mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
2133 lines
48 KiB
C
2133 lines
48 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/**********************************************************************
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UI_ATOMS.C
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User interface building blocks and support functions.
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**********************************************************************/
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#include "ui_local.h"
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#include "../qcommon/stv_version.h"
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uiStatic_t uis;
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qboolean m_entersound; // after a frame, so caching won't disrupt the sound
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static void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
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void BG_LoadItemNames(void);
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// these are here so the functions in q_shared.c can link
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#ifndef UI_HARD_LINKED
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void QDECL Com_Error( int level, const char *error, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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trap_Error( va("%s", text) );
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}
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void QDECL Com_Printf( const char *msg, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, msg);
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vsprintf (text, msg, argptr);
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va_end (argptr);
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trap_Print( va("%s", text) );
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}
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#endif
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typedef struct
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{
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int initialized; // Has this structure been initialized
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qhandle_t cornerUpper;
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qhandle_t cornerUpper2;
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qhandle_t cornerLower;
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} menuframe_t;
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static menuframe_t s_menuframe;
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const char menuEmptyLine[] = " ";
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/*
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=================
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UI_ClampCvar
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=================
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*/
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float UI_ClampCvar( float min, float max, float value )
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{
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if ( value < min ) return min;
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if ( value > max ) return max;
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return value;
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}
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/*
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=================
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UI_PushMenu
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=================
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*/
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void UI_PushMenu( menuframework_s *menu )
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{
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int i;
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menucommon_s* item;
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// avoid stacking menus invoked by hotkeys
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for (i=0 ; i<uis.menusp ; i++)
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{
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if (uis.stack[i] == menu)
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{
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uis.menusp = i;
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break;
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}
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}
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if (i == uis.menusp)
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{
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if (uis.menusp >= MAX_MENUDEPTH)
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trap_Error("UI_PushMenu: menu stack overflow");
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uis.stack[uis.menusp++] = menu;
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}
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uis.activemenu = menu;
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// default cursor position
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menu->cursor = 0;
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menu->cursor_prev = 0;
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m_entersound = qtrue;
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trap_Key_SetCatcher( KEYCATCH_UI );
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// force first available item to have focus
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for (i=0; i<menu->nitems; i++)
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{
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item = (menucommon_s *)menu->items[i];
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if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
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{
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menu->cursor_prev = -1;
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Menu_SetCursor( menu, i );
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break;
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}
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}
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uis.firstdraw = qtrue;
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}
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/*
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=================
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UI_PopMenu
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=================
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*/
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void UI_PopMenu (void)
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{
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trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
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uis.menusp--;
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if (uis.menusp < 0)
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trap_Error ("UI_PopMenu: menu stack underflow");
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if (uis.menusp) {
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uis.activemenu = uis.stack[uis.menusp-1];
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uis.firstdraw = qtrue;
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}
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else {
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UI_ForceMenuOff ();
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}
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}
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void UI_ForceMenuOff (void)
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{
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uis.menusp = 0;
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uis.activemenu = NULL;
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trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
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trap_Key_ClearStates();
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trap_Cvar_Set( "cl_paused", "0" );
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}
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/*
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=================
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UI_LerpColor
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=================
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*/
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static void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
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{
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int i;
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// lerp and clamp each component
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for (i=0; i<4; i++)
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{
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c[i] = a[i] + t*(b[i]-a[i]);
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if (c[i] < 0)
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c[i] = 0;
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else if (c[i] > 1.0)
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c[i] = 1.0;
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}
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}
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/*
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=================
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UI_DrawProportionalString2
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=================
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*/
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#define CHARMAX 256
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#define PROPB_GAP_WIDTH 4
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#define PROPB_SPACE_WIDTH 12
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#define PROPB_HEIGHT 36
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static int propMapBig[CHARMAX][3];
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static int propMap[CHARMAX][3];
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static int propMapTiny[CHARMAX][3];
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static int const propMapB[26][3] = {
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{11, 12, 33},
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{49, 12, 31},
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{85, 12, 31},
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{120, 12, 30},
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{156, 12, 21},
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{183, 12, 21},
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{207, 12, 32},
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{13, 55, 30},
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{49, 55, 13},
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{66, 55, 29},
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{101, 55, 31},
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{135, 55, 21},
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{158, 55, 40},
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{204, 55, 32},
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{12, 97, 31},
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{48, 97, 31},
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{82, 97, 30},
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{118, 97, 30},
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{153, 97, 30},
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{185, 97, 25},
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{213, 97, 30},
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{11, 139, 32},
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{42, 139, 51},
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{93, 139, 32},
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{126, 139, 31},
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{158, 139, 25},
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};
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/*
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=================
