mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-21 01:41:13 +00:00
37 lines
874 B
C
37 lines
874 B
C
|
#ifndef ANIMATION_UTIL_H
|
||
|
#define ANIMATION_UTIL_H
|
||
|
|
||
|
#include "engine/studio.h"
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
typedef float NS_Matrix3x4[3][4];
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
struct NS_AnimationData
|
||
|
{
|
||
|
NS_Matrix3x4 mMatrix;
|
||
|
float mTime;
|
||
|
float mFrame;
|
||
|
float mFrameRate;
|
||
|
studiohdr_t* mModelHeader;
|
||
|
int mSequence;
|
||
|
int mGaitSequence;
|
||
|
vec3_t mMins;
|
||
|
vec3_t mMaxs;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns false if the animation data could not be retrieved for the specified entity.
|
||
|
*/
|
||
|
bool NS_GetEntityAnimationData(int inEntityIndex, NS_AnimationData& outAnimationData);
|
||
|
|
||
|
/**
|
||
|
* outBoneMatrix array should have as many elements as there are bones in the model (MAXSTUDIOBONES)
|
||
|
*/
|
||
|
void NS_GetBoneMatrices(const NS_AnimationData& inAnimationData, float time, NS_Matrix3x4 outBoneMatrix[]);
|
||
|
|
||
|
#endif
|