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218 lines
5.8 KiB
C
218 lines
5.8 KiB
C
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Messages/actions (impulses) from players
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//
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// $Workfile: AvHMessage.h $
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// $Date: 2002/09/25 20:48:56 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHMessage.h,v $
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// Revision 1.30 2002/09/25 20:48:56 Flayra
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// - Added 3 more sayings
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//
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// Revision 1.29 2002/09/23 22:23:14 Flayra
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// - Added heavy armor and jetpacks
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// - Removed power armor
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// - Added siege upgrade
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//
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// Revision 1.28 2002/07/23 17:14:26 Flayra
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// - Removed unused constants, new upgrades
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//
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// Revision 1.27 2002/07/08 17:11:42 Flayra
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// - Added admin commands, explicity defined HL impulses, removed offensive upgrades
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//
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// Revision 1.26 2002/06/25 18:07:59 Flayra
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// - Building rename, blinking change
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//
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// Revision 1.25 2002/06/10 19:59:25 Flayra
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// - Update for new commander UI
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//
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// Revision 1.24 2002/06/03 16:52:18 Flayra
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// - Renamed weapons factory and armory
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//
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// Revision 1.23 2002/05/28 17:54:19 Flayra
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// - Added support for recycling
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//
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// Revision 1.22 2002/05/23 02:33:42 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVHMESSAGE_H
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#define AVHMESSAGE_H
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typedef enum
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{
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// Special or misc. actions
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MESSAGE_NULL = 0,
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// Use an item or ability (these are currently forced to be less than 10 because it's
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// used as an index into some weapons/equipment array <sigh>)
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WEAPON_NEXT = 1,
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WEAPON_RELOAD = 2,
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WEAPON_DROP = 3,
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// Admin commands
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ADMIN_READYROOM = 5,
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ADMIN_VOTEDOWNCOMMANDER = 6,
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// Talk to your teammates
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SAYING_1 = 7,
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SAYING_2 = 8,
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SAYING_3 = 9,
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SAYING_4 = 10,
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SAYING_5 = 11,
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SAYING_6 = 12,
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SAYING_7 = 13,
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SAYING_8 = 14,
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SAYING_9 = 15,
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// Chat
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COMM_CHAT_PUBLIC = 16,
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COMM_CHAT_TEAM = 17,
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COMM_CHAT_NEARBY = 18,
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// Research
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RESEARCH_ARMOR_ONE = 20,
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RESEARCH_ARMOR_TWO = 21,
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RESEARCH_ARMOR_THREE = 22,
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RESEARCH_WEAPONS_ONE = 23,
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RESEARCH_WEAPONS_TWO = 24,
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RESEARCH_WEAPONS_THREE = 25,
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TURRET_FACTORY_UPGRADE = 26,
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BUILD_CAT = 27,
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RESEARCH_JETPACKS = 28,
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RESEARCH_HEAVYARMOR = 29,
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RESEARCH_DISTRESSBEACON = 30,
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MESSAGE_CANCEL = 32,
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RESEARCH_MOTIONTRACK = 33,
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RESEARCH_PHASETECH = 34,
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RESOURCE_UPGRADE = 35,
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RESEARCH_ELECTRICAL = 36,
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RESEARCH_GRENADES = 37,
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// Buildings
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BUILD_HEAVY = 38,
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BUILD_JETPACK = 39,
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BUILD_INFANTRYPORTAL = 40,
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BUILD_RESOURCES = 41,
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BUILD_TURRET_FACTORY = 43,
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BUILD_ARMSLAB = 45,
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BUILD_PROTOTYPE_LAB = 46,
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RESEARCH_CATALYSTS = 47,
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BUILD_ARMORY = 48,
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ARMORY_UPGRADE = 49,
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BUILD_NUKE_PLANT = 50,
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BUILD_OBSERVATORY = 51,
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RESEARCH_HEALTH = 52,
