mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
62f54b070e
* note: new graphics not uploaded yet
207 lines
No EOL
4.8 KiB
C
207 lines
No EOL
4.8 KiB
C
/**********************************************************************
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UI_sql.C
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User interface trigger from within game
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**********************************************************************/
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#include "ui_local.h"
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typedef struct {
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menuframework_s menu;
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menubitmap_s quitmenu;
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menubitmap_s login;
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menufield_s user;
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menufield_s password;
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char *sUsername;
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char *sPassword;
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} sql_t;
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sql_t s_sql;
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#define ID_QUIT 10
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#define ID_LOGIN 11
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/*
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=================
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M_sql_Event
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=================
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*/
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static void M_sql_Event(void *ptr, int notification) {
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int id;
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id = ((menucommon_s*)ptr)->id;
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switch (id)
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{
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case ID_QUIT:
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if(notification == QM_ACTIVATED) {
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UI_PopMenu();
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}
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break;
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case ID_LOGIN:
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if(notification == QM_ACTIVATED) {
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// do login
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}
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break;
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default:
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break;
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}
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}
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/*
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=================
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sqlMenu_Key
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=================
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*/
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sfxHandle_t sqlMenu_Key (int key)
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{
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return ( Menu_DefaultKey( &s_sql.menu, key ) );
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}
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qhandle_t box_rounded;
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qhandle_t corner_lu;
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/*
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=================
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M_sqlMenu_Graphics
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=================
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*/
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static void M_sqlMenu_Graphics (void)
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{
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float bg[] = { 0, 0, 0, 0.7 };
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trap_R_SetColor(bg);
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UI_DrawHandlePic(160, 120, 320, 240, box_rounded);
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trap_R_SetColor(colorTable[CT_LTBLUE1]);
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UI_DrawHandlePic(164, 124, 64, 64, corner_lu);
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UI_DrawHandlePic(412, 124, -64, 64, corner_lu);
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UI_DrawHandlePic(164, 292, 64, -64, corner_lu);
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UI_DrawHandlePic(412, 292, -64, -64, corner_lu);
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UI_DrawHandlePic(232, 124, 176, 31.75, uis.whiteShader);
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UI_DrawHandlePic(232, 324, 176, 31.75, uis.whiteShader);
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UI_DrawHandlePic(164, 192, 31.75, 96, uis.whiteShader);
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UI_DrawHandlePic(444, 192, 31.75, 96, uis.whiteShader);
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UI_DrawString(234, 132, "LCARS AUTH", UI_LEFT|UI_SMALLFONT, colorTable[CT_BLACK], qtrue); // TODO multi lang text
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// TODO
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}
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/*
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===============
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UI_sqlMenu_Cache
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===============
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*/
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void UI_sqlMenu_Cache (void)
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{
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box_rounded = trap_R_RegisterShaderNoMip("menu/common/box_rounded.tga");
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corner_lu = trap_R_RegisterShaderNoMip("menu/common/corner_lu.tga");
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}
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/*
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===============
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sqlMenu_Draw
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===============
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*/
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static void sqlMenu_Draw(void)
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{
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// Draw graphics particular to Main Menu
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M_sqlMenu_Graphics();
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Menu_Draw( &s_sql.menu );
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}
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/*
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===============
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msdMenu_Init
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===============
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*/
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void sqlMenu_Init(void)
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{
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s_sql.menu.nitems = 0;
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s_sql.menu.draw = sqlMenu_Draw;
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s_sql.menu.key = sqlMenu_Key;
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s_sql.menu.wrapAround = qtrue;
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s_sql.menu.descX = -400;
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s_sql.menu.descY = -400;
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s_sql.menu.titleX = MENU_TITLE_X;
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s_sql.menu.titleY = MENU_TITLE_Y;
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s_sql.menu.fullscreen = qfalse;
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s_sql.menu.nobackground = qtrue;
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s_sql.quitmenu.generic.type = MTYPE_BITMAP;
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s_sql.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_sql.quitmenu.generic.x = 490;
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s_sql.quitmenu.generic.y = 380;
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s_sql.quitmenu.generic.name = GRAPHIC_BUTTONLEFT;
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s_sql.quitmenu.generic.id = ID_QUIT;
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s_sql.quitmenu.generic.callback = M_sql_Event;
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s_sql.quitmenu.width = MENU_BUTTON_MED_WIDTH-20;
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s_sql.quitmenu.height = PROP_BIG_HEIGHT;
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s_sql.quitmenu.color = CT_DKPURPLE1;
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s_sql.quitmenu.color2 = CT_LTPURPLE1;
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s_sql.quitmenu.textX = MENU_BUTTON_TEXT_X;
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s_sql.quitmenu.textY = 12;
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s_sql.quitmenu.textEnum = MBT_QUIT; // TODO needs own text
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s_sql.quitmenu.textcolor = CT_BLACK;
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s_sql.quitmenu.textcolor2 = CT_WHITE;
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s_sql.quitmenu.textStyle = UI_TINYFONT;
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s_sql.login.generic.type = MTYPE_BITMAP;
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s_sql.login.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_sql.login.generic.x = 350;
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s_sql.login.generic.y = 380;
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s_sql.login.generic.name = GRAPHIC_BUTTONRIGHT;
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s_sql.login.generic.id = ID_LOGIN;
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s_sql.login.generic.callback = M_sql_Event;
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s_sql.login.width = MENU_BUTTON_MED_WIDTH-20;
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s_sql.login.height = PROP_BIG_HEIGHT;
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s_sql.login.color = CT_DKPURPLE1;
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s_sql.login.color2 = CT_LTPURPLE1;
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s_sql.login.textX = MENU_BUTTON_TEXT_X;
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s_sql.login.textY = 12;
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s_sql.login.textEnum = MBT_ACCEPT; // TODO needs own text
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s_sql.login.textcolor = CT_BLACK;
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s_sql.login.textcolor2 = CT_WHITE;
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s_sql.login.textStyle = UI_TINYFONT;
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s_sql.user.generic.type = MTYPE_FIELD;
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s_sql.user.field.widthInChars = 16;
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s_sql.user.field.maxchars = 64;
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s_sql.user.generic.x = 260;
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s_sql.user.generic.y = 217;
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s_sql.user.field.style = UI_SMALLFONT;
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s_sql.user.field.titleEnum = MBT_ADMIN_ENTITY; // TODO ... needs own text
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s_sql.user.field.titlecolor = CT_WHITE;
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s_sql.user.field.textcolor = CT_WHITE;
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s_sql.user.field.textcolor2 = CT_LTGREY;
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Menu_AddItem( &s_sql.menu, &s_sql.quitmenu );
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Menu_AddItem( &s_sql.menu, &s_sql.login );
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Menu_AddItem( &s_sql.menu, &s_sql.user);
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}
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/*
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===============
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UI_sqlMenu
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===============
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*/
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void UI_sqlMenu(void) {
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memset( &s_sql, 0, sizeof( s_sql ) );
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uis.menusp = 0;
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ingameFlag = qtrue; // true when in game menu is in use
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Mouse_Show();
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UI_sqlMenu_Cache();
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sqlMenu_Init();
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UI_PushMenu( &s_sql.menu );
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Menu_AdjustCursor( &s_sql.menu, 1 );
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} |