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50 lines
2 KiB
C
50 lines
2 KiB
C
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#define ACTIVITY_NOT_AVAILABLE -1
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#ifndef MONSTEREVENT_H
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#include "monsterevent.h"
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#endif
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extern int IsSoundEvent( int eventNumber );
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int LookupActivity( void *pmodel, entvars_t *pev, int activity );
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int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity );
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int LookupSequence( void *pmodel, const char *label );
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const char* LookupSequence( void *pmodel, int inSequence);
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float GetSequenceDuration( void *pmodel, entvars_t *pev );
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void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed );
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int GetSequenceFlags( void *pmodel, entvars_t *pev );
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int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd );
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float SetController( void *pmodel, entvars_t *pev, int iController, float flValue );
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float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue );
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void GetEyePosition( void *pmodel, float *vecEyePosition );
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void SequencePrecache( void *pmodel, const char *pSequenceName );
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int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir );
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void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue );
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int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup );
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int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index );
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int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs );
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// From /engine/studio.h
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#define STUDIO_LOOPING 0x0001
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#endif //ANIMATION_H
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