mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
74 lines
2.1 KiB
NASM
74 lines
2.1 KiB
NASM
code
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equ trap_Error -1
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equ trap_Print -2
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equ trap_Milliseconds -3
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equ trap_Cvar_Set -4
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equ trap_Cvar_VariableValue -5
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equ trap_Cvar_VariableStringBuffer -6
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equ trap_Cvar_SetValue -7
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equ trap_Cvar_Reset -8
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equ trap_Cvar_Create -9
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equ trap_Cvar_InfoStringBuffer -10
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equ trap_Argc -11
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equ trap_Argv -12
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equ trap_Cmd_ExecuteText -13
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equ trap_FS_FOpenFile -14
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equ trap_FS_Read -15
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equ trap_FS_Write -16
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equ trap_FS_FCloseFile -17
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equ trap_FS_GetFileList -18
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equ trap_R_RegisterModel -19
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equ trap_R_RegisterSkin -20
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equ trap_R_RegisterShaderNoMip -21
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equ trap_R_ClearScene -22
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equ trap_R_AddRefEntityToScene -23
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equ trap_R_AddPolyToScene -24
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equ trap_R_AddLightToScene -25
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equ trap_R_RenderScene -26
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equ trap_R_SetColor -27
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equ trap_R_DrawStretchPic -28
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equ trap_UpdateScreen -29
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equ trap_CM_LerpTag -30
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equ trap_CM_LoadModel -31
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equ trap_S_RegisterSound -32
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equ trap_S_StartLocalSound -33
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equ trap_Key_KeynumToStringBuf -34
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equ trap_Key_GetBindingBuf -35
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equ trap_Key_SetBinding -36
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equ trap_Key_IsDown -37
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equ trap_Key_GetOverstrikeMode -38
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equ trap_Key_SetOverstrikeMode -39
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equ trap_Key_ClearStates -40
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equ trap_Key_GetCatcher -41
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equ trap_Key_SetCatcher -42
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equ trap_GetClipboardData -43
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equ trap_GetGlconfig -44
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equ trap_GetClientState -45
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equ trap_GetConfigString -46
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equ trap_LAN_GetLocalServerCount -47
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equ trap_LAN_GetLocalServerAddressString -48
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equ trap_LAN_GetGlobalServerCount -49
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equ trap_LAN_GetGlobalServerAddressString -50
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equ trap_LAN_GetPingQueueCount -51
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equ trap_LAN_ClearPing -52
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equ trap_LAN_GetPing -53
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equ trap_LAN_GetPingInfo -54
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equ trap_Cvar_Register -55
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equ trap_Cvar_Update -56
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equ trap_MemoryRemaining -57
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equ trap_SetCDKey -58
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equ trap_R_ModelBounds -59
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equ memset -101
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equ memcpy -102
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equ strncpy -103
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equ sin -104
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equ cos -105
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equ atan2 -106
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equ sqrt -107
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equ floor -111
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equ ceil -112
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equ testPrintInt -113
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equ testPrintFloat -114
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