ns/releases/valve/manual/weapons_grenadelauncher.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Grenade Launcher</font></span></td>
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<td>&nbsp;</td>
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<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
<a href="weapons_welders.html">Welder</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
Grenade Launcher<br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
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<p><b>Desc.: </b><font color="#0B7BEE">compressed
air system launches concussive grenades,
with a timer delay. </font><br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font></b>
mainly a support weapon, especially effective
against stationary targets, but also has
been put to devious use in cramped quarters
&#150; around corners and into vents. With its
4 second time delay, the grenade will often
bounce, and even come to rest, before exploding.
<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
Frontiersmen have a love/hate relationship
with the &quot;Arc&quot; grenade launcher.
It has been put to spectacular use in heavy
conflicts, especially when assaulting Kharaa
hive rooms. The pneumatic delivery system
is relatively basic &#150; it's the grenades
that are high tech. They can detect the
heat and bacterial signature of a Kharaa
lifeform (including chambers and hives),
and will explode instead of bouncing off.
Otherwise, they explode after 4 seconds.
Though the blast particles are large enough
to incorporate TSA <a href="front_friendlyfire.html">FriendlyFire</a>
technology, the firer is still vulnerable
to these blasts &#150; so the Arc is best placed
in experienced hands.<br>
</p>
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<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Arc
(GL)</b></p>
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<td width="32%">
<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
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<td colspan="2">
<p>200 at blast point, reduces outwards</p>
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<p><img src="images/images/10_clip.gif" width="10" height="10">
Clip</p>
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<p>6</p>
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Note </p>
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<p>4 second delay, damages firer</p>
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