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https://github.com/unknownworlds/NS.git
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200 lines
4.7 KiB
C++
200 lines
4.7 KiB
C++
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#include "util/GammaTable.h"
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// Include windows gamma functions
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#include <windows.h>
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#include "winuser.h"
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GammaTable::GammaTable()
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{
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this->mSlope = 1.0f;
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this->InitializeToFlat();
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this->mDirect3DMode = false;
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#ifdef USE_DIRECTX_8
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this->m3DDevice = NULL;
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memset(&this->mDirect3DGammaRamp, 0, sizeof(D3DGAMMARAMP));
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#endif
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}
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GammaTable::~GammaTable()
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{
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}
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float GammaTable::GetGammaSlope() const
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{
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return this->mSlope;
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}
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#ifdef USE_DIRECTX_8
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IDirect3DDevice8* GammaTable::GetDirect3DDevice()
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{
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if(!this->m3DDevice)
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{
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// Create DX8 object
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IDirect3D8* theIDX8 = Direct3DCreate8(D3D_SDK_VERSION);
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if(theIDX8)
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{
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//IUnknown::QueryInterface(IID_IDirectDrawGammaControl)
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HWND theHWND = (HWND)0x109823;
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// Create the device
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D3DPRESENT_PARAMETERS thePresentParameters;
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thePresentParameters.Windowed = TRUE;
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thePresentParameters.BackBufferWidth = thePresentParameters.BackBufferHeight = 0;
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thePresentParameters.hDeviceWindow = NULL;
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HRESULT theResult = theIDX8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, theHWND, D3DCREATE_FPU_PRESERVE, &thePresentParameters, &this->m3DDevice);
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int a = 0;
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switch(theResult)
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{
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case D3DERR_INVALIDCALL: // The method call is invalid. For example, a method's parameter may have an invalid value.
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a = 1;
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break;
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case D3DERR_NOTAVAILABLE: // This device does not support the queried technique.
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a = 1;
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break;
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case D3DERR_OUTOFVIDEOMEMORY: // Direct3D does not have enough display memory to perform the operation.
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a = 1;
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break;
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case D3D_OK:
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a = 1;
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break;
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}
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}
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}
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return this->m3DDevice;
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}
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#endif
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void GammaTable::InitializeToFlat()
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{
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this->mSlope = 1.0f;
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for(int j = 0; j < 3; j++)
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{
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for(int i = 0; i < 256; i++)
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{
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int theBaseOffset = j*256 + i;
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uint8 theNewColor = (uint8)i;
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uint16 theNewWord = theNewColor << 8;
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((uint16*)this->mBaseData)[theBaseOffset] = theNewWord;
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((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
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}
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}
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}
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bool GammaTable::InitializeFromVideoState()
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{
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bool theSuccess = false;
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if(!this->mDirect3DMode)
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{
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HDC theDC = GetDC(NULL);
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if(theDC != 0)
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{
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// Read current settings in
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if(GetDeviceGammaRamp(theDC, this->mBaseData) == TRUE)
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{
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// Copy to base data also
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memcpy(this->mSlopeData, this->mBaseData, kGammaTableSize*sizeof(char));
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// This may not actually be one, but we treat one as the base state always
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this->mSlope = 1.0f;
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theSuccess = true;
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}
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if(!ReleaseDC(NULL, theDC))
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{
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// emit error about leak
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}
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}
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}
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// Try the DirectX way
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if(!theSuccess)
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{
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#ifdef USE_DIRECTX_8
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IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
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if(the3DDevice)
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{
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// TODO: Copy data into base data and slope data
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the3DDevice->GetGammaRamp(&this->mDirect3DGammaRamp);
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ASSERT(kGammaTableSize == sizeof(D3DGAMMARAMP));
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memcpy(this->mBaseData, &this->mDirect3DGammaRamp, kGammaTableSize);
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memcpy(this->mSlopeData, &this->mDirect3DGammaRamp, kGammaTableSize);
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this->mDirect3DMode = true;
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}
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#endif
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}
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return theSuccess;
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}
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bool GammaTable::InitializeToVideoState()
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{
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bool theSuccess = false;
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if(!this->mDirect3DMode)
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{
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HDC theDC = GetDC(NULL);
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if(theDC != 0)
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{
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// Multi-monitor support returns false for some reason, even though it seems to work
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#define SM_CMONITORS 80
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bool theIgnoreErrorCode = (GetSystemMetrics(SM_CMONITORS) > 1);
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bool theSetGammaRamp = (SetDeviceGammaRamp(theDC, this->mSlopeData) == TRUE);
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// Restore original gamma ramp
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if(theSetGammaRamp || theIgnoreErrorCode)
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{
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theSuccess = true;
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}
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if(!ReleaseDC(NULL, theDC))
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{
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// emit error about leak
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}
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}
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}
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#ifdef USE_DIRECTX_8
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if(this->mDirect3DMode)
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{
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IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
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if(the3DDevice)
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{
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memcpy(&this->mDirect3DGammaRamp, this->mSlopeData, kGammaTableSize);
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the3DDevice->SetGammaRamp(D3DSGR_CALIBRATE, &this->mDirect3DGammaRamp);
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}
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}
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#endif
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return theSuccess;
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}
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void GammaTable::ProcessSlope(float inSlope)
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{
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this->mSlope = inSlope;
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// Steepen and saturate, ala Q3
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uint8 kMaxValue = uint8(-1);
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for(int j = 0; j < 3; j++)
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{
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for(int i = 0; i < 256; i++)
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{
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int theBaseOffset = j*256 + i;
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uint16 theWord = ((uint16*)this->mBaseData)[theBaseOffset];
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uint8 theBaseColor = (theWord & 0xFF00) >> 8;
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uint8 theNewColor = (uint8)min(theBaseColor*inSlope, (float)kMaxValue);
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uint16 theNewWord = theNewColor << 8;
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((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
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}
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}
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}
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