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203 lines
5.2 KiB
C
203 lines
5.2 KiB
C
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHAlienEquipment.h $
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// $Date: 2002/10/16 00:46:51 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHAlienEquipment.h,v $
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// Revision 1.13 2002/10/16 00:46:51 Flayra
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// - Movement chambers not useable until 3 seconds after built
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// - Moved and removed some building sounds, added one for chamber death
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// - Don't allow using movement chamber while gestating
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//
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// Revision 1.12 2002/09/09 19:47:47 Flayra
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// - Alien buildings now animate
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// - Sensory chamber no longer hurts players when touched
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//
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// Revision 1.11 2002/08/31 18:01:00 Flayra
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// - Work at VALVe
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//
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// Revision 1.10 2002/08/16 02:32:09 Flayra
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// - Added damage types
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// - Swapped umbra and bile bomb
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//
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// Revision 1.9 2002/07/25 16:57:59 flayra
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// - Linux changes
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//
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// Revision 1.8 2002/07/23 16:55:36 Flayra
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// - Alien buildings now have an iuser3 type (used for "resource tower is under attack")
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//
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// Revision 1.7 2002/07/01 21:13:03 Flayra
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// - Added auto-build to all alien buildings, added new parasiting ability to sensory chambers
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//
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// Revision 1.6 2002/06/03 16:22:45 Flayra
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// - Movement chamber needs to be used to teleport, get points for building resource tower, defense chambers heal buildables too, improved sensory chamber (still has problems though), removed duplicate hive classname
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//
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// Revision 1.5 2002/05/28 17:11:39 Flayra
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// - Added new turret instead of old offensive upgrades chamber, added secondary functions
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//
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// Revision 1.4 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_ALIEN_EQUIPMENT_H
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#define AVH_ALIEN_EQUIPMENT_H
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#include "util/nowarnings.h"
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#include "dlls/weapons.h"
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#include "mod/AvHBasePlayerWeapon.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHEntities.h"
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#include "mod/AvHBuildable.h"
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#include "mod/AvHEntities.h"
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#include "mod/AvHTurret.h"
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class AvHAlienResourceTower : public AvHResourceTower
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{
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public:
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AvHAlienResourceTower();
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virtual int GetActiveAnimation() const;
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virtual char* GetDeploySound() const;
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virtual bool GetIsOrganic() const;
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virtual int GetPointValue() const;
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virtual char* GetModelName() const;
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virtual int GetSequenceForBoundingBox() const;
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char* GetActiveSoundList() const;
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void Killed(entvars_t* pevAttacker, int iGib);
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virtual void Materialize();
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void Precache();
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virtual void Spawn();
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private:
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void EXPORT AlienResourceThink();
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};
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class AvHAlienUpgradeBuilding : public AvHBaseBuildable
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{
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public:
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AvHAlienUpgradeBuilding(AvHMessageID inMessageID, AvHTechID inTechID, char* inClassName, AvHUser3 inUser3);
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virtual char* GetDeploySound() const = 0;
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virtual bool GetIsOrganic() const;
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virtual int GetPointValue() const;
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virtual AvHAlienUpgradeCategory GetUpgradeCategory() const = 0;
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virtual void Killed(entvars_t* pevAttacker, int iGib);
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virtual void Materialize();
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virtual void Precache();
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virtual void SetHasBeenBuilt();
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virtual void Spawn();
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private:
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void EXPORT AlienBuildingThink();
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};
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//class AvHOffenseChamber : public AvHTurret
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//{
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//public:
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// AvHOffenseChamber();
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//
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// virtual char* GetActiveSound() const;
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// virtual char* GetAlertSound() const;
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// virtual char* GetPingSound() const;
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//
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// virtual int GetRange() const;
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//
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// virtual void Precache();
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//
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// virtual void Spawn();
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//};
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class AvHDefenseChamber : public AvHAlienUpgradeBuilding
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{
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public:
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AvHDefenseChamber();
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virtual char* GetDeploySound() const;
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virtual char* GetModelName() const;
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void EXPORT RegenAliensThink();
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virtual void SetHasBeenBuilt();
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virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
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};
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class AvHSensoryChamber : public AvHAlienUpgradeBuilding
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{
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public:
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AvHSensoryChamber();
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virtual char* GetDeploySound() const;
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bool GetIsEntityInSight(CBaseEntity* inEntity);
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virtual char* GetModelName() const;
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virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
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virtual void Precache();
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virtual void SetHasBeenBuilt();
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};
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class AvHMovementChamber : public AvHAlienUpgradeBuilding
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{
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public:
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AvHMovementChamber();
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virtual char* GetDeploySound() const;
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virtual char* GetModelName() const;
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virtual void Precache();
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virtual void ResetEntity();
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virtual void SetHasBeenBuilt();
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void EXPORT EnergyAliensThink();
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void EXPORT TeleportUse(CBaseEntity* inActivator, CBaseEntity* inCaller, USE_TYPE inUseType, float inValue);
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void EXPORT TeleportUseThink();
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virtual AvHAlienUpgradeCategory GetUpgradeCategory() const;
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private:
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float mLastTimeScannedHives;
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int mTeleportHiveIndex;
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};
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#endif
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