ns/main/source/dlls/cfuncwall.h

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#ifndef CFUNC_WALL_H
#define CFUNC_WALL_H
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "doors.h"
/*QUAKED func_wall (0 .5 .8) ?
This is just a solid wall if not inhibited
*/
class CFuncWall : public CBaseEntity
{
public:
void Spawn( void );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
// Bmodels don't go across transitions
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
};
#endif