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172 lines
5.9 KiB
C
172 lines
5.9 KiB
C
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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// Implementation in UTIL.CPP
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#ifndef SAVERESTORE_H
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#define SAVERESTORE_H
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class CBaseEntity;
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class CSaveRestoreBuffer
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{
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public:
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CSaveRestoreBuffer( void );
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CSaveRestoreBuffer( SAVERESTOREDATA *pdata );
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~CSaveRestoreBuffer( void );
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int EntityIndex( entvars_t *pevLookup );
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int EntityIndex( edict_t *pentLookup );
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int EntityIndex( EOFFSET eoLookup );
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int EntityIndex( CBaseEntity *pEntity );
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int EntityFlags( int entityIndex, int flags ) { return EntityFlagsSet( entityIndex, 0 ); }
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int EntityFlagsSet( int entityIndex, int flags );
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edict_t *EntityFromIndex( int entityIndex );
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unsigned short TokenHash( const char *pszToken );
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protected:
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SAVERESTOREDATA *m_pdata;
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void BufferRewind( int size );
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unsigned int HashString( const char *pszToken );
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};
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class CSave : public CSaveRestoreBuffer
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{
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public:
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CSave( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) {};
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void WriteShort( const char *pname, const short *value, int count );
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void WriteInt( const char *pname, const int *value, int count ); // Save an int
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void WriteFloat( const char *pname, const float *value, int count ); // Save a float
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void WriteTime( const char *pname, const float *value, int count ); // Save a float (timevalue)
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void WriteData( const char *pname, int size, const char *pdata ); // Save a binary data block
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void WriteString( const char *pname, const char *pstring ); // Save a null-terminated string
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void WriteString( const char *pname, const int *stringId, int count ); // Save a null-terminated string (engine string)
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void WriteVector( const char *pname, const Vector &value ); // Save a vector
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void WriteVector( const char *pname, const float *value, int count ); // Save a vector
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void WritePositionVector( const char *pname, const Vector &value ); // Offset for landmark if necessary
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void WritePositionVector( const char *pname, const float *value, int count ); // array of pos vectors
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void WriteFunction( const char *pname, const int *value, int count ); // Save a function pointer
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int WriteEntVars( const char *pname, entvars_t *pev ); // Save entvars_t (entvars_t)
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int WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
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private:
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int DataEmpty( const char *pdata, int size );
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void BufferField( const char *pname, int size, const char *pdata );
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void BufferString( char *pdata, int len );
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void BufferData( const char *pdata, int size );
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void BufferHeader( const char *pname, int size );
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};
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typedef struct
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{
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unsigned short size;
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unsigned short token;
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char *pData;
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} HEADER;
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class CRestore : public CSaveRestoreBuffer
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{
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public:
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CRestore( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) { m_global = 0; m_precache = TRUE; }
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int ReadEntVars( const char *pname, entvars_t *pev ); // entvars_t
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int ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
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int ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData );
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int ReadInt( void );
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short ReadShort( void );
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int ReadNamedInt( const char *pName );
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char *ReadNamedString( const char *pName );
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int Empty( void ) { return (m_pdata == NULL) || ((m_pdata->pCurrentData-m_pdata->pBaseData)>=m_pdata->bufferSize); }
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inline void SetGlobalMode( int global ) { m_global = global; }
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void PrecacheMode( BOOL mode ) { m_precache = mode; }
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private:
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char *BufferPointer( void );
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void BufferReadBytes( char *pOutput, int size );
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void BufferSkipBytes( int bytes );
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int BufferSkipZString( void );
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int BufferCheckZString( const char *string );
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void BufferReadHeader( HEADER *pheader );
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int m_global; // Restoring a global entity?
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BOOL m_precache;
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};
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#define MAX_ENTITYARRAY 64
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//#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
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#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \
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int derivedClass::Save( CSave &save )\
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{\
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if ( !baseClass::Save(save) )\
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return 0;\
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return save.WriteFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\
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}\
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int derivedClass::Restore( CRestore &restore )\
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{\
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if ( !baseClass::Restore(restore) )\
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return 0;\
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return restore.ReadFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\
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}
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typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE;
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typedef struct globalentity_s globalentity_t;
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struct globalentity_s
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{
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char name[64];
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char levelName[32];
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GLOBALESTATE state;
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globalentity_t *pNext;
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};
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class CGlobalState
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{
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public:
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CGlobalState();
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void Reset( void );
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void ClearStates( void );
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void EntityAdd( string_t globalname, string_t mapName, GLOBALESTATE state );
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void EntitySetState( string_t globalname, GLOBALESTATE state );
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void EntityUpdate( string_t globalname, string_t mapname );
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const globalentity_t *EntityFromTable( string_t globalname );
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GLOBALESTATE EntityGetState( string_t globalname );
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int EntityInTable( string_t globalname ) { return (Find( globalname ) != NULL) ? 1 : 0; }
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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const char* GetLevelName();
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//#ifdef _DEBUG
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void DumpGlobals( void );
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//#endif
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private:
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globalentity_t *Find( string_t globalname );
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globalentity_t *m_pList;
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int m_listCount;
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};
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extern CGlobalState gGlobalState;
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#endif //SAVERESTORE_H
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