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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Used to describe NS entity state on the client, server and in shared-code
//
// $Workfile: AvHSpecials.h $
// $Date: 2002/11/15 04:41:53 $
//
//-------------------------------------------------------------------------------
// $Log: AvHSpecials.h,v $
// Revision 1.33 2002/11/15 04:41:53 Flayra
// - Added user3 to cull spawns
//
// Revision 1.32 2002/11/03 04:52:42 Flayra
// - Added new user3s, to track entities for AddToFullPack (probably not needed)
//
// Revision 1.31 2002/09/23 22:32:51 Flayra
// - Removed power armor
// - Added heavy armor and jetpacks
//
// Revision 1.30 2002/08/16 02:48:33 Flayra
// - Removed overwatch, added ensnared flag
//
// Revision 1.29 2002/08/02 21:47:00 Flayra
// - Added max iuser3
//
// Revision 1.28 2002/07/23 17:28:39 Flayra
// - New constants for phase gates and alien buildings, new marine upgrades
//
// Revision 1.27 2002/07/08 17:18:29 Flayra
// - Mark spawn points (can't remember why this is needed), updated comments, removed offensive upgrade code
//
// Revision 1.26 2002/07/01 21:24:56 Flayra
// - Regular update
//
// Revision 1.25 2002/06/25 18:18:56 Flayra
// - Removed offensive upgrades, added charging, new alien upgrade system
//
// Revision 1.24 2002/06/03 17:00:48 Flayra
// - Renamed weapons factory and armory
//
// Revision 1.23 2002/05/28 18:08:25 Flayra
// - Added recycling and persistent masks
//
// Revision 1.22 2002/05/23 02:32:57 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
# ifndef AVH_SPECIALS_H
# define AVH_SPECIALS_H
# include "types.h"
# include "mod/AvHMessage.h"
# include "mod/AvHConstants.h"
// Only one of these allowed per entity, stored in pev->iuser3.
typedef enum
{
AVH_USER3_NONE = 0 ,
AVH_USER3_MARINE_PLAYER ,
AVH_USER3_COMMANDER_PLAYER ,
AVH_USER3_ALIEN_PLAYER1 ,
AVH_USER3_ALIEN_PLAYER2 ,
AVH_USER3_ALIEN_PLAYER3 ,
AVH_USER3_ALIEN_PLAYER4 ,
AVH_USER3_ALIEN_PLAYER5 ,
AVH_USER3_ALIEN_EMBRYO ,
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AVH_USER3_SPAWN_TEAMA ,
AVH_USER3_SPAWN_TEAMB ,
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AVH_USER3_PARTICLE_ON , // only valid for AvHParticleEntity: entindex as int in fuser1, template index stored in fuser2
AVH_USER3_PARTICLE_OFF , // only valid for AvHParticleEntity: particle system handle in fuser1
AVH_USER3_WELD , // float progress (0 - 100) stored in fuser1
AVH_USER3_ALPHA , // fuser1 indicates how much alpha this entity toggles to in commander mode, fuser2 for players
AVH_USER3_MARINEITEM , // Something a friendly marine can pick up
AVH_USER3_WAYPOINT ,
AVH_USER3_HIVE ,
AVH_USER3_NOBUILD ,
AVH_USER3_USEABLE ,
AVH_USER3_AUDIO_ON ,
AVH_USER3_AUDIO_OFF ,
AVH_USER3_FUNC_RESOURCE ,
AVH_USER3_COMMANDER_STATION ,
AVH_USER3_TURRET_FACTORY ,
AVH_USER3_ARMORY ,
AVH_USER3_ADVANCED_ARMORY ,
AVH_USER3_ARMSLAB ,
AVH_USER3_PROTOTYPE_LAB ,
AVH_USER3_OBSERVATORY ,
AVH_USER3_CHEMLAB ,
AVH_USER3_MEDLAB ,
AVH_USER3_NUKEPLANT ,
AVH_USER3_TURRET ,
AVH_USER3_SIEGETURRET ,
AVH_USER3_RESTOWER ,
AVH_USER3_PLACEHOLDER ,
AVH_USER3_INFANTRYPORTAL ,
AVH_USER3_NUKE ,
AVH_USER3_BREAKABLE ,
