rpgxef/code/ui/ui_connect.c

297 lines
10 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "ui_local.h"
/*
===============================================================================
CONNECTION SCREEN
===============================================================================
*/
qboolean passwordNeeded = qtrue;
menufield_s passwordField;
static connstate_t lastConnState;
static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
} else { // bytes
Com_sprintf( buf, bufsize, "%d bytes", value );
}
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
time /= 1000; // change to seconds
if (time > 3600) { // in the hours range
Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
} else if (time > 60) { // mins
Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
} else { // secs
Com_sprintf( buf, bufsize, "%d sec", time );
}
}
static void UI_DisplayDownloadInfo( const char *downloadName ) {
const char *dlText = menu_normal_text[MNT_DOWNLOADING];
const char *etaText = menu_normal_text[MNT_ESTIMATEDTIMELEFT];
const char *xferText = menu_normal_text[MNT_TRANSFERRATE];
const char *estimating = menu_normal_text[MNT_ESTIMATING];
char *XofXcopied = (char *) menu_normal_text[MNT_OFCOPIED];
char *Xcopied = (char *) menu_normal_text[MNT_COPIED];
char *xSeconds = (char *) menu_normal_text[MNT_SEC];
const int dlYpos = 288;
const int etaYpos = dlYpos + (SMALLCHAR_HEIGHT*1.25);
const int copiedYpos = etaYpos + (SMALLCHAR_HEIGHT*1.25);
const int xferYpos = copiedYpos + (SMALLCHAR_HEIGHT*1.25);
int downloadSize, downloadCount, downloadTime;
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
int xferRate;
int width, leftWidth;
int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW;
const char *s;
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
leftWidth = width = UI_ProportionalStringWidth( dlText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
width = UI_ProportionalStringWidth( etaText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
if (width > leftWidth) leftWidth = width;
width = UI_ProportionalStringWidth( xferText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
if (width > leftWidth) leftWidth = width;
leftWidth += 16;
UI_DrawProportionalString( 8, dlYpos, dlText, style, color_white );
UI_DrawProportionalString( 8, etaYpos, etaText, style, color_white );
UI_DrawProportionalString( 8, xferYpos, xferText, style, color_white );
if (downloadSize > 0) {
s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
} else {
s = downloadName;
}
UI_DrawProportionalString( leftWidth, dlYpos, s, style, color_white );
UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
if (downloadCount < 4096 || !downloadTime) {
UI_DrawProportionalString( leftWidth, etaYpos, estimating, style, color_white );
UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
} else {
if ((uis.realtime - downloadTime) / 1000) {
xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000);
} else {
xferRate = 0;
}
UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
// Extrapolate estimated completion time
if (downloadSize && xferRate) {
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
UI_DrawProportionalString( leftWidth, etaYpos, dlTimeBuf, style, color_white );
UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
} else {
UI_DrawProportionalString( leftWidth, etaYpos, estimating, style, color_white );
if (downloadSize) {
UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
} else {
UI_DrawProportionalString( leftWidth, copiedYpos, va(Xcopied, dlSizeBuf), style, color_white );
}
}
if (xferRate) {
UI_DrawProportionalString( leftWidth, xferYpos, va(xSeconds, xferRateBuf), style, color_white );
}
}
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
overlay is in cg_info.c, CG_DrawInformation
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
const char *s;
uiClientState_t cstate;
char info[MAX_INFO_VALUE];
int x,strlength,length;
Menu_Cache();
if ( !overlay ) {
// draw the dialog background
// trap_R_SetColor( color_white );
// UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
trap_R_SetColor( colorTable[CT_BLACK] );
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
