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68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
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#ifndef SLIDER_PLUS_H
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#define SLIDER_PLUS_H
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#include "VGUI_Panel.h"
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#include "VGUI_InputSignal.h"
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using namespace vgui;
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class SliderPlus : public Panel, public InputSignal
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{
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public:
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SliderPlus(int inX, int inY,int inWidth, int inHeight, bool inIsVertical);
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public:
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virtual void setValue(int inValue);
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virtual int getValue();
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virtual bool isVertical();
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virtual void addIntChangeSignal(IntChangeSignal* inChangeSignal);
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virtual void setRange(int inMinRange, int inMaxRange);
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virtual void getRange(int& outMinRange, int& outMaxRange);
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virtual int getRangeWindow();
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virtual void setRangeWindow(int inRangeWindow);
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virtual void setSize(int inWidth, int inHeight);
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virtual void getNobPos(int& outMin, int& outMax);
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virtual bool hasFullRange();
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// Behavior
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virtual void cursorMoved(int x,int y,Panel* panel);
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virtual void cursorEntered(Panel* panel) {}
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virtual void cursorExited(Panel* panel) {}
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virtual void mousePressed(MouseCode code, Panel* panel);
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virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
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virtual void mouseReleased(MouseCode code,Panel* panel);
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virtual void mouseWheeled(int delta, Panel* panel);
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virtual void keyPressed(KeyCode code,Panel* panel) {}
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virtual void keyTyped(KeyCode code,Panel* panel) {}
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virtual void keyReleased(KeyCode code,Panel* panel) {}
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virtual void keyFocusTicked(Panel* panel) {}
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protected:
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virtual void fireIntChangeSignal();
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virtual void paintBackground();
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private:
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void computeNobBox(int& outStartX, int& outStartY, int& outEndX, int& outEndY);
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virtual void recomputeNobPosFromValue();
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virtual void recomputeValueFromNobPos();
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bool mDragging;
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Dar<IntChangeSignal*> mIntChangeSignalDar;
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int mNobDragStartPos[2];
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int mDragStartPos[2];
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// The upper left corner of the nob, relative to the slider (so mNobPos[0] is 0 for a vertical slider, mNobPos[1] is 0 for a horizontal slider)
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int mNobPos[2];
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int mRange[2];
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int mValue;
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// the number of pixels wide or high the nob is (wide for horizontal slider, heigh for vertical)
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int mRangeWindow;
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bool mIsVertical;
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int mLastMouseX;
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int mLastMouseY;
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// int mButtonOffset;
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};
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#endif
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