AVH_USER3_UMBRA ,
AVH_USER3_PHASEGATE ,
AVH_USER3_DEFENSE_CHAMBER ,
AVH_USER3_MOVEMENT_CHAMBER ,
AVH_USER3_OFFENSE_CHAMBER ,
AVH_USER3_SENSORY_CHAMBER ,
AVH_USER3_ALIENRESTOWER ,
AVH_USER3_HEAVY ,
AVH_USER3_JETPACK ,
AVH_USER3_ADVANCED_TURRET_FACTORY ,
AVH_USER3_SPAWN_READYROOM ,
AVH_USER3_CLIENT_COMMAND ,
AVH_USER3_FUNC_ILLUSIONARY ,
AVH_USER3_MENU_BUILD ,
AVH_USER3_MENU_BUILD_ADVANCED ,
AVH_USER3_MENU_ASSIST ,
AVH_USER3_MENU_EQUIP ,
AVH_USER3_MINE ,
AVH_USER3_UNKNOWN ,
AVH_USER3_MAX
} AvHUser3 ;
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typedef enum
{
WEAPON_ON_TARGET = 0x01 ,
WEAPON_IS_CURRENT = 0x02 ,
WEAPON_IS_ENABLED = 0x04
} CurWeaponStateFlags ;
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typedef enum
{
BALANCE_ACTION_INSERT_INT = 0 ,
BALANCE_ACTION_INSERT_FLOAT = 1 ,
BALANCE_ACTION_INSERT_STRING = 2 ,
BALANCE_ACTION_REMOVE = 3 ,
BALANCE_ACTION_CLEAR = 4 ,
BALANCE_ACTION_NOTIFY_PENDING = 5 ,
BALANCE_ACTION_NOTIFY_FINISHED = 6
} BalanceMessageAction ;
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// AvHSpecials, only one per entity, stored in pev->iuser4.
// Stored in iuser4. Some entities don't use these values, but most do. The ones that don't include:
// AVH_USER3_AUDIO_OFF
// AVH_USER3_AUDIO_ON
typedef enum
{
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MASK_NONE = 0x00000000 ,
MASK_VIS_SIGHTED = 0x00000001 , // This means this is an entity that can be seen by at least one member of the opposing team. Assumes commanders can never be seen.
MASK_VIS_DETECTED = 0x00000002 , // This entity has been detected by the other team but isn't currently seen
MASK_BUILDABLE = 0x00000004 , // This entity is buildable
MASK_UPGRADE_1 = 0x00000008 , // Marine weapons 1, armor, marine basebuildable slot #0
MASK_UPGRADE_2 = 0x00000010 , // Marine weapons 2, regen, marine basebuildable slot #1
MASK_UPGRADE_3 = 0x00000020 , // Marine weapons 3, redemption, marine basebuildable slot #2
MASK_UPGRADE_4 = 0x00000040 , // Marine armor 1, speed, marine basebuildable slot #3
MASK_UPGRADE_5 = 0x00000080 , // Marine armor 2, adrenaline, marine basebuildable slot #4
MASK_UPGRADE_6 = 0x00000100 , // Marine armor 3, silence, marine basebuildable slot #5
MASK_UPGRADE_7 = 0x00000200 , // Marine jetpacks, Cloaking, marine basebuildable slot #6
MASK_UPGRADE_8 = 0x00000400 , // Pheromone, motion-tracking, marine basebuildable slot #7
MASK_UPGRADE_9 = 0x00000800 , // Scent of fear, exoskeleton
MASK_UPGRADE_10 = 0x00001000 , // Defensive level 2, power armor
MASK_UPGRADE_11 = 0x00002000 , // Defensive level 3, electrical defense
MASK_UPGRADE_12 = 0x00004000 , // Movement level 2,
MASK_UPGRADE_13 = 0x00008000 , // Movement level 3, marine heavy armor
MASK_UPGRADE_14 = 0x00010000 , // Sensory level 2
MASK_UPGRADE_15 = 0x00020000 , // Sensory level 3
MASK_ALIEN_MOVEMENT = 0x00040000 , // Onos is charging
MASK_WALLSTICKING = 0x00080000 , // Flag for wall-sticking
MASK_BUFFED = 0x00100000 , // Alien is in range of active primal scream, or marine is under effects of catalyst
MASK_UMBRA = 0x00200000 ,
MASK_DIGESTING = 0x00400000 , // When set on a visible player, player is digesting. When set on invisible player, player is being digested
