ns/releases/3.2.0/manual/weapons_knife.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Knife</font></span></td>
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<td>&nbsp;</td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
Knife<br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b><font color="#0B7BEE"> Hyper-alloys
nano-crafted to a perfect edge &#150; slightly
flexible, and nearly unbreakable.</font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font></b>
Last resort weapon. Conserves ammo against
defenseless targets, like <a href="alien_chambers.html">chambers</a>.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
Knives have been around for a very long
time. Few weapons have been field tested
as often, or as vigorously. Your standard
issue blade is the most effective size,
shape, and grip we believe exists for the
wide variety of in-field tasks a Frontiersman
may face &#150; including, when necessary, combat.
However, against the Kharaa, this is a very
last resort. Better to retreat than engage
the Kharaa in melee.<br>
</p>
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<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Knife</b></p>
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<td width="32%">
<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
</td>
<td colspan="2">
<p>30</p>
</td>
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<td width="34%" height="77"><img src="images/images/knife.gif" width="200" height="200"></td>
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