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55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
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#ifndef UICOMPONENT_H
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#define UICOMPONENT_H
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#include "textrep/TRDescription.h"
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#include "VGUI_Panel.h"
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class CSchemeManager;
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using namespace vgui;
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// Maintains the text representation of a component. This is a base class that other UI components will be extended
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// from. It can read and write a description of the component, building the VGUI component in the process. At any time
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// it can be bound to the Half-life engine or removed from it.
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class UIComponent
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{
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public:
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UIComponent(void);
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// Destructor automatically removes component from the engine
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virtual ~UIComponent(void);
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bool AllocateAndSetProperties(const TRDescription& inDescription, CSchemeManager* inSchemeManager);
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virtual Panel* GetComponentPointer(void) = 0;
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// Used to save component back out again
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TRDescription& GetDescription(void);
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const TRDescription& GetDescription(void) const;
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const string& GetName(void) const;
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virtual const string& GetType(void) const = 0;
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virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager);
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void SetName(const string& inName);
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virtual void Update(float theCurrentTime);
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protected:
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string mName;
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string mType;
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TRDescription mDescription;
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private:
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virtual void AllocateComponent(const TRDescription& inDescription) = 0;
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};
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#endif
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