mirror of
https://github.com/unknownworlds/NS.git
synced 2024-11-15 09:11:55 +00:00
33 lines
1 KiB
C
33 lines
1 KiB
C
|
#if !defined( STUDIO_UTIL_H )
|
||
|
#define STUDIO_UTIL_H
|
||
|
#if defined( WIN32 )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#ifndef M_PI
|
||
|
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
||
|
#endif
|
||
|
|
||
|
#ifndef PITCH
|
||
|
// MOVEMENT INFO
|
||
|
// up / down
|
||
|
#define PITCH 0
|
||
|
// left / right
|
||
|
#define YAW 1
|
||
|
// fall over
|
||
|
#define ROLL 2
|
||
|
#endif
|
||
|
|
||
|
#define FDotProduct( a, b ) (fabs((a[0])*(b[0])) + fabs((a[1])*(b[1])) + fabs((a[2])*(b[2])))
|
||
|
|
||
|
void AngleMatrix (const float *angles, float (*matrix)[4] );
|
||
|
int VectorCompare (const float *v1, const float *v2);
|
||
|
void CrossProduct (const float *v1, const float *v2, float *cross);
|
||
|
void VectorTransform (const float *in1, float in2[3][4], float *out);
|
||
|
void ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
|
||
|
void MatrixCopy( float in[3][4], float out[3][4] );
|
||
|
void QuaternionMatrix( vec4_t quaternion, float (*matrix)[4] );
|
||
|
void QuaternionSlerp( vec4_t p, vec4_t q, float t, vec4_t qt );
|
||
|
void AngleQuaternion( float *angles, vec4_t quaternion );
|
||
|
|
||
|
#endif // STUDIO_UTIL_H
|