MASK_RECYCLING = 0x00800000 ,
MASK_TOPDOWN = 0x01000000 ,
MASK_PLAYER_STUNNED = 0x02000000 , // Player has been stunned by stomp
MASK_ENSNARED = 0x04000000 ,
MASK_ALIEN_EMBRYO = 0x08000000 ,
MASK_SELECTABLE = 0x10000000 ,
MASK_PARASITED = 0x20000000 ,
MASK_SENSORY_NEARBY = 0x40000000
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} AvHUpgradeMask ;
// IMPORTANT: Keep this mask up to date as upgrades change and move around
const int kUpgradeBitMask = MASK_UPGRADE_1 | MASK_UPGRADE_2 | MASK_UPGRADE_3 | MASK_UPGRADE_4 | MASK_UPGRADE_5 | MASK_UPGRADE_6 /*| MASK_UPGRADE_7*/ | MASK_UPGRADE_8 | MASK_UPGRADE_9 | MASK_UPGRADE_10 | MASK_UPGRADE_11 | MASK_UPGRADE_12 /*| MASK_UPGRADE_13 */ | MASK_UPGRADE_14 | MASK_UPGRADE_15 ;
const int kMaxUpgradesTypes = 3 ;
typedef enum
{
ALIEN_UPGRADE_CATEGORY_INVALID = 0 ,
ALIEN_UPGRADE_CATEGORY_DEFENSE ,
ALIEN_UPGRADE_CATEGORY_OFFENSE ,
ALIEN_UPGRADE_CATEGORY_MOVEMENT ,
ALIEN_UPGRADE_CATEGORY_SENSORY ,
ALIEN_UPGRADE_CATEGORY_MAX_PLUS_ONE ,
} AvHAlienUpgradeCategory ;
typedef vector < AvHAlienUpgradeCategory > AvHAlienUpgradeListType ;
void InitializeBuildable ( int & inUser3 , int & inUser4 , float & inFuser1 , int inUser3ID ) ;
bool GetHasUpgrade ( int inUpgrade , AvHUpgradeMask inUpgradeMask ) ;
void SetUpgradeMask ( int * inPointer , AvHUpgradeMask inUpgradeMask , bool inSet = true ) ;
AvHUpgradeMask ProcessGenericUpgrade ( int & inUpgradeVariable , AvHMessageID inUpgrade , bool inGive = true ) ;
bool AvHGetAlienUpgradeCategory ( AvHMessageID inUpgrade , AvHAlienUpgradeCategory & outCategory ) ;
bool AvHGetAlienUpgradeCategoryFromMask ( AvHUpgradeMask inUpgradeMask , AvHAlienUpgradeCategory & outCategory ) ;
bool AvHGetAlienUpgradeMask ( AvHMessageID inUpgrade , AvHUpgradeMask & outUpgradeMask ) ;
int AvHGetAlienUpgradeLevel ( int inUser4 , AvHUpgradeMask inMask ) ;
bool AvHGetHasFreeUpgradeCategory ( AvHAlienUpgradeCategory inUpgradeCategory , const AvHAlienUpgradeListType & inList , int inUser4 , int * outNumFree = NULL ) ;
bool AvHGetHasUpgradeChoiceInCategory ( AvHAlienUpgradeCategory inUpgradeCategory , const AvHAlienUpgradeListType & inList , int inUser4 ) ;
bool AvHGetIsAlien ( int inUser3 ) ;
int AvHGetNumUpgradesInCategory ( AvHAlienUpgradeCategory inUpgradeCategory , int inUser4 ) ;
int AvHGetNumUpgradesInCategoryInList ( const AvHAlienUpgradeListType & inList , AvHAlienUpgradeCategory inUpgradeCategory ) ;
void AvHAddHigherLevelUpgrades ( const AvHAlienUpgradeListType & inList , int & inUser4 ) ;
void AvHRemoveIrrelevantUpgrades ( AvHAlienUpgradeListType & inList ) ;
int AvHRemoveExcessUpgrades ( const AvHAlienUpgradeListType & inList , int & inUser4 ) ;
void AvHAddUpgradeInCategory ( AvHAlienUpgradeCategory inUpgradeCategory , int & inUser4 ) ;
void AvHRemoveUpgradeInCategory ( AvHAlienUpgradeCategory inUpgradeCategory , int & inUser4 ) ;
bool AvHRemoveUpgradeCategory ( AvHAlienUpgradeCategory inUpgradeCategory , AvHAlienUpgradeListType & inList ) ;
bool AvHGetTechSlotEnabled ( int inSlot , int inUser4 ) ;
void AvHSetTechSlotEnabledState ( int inSlot , int * inUser4 , bool inEnabled ) ;
# endif