uis.widescreen.state = WIDESCREEN_CENTER;
trap_R_SetColor( colorTable[CT_DKGREY] );
UI_DrawHandlePic( 11, 60, 260, 196, uis.whiteShader );
trap_R_SetColor( NULL );
UI_DrawHandlePic( 13, 62, 256, 192, uis.menuBackShader ); //correct aspect
UI_DrawProportionalString( 10, 10, menu_normal_text[MNT_HOLODECKSIMULATION], UI_BIGFONT, colorTable[CT_LTORANGE] );
strlength = UI_ProportionalStringWidth(menu_normal_text[MNT_HOLODECKSIMULATION],UI_BIGFONT);
length = 582 - (strlength + 6);
trap_R_SetColor( colorTable[CT_DKORANGE]);
UI_DrawHandlePic( 10 + strlength + 6, 11, length, 22,uis.whiteShader);
// UI_DrawHandlePic( 224, 11, 368, 22,uis.whiteShader);
UI_DrawHandlePic( 595, 11, 32, 32,uis.halfroundr_22); // Right End
trap_R_SetColor( colorTable[CT_DKPURPLE1]);
UI_DrawHandlePic( 274+301, 232, -32, 32,uis.corner_12_18); // LR
UI_DrawHandlePic( 274+301, 52, -32, -32,uis.corner_12_18); // UR
UI_DrawHandlePic( 274, 60, 314, 18,uis.whiteShader); // Top
UI_DrawHandlePic( 274, 238, 314, 18,uis.whiteShader); //Bottom
UI_DrawHandlePic( 274, 75, 10, 170,uis.whiteShader); // Left
UI_DrawHandlePic( 274+321, 78, 12, 162,uis.whiteShader); // Right
}
uis.widescreen.state = WIDESCREEN_CENTER;
// see what information we should display
trap_GetClientState( &cstate );
x = 288;
info[0] = '\0';
if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) )
{
UI_DrawProportionalString( x, 80, va( "%s",Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT, colorTable[CT_WHITE] );
}
UI_DrawProportionalString( x, 218, va("%s %s",menu_normal_text[MNT_CONNECTINGTO],cstate.servername), UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1]);
// UI_DrawProportionalString( 320, y, menu_normal_text[MNT_PRESSESCAPETOABORT], UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
// display global MOTD at bottom
UI_DrawProportionalString( SCREEN_WIDTH/2, 262,
Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_WHITE] );
// print any server info (server full, bad version, etc)
if ( cstate.connState < CA_CONNECTED ) {
char passFailMsg[MAX_TOKEN_CHARS];
trap_GetConfigString( CS_CON_FAIL, passFailMsg, sizeof( passFailMsg ) );
if ( passFailMsg[0] ) {
UI_DrawProportionalString(320, 186, passFailMsg,
UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
//y += PROP_HEIGHT;
}
UI_DrawProportionalString( x, 192, cstate.messageString, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1] );
}
#if 0
// display password field
if ( passwordNeeded ) {
s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128;
s_ingame_menu.nitems = 0;
s_ingame_menu.wrapAround = qtrue;
passwordField.generic.type = MTYPE_FIELD;
passwordField.generic.name = "Password:";
passwordField.generic.callback = 0;
passwordField.generic.x = 10;
passwordField.generic.y = 180;
Field_Clear( &passwordField.field );
passwordField.width = 256;
passwordField.field.widthInChars = 16;
Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"),
sizeof(passwordField.field.buffer) );
Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action );
MField_Draw( &passwordField );
}
#endif
if ( lastConnState > cstate.connState ) {
lastLoadingText[0] = '\0';
}
lastConnState = cstate.connState;
switch ( cstate.connState ) {
case CA_CONNECTING:
s = va("%s...%i",menu_normal_text[MNT_AWAITINGCHALLENGE], cstate.connectPacketCount);
break;
case CA_AUTHORIZING:
s = va("%s...%i",menu_normal_text[MNT_AWAITINGAUTHORIZATION], cstate.connectPacketCount);
break;
case CA_CHALLENGING:
s = va("%s...%i", menu_normal_text[MNT_AWAITINGCONNECTION],cstate.connectPacketCount);
break;
case CA_CONNECTED: {
char downloadName[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
if (*downloadName) {
UI_DisplayDownloadInfo( downloadName );
return;
}
}
s = menu_normal_text[MNT_AWAITINGGAMESTATE];
break;
case CA_LOADING:
return;
case CA_PRIMED:
return;
default:
return;
}
UI_DrawProportionalString( 222, 442, s, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1] );
// password required / connection rejected information goes here
}
/*
===================
UI_KeyConnect
===================
*/
void UI_KeyConnect( int key ) {
if ( key == K_ESCAPE ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
return;
}
}