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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a><a href="alien.html" class="sectionlink"></a>
:: <a href="alien_skulk.html" class="sectionlink">Skulk</a>: Inherent Abilities</font></span></td>
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<p><b>Summary</b>: The most common species encountered.
They are capable of blurring speed and leaps of
near limitless height. The Skulk is a light, wiry
creature around the size of a very large dog.
Lacking any projectile attacks, it specializes
in melee. It moves on all fours &#150; each leg
terminates in a long, sharp, bladed bone. It can
attack with these, and its powerful jaws. If it
cannot be stopped before reaching its target,
its target is in serious trouble.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_skulk_name.html">Name</a>]</p>
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<a href="alien_skulk.html">Skulk</a></p>
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<p><b>Zero Hive (inherent) Abilities</b><br>
<span class="sectiontext">Wall Running,
Bite<br>
</span><br>
<b>Wall Running</b>: equally at ease on
the ceiling as the floor, speculation is
that the bladed feet of these Kharaa have
retractable microscopic spines that shoot
out when a spike's tip pierces a surface,
and retract when the foot is lifted. This
ability gives them access to vents and passage
ways that, all too often, serve as shortcuts
and safe-passage all over a ship or base.
This also encourages ambush behavior. A
Kharaa can be hiding on absolutely any surface.
Never trust an empty room. </p>
<p><b>Bite</b>: there is no Earth animal that
bites like the Skulk. Super-tensile muscles
are relaxed and swung open, and then tightened
with incredible speed, raking its jagged
teeth together. It is not trying to eat
its enemies; it is trying to savage them,
causing as much bleeding and damage as possible.</p>
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