ns/releases/3.2.0/manual/front_building.html

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<TITLE>Natural Selection Manual</TITLE>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">:
<font color="#FF6600">Building</font></span></td>
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<p><b>Summary:</b> The <a href="front_commander.html">commander</a>
selects and places all <a href="structures.html">structures</a>,
but before they are activated, they must be &quot;built&quot;
by Frontiersmen. Marines will see a nano-ghost
of the structure. By standing next to it and activating
their &quot;use&quot; function, they can complete
its construction. The <a href="alien_hivesight.html">build
indicator</a> will show the structure's progress
on the marine's HUD. The indicator for unbuilt
structures is outlined in yellow, complete structures
are outlined in green. When a structure is complete,
it will visibly deploy. Structures allow new weapons,
upgrades, and equipment.</p>
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<p><img src="images/images/10_data.gif" width="13" height="10">
This is an unfortunate limitation of the <a href="front_commander.html">command
network</a> &#150; as non-military systems pressed
into combat use, many of the pre-existing safeguards
regarding civilian nanotech use remain in place.
Traditionally, onsite construction crews would
have to be present when a new structure is created
&#150; activating the construction nanos, and monitoring
the progress of the build closely, looking for
any nano-leakage, instability, or defect. The
best Frontiersmen software can do to get around
this is to convince the network that marines are
authorized maintenance personnel, serving the
same function. A useful by-product of this work-around
is that the Frontiersmen welder becomes an authorized
maintenance tool. See the <a href="weapons_welders.html">welder</a>
entry for more information. </p>
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