mirror of
https://github.com/unknownworlds/NS.git
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200 lines
6.1 KiB
C++
200 lines
6.1 KiB
C++
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#include "mod/AvHOverviewControl.h"
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#include "mod/AvHOverviewMap.h"
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#include "mod/AvHSprites.h"
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#include "cl_dll/hud.h"
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#include "cl_dll/cl_util.h"
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class AvHOverviewInputSignal : public InputSignal
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{
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public:
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AvHOverviewInputSignal(AvHOverviewControl* inControl)
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{
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mControl = inControl;
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}
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virtual void cursorMoved(int x,int y,Panel* panel)
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{
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mMouseX = x;
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mMouseY = y;
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}
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virtual void mousePressed(MouseCode code,Panel* panel)
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{
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mControl->HandleMouseClick(mMouseX, mMouseY);
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}
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virtual void mouseDoublePressed(MouseCode code,Panel* panel)
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{
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mControl->HandleMouseClick(mMouseX, mMouseY);
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}
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virtual void cursorEntered(Panel* panel) {}
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virtual void cursorExited(Panel* panel) {}
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virtual void mouseReleased(MouseCode code,Panel* panel) {}
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virtual void mouseWheeled(int delta,Panel* panel) {}
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virtual void keyPressed(KeyCode code,Panel* panel) {}
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virtual void keyTyped(KeyCode code,Panel* panel) {}
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virtual void keyReleased(KeyCode code,Panel* panel) {}
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virtual void keyFocusTicked(Panel* panel) {}
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private:
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AvHOverviewControl* mControl;
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int mMouseX;
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int mMouseY;
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};
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AvHOverviewControl::AvHOverviewControl()
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{
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m_hsprWhite = Safe_SPR_Load(kWhiteSprite);
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addInputSignal(new AvHOverviewInputSignal(this));
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}
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void AvHOverviewControl::paint()
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{
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AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap();
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AvHOverviewMap::DrawInfo theDrawInfo;
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GetDrawInfo(theDrawInfo);
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if (m_hsprWhite != NULL)
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{
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float bgColor[] = { 0.1, 0.1, 0.1, 1 };
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float borderColor[] = { 1, 1, 1, 1 };
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
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gEngfuncs.pTriAPI->CullFace(TRI_NONE);
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gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
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float gammaScale = 1.0f / gHUD.GetGammaSlope();
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// Draw the background.
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gEngfuncs.pTriAPI->Color4f(gammaScale * bgColor[0], gammaScale * bgColor[1], gammaScale * bgColor[2], bgColor[3]);
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gEngfuncs.pTriAPI->Begin(TRI_QUADS);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->End();
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// Draw the overview map.
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theOverviewMap.Draw(theDrawInfo);
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// Draw the border on the overview map and the inset view.
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gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
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gEngfuncs.pTriAPI->CullFace(TRI_NONE);
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gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
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gEngfuncs.pTriAPI->Color4f(gammaScale * borderColor[0], gammaScale * borderColor[1], gammaScale * borderColor[2], borderColor[3]);
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gEngfuncs.pTriAPI->Begin(TRI_LINES);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
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gEngfuncs.pTriAPI->End();
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}
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}
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void AvHOverviewControl::HandleMouseClick(int inMouseX, int inMouseY)
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{
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AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap();
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AvHOverviewMap::DrawInfo theDrawInfo;
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GetDrawInfo(theDrawInfo);
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float theWorldX;
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float theWorldY;
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theOverviewMap.GetWorldPosFromMouse(theDrawInfo, inMouseX, inMouseY, theWorldX, theWorldY);
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// Search for a player at the world position.
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int theEntity = theOverviewMap.GetEntityAtWorldPosition(theWorldX, theWorldY, 150);
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if (theEntity > 0 && theEntity <= 32)
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{
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char command[256];
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sprintf(command, "follow %d", theEntity);
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gEngfuncs.pfnClientCmd(command);
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}
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}
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void AvHOverviewControl::GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo)
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{
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AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap();
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int theWidth;
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int theHeight;
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getSize(theWidth, theHeight);
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outDrawInfo.mX = 0;
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outDrawInfo.mY = 0;
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outDrawInfo.mWidth = theWidth;
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outDrawInfo.mHeight = theHeight;
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AvHMapExtents theMapExtents;
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theOverviewMap.GetMapExtents(theMapExtents);
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outDrawInfo.mFullScreen = true;
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float worldWidth = theMapExtents.GetMaxMapX() - theMapExtents.GetMinMapX();
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float worldHeight = theMapExtents.GetMaxMapY() - theMapExtents.GetMinMapY();
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float xScale;
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float yScale;
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float aspect1 = worldWidth / worldHeight;
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float aspect2 = ((float)outDrawInfo.mWidth) / outDrawInfo.mHeight;
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if (aspect1 > aspect2)
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{
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xScale = 1;
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yScale = 1 / aspect2;
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}
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else
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{
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xScale = aspect2;
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yScale = 1;
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}
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float centerX = (theMapExtents.GetMinMapX() + theMapExtents.GetMaxMapX()) / 2;
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float centerY = (theMapExtents.GetMinMapY() + theMapExtents.GetMaxMapY()) / 2;
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outDrawInfo.mViewWorldMinX = centerX - worldWidth * xScale * 0.5;
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outDrawInfo.mViewWorldMinY = centerY - worldHeight * yScale * 0.5;
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outDrawInfo.mViewWorldMaxX = centerX + worldWidth * xScale * 0.5;
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outDrawInfo.mViewWorldMaxY = centerY + worldHeight * yScale * 0.5;
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}
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