ns/main/maps/ns_eon.txt

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ns_eon version 7
Released (22/2/05)
-Made some minor aesthetic improvements.
v6a changelog (20/2/05)
-Removed Maintenance Corridors' node.
-Moved Engine Walkway node to other side (closer to the hive).
v6 changelog (19/2/05):
-Moved Living Area node into Engine Walkway.
-Reduced gaps at sides of corridors connecting to Core hive.
-Removed the ms vent.
-Changed layout on east side of Bridge hive.
-Changed a Bridge vent slightly as a result of Bridge changes.
-Slightly widened turn on N-turn to add more space.
-Removed Repair Bay lift and replaced with ramp/ladder combination.
-Removed Vent leading from Sleeping Area to Repair Bay.
-Slightly shortened the corridors leading out of Marine Start to Repair Bay and N-turn (brought the ms in a bit closer).
v5 changelog (07/2/05):
-Lowered Marine Start roof considerably, and added a cc alcove.
-Small aesthetic changes to N-Turn.
-Centre console in Core Monitoring to reduce line of sight.
-Vents rearranged in Core Monitoring to help aliens and a new vent added.
-Vent in Core Power moved as part of the vent rearrangement.
-New space added to Engineering Hive to increase space for spawn points and add more cover,
and just make it cooler.
-Other minor adjustments to Engineering Hive.
-Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
-Increased usefulness of bridge vents (one exits from the cieling, the other is higher),
and removed stickiness on one vent exit.
-Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
-Increased lift speed from 70 to 90.
-Fixed onos stuck issue at Core Monitoring.
v4 changelog (26/1/05):
-Major visual revamp for The Hub. Also, more open and more marine friendly (pits are smaller).
-New weldable vent at Bridge hive.
-Sped up the elevator a bit.
-Uncluttered 2 corridors by moving vent exits.
-New exit point for the vent near sleeping area.
-No longer possible to build in the marine start vent.
-More space above and below Engineering and Bridge hive.
-Some areas uncluttered (less things sticking out of walls in a few places).
-Life support corridor floor and ceiling are now smooth.
-Slightly changed layout in Core Monitoring to reduce line of sight problems.
-Fixed a stuck issue in bridge (you would get stuck on light fixtures).
-Nearly every vent that could not accomodate two skulks side by side now can.
-Included a txt file. :)