent)
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{
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this->mExperienceLevelsSpent = inExperienceLevelsSpent;
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}
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