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BUILD_SCAN = 53,
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BUILD_PHASEGATE = 55,
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BUILD_TURRET = 56,
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BUILD_SIEGE = 57,
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BUILD_COMMANDSTATION = 58,
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// Weapons and items
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BUILD_HEALTH = 59,
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BUILD_AMMO = 60,
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BUILD_MINES = 61,
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BUILD_WELDER = 62,
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BUILD_UNUSED = 63,
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BUILD_SHOTGUN = 64,
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BUILD_HMG = 65,
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BUILD_GRENADE_GUN = 66,
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BUILD_NUKE = 67,
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// Misc
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BUILD_RECYCLE = 69,
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GROUP_CREATE_1 = 70,
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GROUP_CREATE_2 = 71,
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GROUP_CREATE_3 = 72,
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GROUP_CREATE_4 = 73,
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GROUP_CREATE_5 = 74,
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GROUP_SELECT_1 = 75,
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GROUP_SELECT_2 = 76,
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GROUP_SELECT_3 = 77,
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GROUP_SELECT_4 = 78,
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GROUP_SELECT_5 = 79,
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// Orders
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ORDER_REQUEST = 80,
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ORDER_ACK = 81,
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// Commander mode
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COMMANDER_MOUSECOORD = 82,
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COMMANDER_MOVETO = 83,
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COMMANDER_SCROLL = 84,
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COMMANDER_DEFAULTORDER = 104,
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COMMANDER_SELECTALL = 105,
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COMMANDER_REMOVESELECTION = 96,
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// Sub-menus
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MENU_BUILD = 85,
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MENU_BUILD_ADVANCED = 86,
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MENU_ASSIST = 87,
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MENU_EQUIP = 88,
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MENU_SOLDIER_FACE = 89,
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// These messages aren't sent as impulses, but are used internally in the shared code. They can be removed if necessary with some work.
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ALIEN_BUILD_RESOURCES = 90,
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ALIEN_BUILD_OFFENSE_CHAMBER = 91,
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ALIEN_BUILD_DEFENSE_CHAMBER = 92,
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ALIEN_BUILD_SENSORY_CHAMBER = 93,
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ALIEN_BUILD_MOVEMENT_CHAMBER = 94,
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ALIEN_BUILD_HIVE = 95,
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IMPULSE_FLASHLIGHT = 100,
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IMPULSE_SPRAYPAINT = 201,
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IMPULSE_DEMORECORD = 204,
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// Alien menu items (there are assumptions that these are contiguous)
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ALIEN_EVOLUTION_ONE = 101, // Carapace
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ALIEN_EVOLUTION_TWO = 102, // Regeneration
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ALIEN_EVOLUTION_THREE = 103, // Redemption
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ALIEN_EVOLUTION_SEVEN = 107, // Celerity
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ALIEN_EVOLUTION_EIGHT = 108, // Adrenaline
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ALIEN_EVOLUTION_NINE = 109, // Silence
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ALIEN_EVOLUTION_TEN = 110, // Cloaking
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ALIEN_EVOLUTION_ELEVEN = 111, // Pheromones
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ALIEN_EVOLUTION_TWELVE = 112, // Scent of fear
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// Alien lifeforms
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ALIEN_LIFEFORM_ONE = 113,
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ALIEN_LIFEFORM_TWO = 114,
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ALIEN_LIFEFORM_THREE = 115,
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ALIEN_LIFEFORM_FOUR = 116,
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ALIEN_LIFEFORM_FIVE = 117,
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// Unlock alien abilities in Combat mode
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BUILD_RESUPPLY = 31,
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ALIEN_HIVE_TWO_UNLOCK = 118,
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ALIEN_HIVE_THREE_UNLOCK = 126,
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COMBAT_TIER2_UNLOCK = 31,
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COMBAT_TIER3_UNLOCK = 54,
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// Alien abilities
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ALIEN_ABILITY_LEAP = 119,
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ALIEN_ABILITY_BLINK = 120,
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ALIEN_ABILITY_CHARGE = 122,
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COMMANDER_NEXTIDLE = 123,
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COMMANDER_NEXTAMMO = 124,
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COMMANDER_NEXTHEALTH = 125,
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MESSAGE_LAST = 127
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// NOTE: If this gets larger then a byte, AvHTechNode will have to change it's networking, possibly other code too
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// NOTE: When changing any of these values, make sure to update titles.txt, skill.cfg and dlls\game.cpp, and tech*s.spr
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} AvHMessageID;
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#endif
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