ns/main/source/dlls/turretconst.h

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#ifndef TURRET_CONST_H
#define TURRET_CONST_H
#define TURRET_SHOTS 2
#define TURRET_RANGE (100 * 12)
#define TURRET_SPREAD Vector( 0, 0, 0 )
#define TURRET_TURNRATE 30 //angles per 0.1 second
#define TURRET_MAXWAIT 15 // seconds turret will stay active w/o a target
#define TURRET_MAXSPIN 5 // seconds turret barrel will spin w/o a target
#define TURRET_MACHINE_VOLUME 0.5
typedef enum
{
TURRET_ANIM_NONE = 0,
TURRET_ANIM_FIRE,
TURRET_ANIM_SPIN,
TURRET_ANIM_DEPLOY,
TURRET_ANIM_RETIRE,
TURRET_ANIM_DIE,
} TURRET_ANIM;
#define SF_MONSTER_TURRET_AUTOACTIVATE 32
#define SF_MONSTER_TURRET_STARTINACTIVE 64
#endif