ns/main/source/cl_dll/hud.h

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/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// hud.h
//
// class CHud declaration
//
// CHud handles the message, calculation, and drawing the HUD
//
#ifndef HL_HUD_H
#define HL_HUD_H
#include "CHud.h"
class TeamFortressViewport;
class AvHHud;
#include "mod/AvHHud.h"
extern AvHHud gHUD;
#include "wrect.h"
#include "cl_dll.h"
#include "ammo.h"
#include "cl_dll/chudmisc.h"
#include "..\game_shared\voice_status.h"
#include "hud_spectator.h"
/*
class CHudScoreboard: public CHudBase
{
public:
int Init( void );
void InitHUDData( void );
int VidInit( void );
int Draw( float flTime );
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing
void UserCmd_ShowScores( void );
void UserCmd_HideScores( void );
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf );
int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf );
void DeathMsg( int killer, int victim );
int m_iNumTeams;
int m_iLastKilledBy;
int m_fLastKillTime;
int m_iPlayerNum;
int m_iShowscoresHeld;
void GetAllPlayersInfo( void );
private:
struct cvar_s *cl_showpacketloss;
};
*/
//
//-----------------------------------------------------
//
#include "cl_dll/chud.h"
extern TeamFortressViewport *gViewPort;
extern int g_iPlayerClass;
extern int g_iTeamNumber;
extern int g_iUser1;
extern int g_iUser2;
extern int g_iUser3;
#endif