ns/releases/valve/source/mod/AvHTeamHierarchy.h

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#ifndef AVHTEAMHIERARCHY_H
#define AVHTEAMHIERARCHY_H
#include "ui/UIComponents.h"
#include "VGUI_TextPanel.h"
#include "mod/AvHEntityHierarchy.h"
#include "ui/StaticLabel.h"
#include "mod/AvHMapExtents.h"
using vgui::Panel;
using vgui::TextPanel;
class AvHTeamHierarchy : public StaticLabel
{
public:
AvHTeamHierarchy(int wide,int tall);
void SetFullScreen(bool inFullScreen);
void GetWorldPosFromMouse(int inMouseX, int inMouseY, float& outWorldX, float& outWorldY);
protected:
void GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo);
virtual void paint();
virtual void paintBackground();
bool mFullScreen;
};
class AvHUITeamHierarchy : public UIStaticLabel
{
public:
AvHUITeamHierarchy(void);
// Destructor automatically removes component from the engine
virtual ~AvHUITeamHierarchy(void);
virtual Panel* GetComponentPointer(void);
virtual const string& GetType(void) const;
virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager);
private:
void AllocateComponent(const TRDescription& inDescription);
AvHTeamHierarchy* mHierarchyComponent;
string mType;
};
#endif