ns/releases/3.05f/manual/front_votingoutcomm.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="front_commander.html">Commander</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="front_choosingcommander.html">Choosing
a Commander</a></span><span class="sectiontext">: <font color="#FF6600">Voting
Out a Commander</font></span></td>
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<p><b>Summary:</b> In rare cases of Commander misconduct,
the squad can &quot;vote&quot; the commander out.
Inexperience does not qualify as misconduct.</p>
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<p> <img src="images/images/10_data.gif" width="13" height="10">
In very rare cases, Commanders have been known
to allow the stress of the job, or their own egos
and psychological problems, to interfere with
their squad's mission. An inexperienced Commander
should be given the benefit of the doubt &#150;
everyone makes mistakes. On the other hand, an
insane or hostile commander can be removed from
his seat. This requires a majority vote from all
combat operatives. Once voted out, a commander
will be unable to resume command duties for the
remainder of the battle, and any other battles
in the same campaign.</p>
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