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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a><a href="alien.html" class="sectionlink"></a>
:: <a href="alien_lerk.html" class="sectionlink">Lerk</a>: Name</font></span></td>
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<p><b>Summary</b>: Wiry fast and fierce, Lerks excel
at attacking from a distance, but also have a
vicious bite. They are small and light - making
them difficult targets, but less resistant to
damage. If Skulks are hit and run artists, then
Lerks are guerrilla fighters without peer, using
their speed, mobility, and range to harass marine
squads with impunity.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_lerk_name.html">Name</a>]</p>
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<p class="sectiontext"><a href="alien_skulk.html"><img src="images/tech_10/alien_back.gif" width="15" height="15" border="0"></a>
<a href="alien_lerk.html">Lerk</a></p>
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<p>Lerks' relatively low health means that
they avoid making a target of themselves,
often hiding in a niche somewhere and attacking
marine bases with their <a href="alien_lerk_primary.html">spikes</a>
or <a href="alien_lerk_hive.html">sporeclouds</a>.
They often wait, lurking on some shadowed
perch, until a target presents itself. The
strange spelling of their name can be attributed
to the unique and colorful vocabulary of
one Commander Ty Sumnish, who brought back
from the field a treasure trove of data
on the Lerk very early on in the Kharaa/human
conflict. </p>
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<br>
<a href="alien_skulk_observation.html"><br>
</a></p>
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