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UI_DrawBannerString
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=================
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*/
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static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
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{
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const char* s;
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char ch;
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float ax;
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float ay;
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float aw;
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float ah;
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float frow;
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float fcol;
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float fwidth;
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float fheight;
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// draw the colored text
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trap_R_SetColor( color );
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// ax = x * uis.scale + uis.bias;
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ax = x * uis.scalex;
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ay = y * uis.scaley;
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s = str;
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while ( *s )
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{
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ch = *s & 255;
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if ( ch == ' ' ) {
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ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scalex;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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ch -= 'A';
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fcol = (float)propMapB[ch][0] / 256.0f; //256.0f
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frow = (float)propMapB[ch][1] / 256.0f;
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fwidth = (float)propMapB[ch][2] / 256.0f;
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fheight = (float)PROPB_HEIGHT / 256.0f;
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aw = (float)propMapB[ch][2] * uis.scalex;
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ah = (float)PROPB_HEIGHT * uis.scaley;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
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ax += (aw + (float)PROPB_GAP_WIDTH * uis.scalex);
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}
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s++;
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}
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trap_R_SetColor( NULL );
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}
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/*
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=================
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UI_DrawBannerString
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=================
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*/
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void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
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const char * s;
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int ch;
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int width;
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vec4_t drawcolor;
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// find the width of the drawn text
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s;
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if ( ch == ' ' ) {
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width += PROPB_SPACE_WIDTH;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
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}
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s++;
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}
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width -= PROPB_GAP_WIDTH;
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switch( style & UI_FORMATMASK ) {
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case UI_CENTER:
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x -= width / 2;
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break;
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case UI_RIGHT:
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x -= width;
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break;
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case UI_LEFT:
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default:
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break;
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}
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if ( style & UI_DROPSHADOW ) {
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drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
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drawcolor[3] = color[3];
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UI_DrawBannerString2( x+2, y+2, str, drawcolor );
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}
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UI_DrawBannerString2( x, y, str, color );
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}
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/*
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=================
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UI_ProportionalStringWidth
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=================
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*/
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int UI_ProportionalStringWidth( const char* str,int style ) {
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const char * s;
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int ch;
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int charWidth;
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int width;
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if (style == UI_TINYFONT)
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMapTiny[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_TINY_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_TINY_WIDTH;
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}
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else if (style == UI_BIGFONT)
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMapBig[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_BIG_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_BIG_WIDTH;
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}
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else
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{
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 255;
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charWidth = propMap[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_WIDTH;
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}
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return width;
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}
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static int specialTinyPropChars[CHARMAX][2] = {
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{0, 0},
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{2,-3},{0, 0}, // 160
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
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{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{2, 0},{2,-3}, // 200
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{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0,-1},{2,-3},{2,-3}, // 210
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{2,-3},{3,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3}, // 220
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{2,-3},{0,-1},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 230
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{2, 0},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 240
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{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3}, // 250
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{2,-3},{2,-3},{2,-3},{0,-1},{2,-3} // 255
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};
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static int specialPropChars[CHARMAX][2] = {
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{0, 0},
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
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{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{1, 1},{2,-2}, // 200
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{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{2,-2},{2,-2}, // 210
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{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{0, 0},{2,-2},{2,-2},{2,-2},{2,-2}, // 220
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{2,-2},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 230
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 240
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 250
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0} // 255
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};
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static int specialBigPropChars[CHARMAX][2] = {
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{0, 0},
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
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{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
|
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3, 1},{3,-3}, // 200
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3,-3},{3,-3}, // 210
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3}, // 220
|
|
{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 230
|
|
{3, 1},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 240
|
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3}, // 250
|
|
{3,-3},{3,-3},{3,-3},{0, 0},{3,-3} // 255
|
|
};
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString2
|
|
=================
|
|
*/
|
|
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, int style, qhandle_t charset )
|
|
{
|
|
const char* s;
|
|
unsigned char ch;
|
|
float ax;
|
|
float ay,holdY;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
float fwidth;
|
|
float fheight;
|
|
float sizeScale;
|
|
int colorI;
|
|
int special;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
// ax = x * uis.scale + uis.bias;
|
|
ax = x * uis.scalex;
|
|
ay = y * uis.scaley;
|
|
holdY = ay;
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_TINY_WIDTH;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialTinyPropChars[ch][0];
|
|
ay = holdY + (specialTinyPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float ) propMapTiny[ch][0] / 256.0f; //256.0f
|
|
frow = (float)propMapTiny[ch][1] / 256.0f;
|
|
fwidth = (float)propMapTiny[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f;
|
|
aw = (float)propMapTiny[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_TINY_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset );
|
|
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
ax += (aw + (float)PROP_GAP_TINY_WIDTH * uis.scalex * sizeScale);
|
|
s++;
|
|
}
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_BIG_WIDTH * uis.scalex;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialBigPropChars[ch][0];
|
|
ay = holdY + (specialBigPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float ) propMapBig[ch][0] / 256.0f; //256.0f
|
|
frow = (float)propMapBig[ch][1] / 256.0f;
|
|
fwidth = (float)propMapBig[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_BIG_HEIGHT+ special) / 256.0f;
|
|
aw = (float)propMapBig[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_BIG_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset );
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
ax += (aw + (float)PROP_GAP_BIG_WIDTH * uis.scalex * sizeScale);
|
|
s++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
// Is this a color????
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
colorI = ColorIndex( *(s+1) );
|
|
trap_R_SetColor( g_color_table[colorI] );
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if ( ch == ' ' ) {
|
|
aw = (float)PROP_SPACE_WIDTH * uis.scalex * sizeScale;
|
|
}
|
|
else if ( propMap[ch][2] != -1 ) {
|
|
// Because some foreign characters were a little different
|
|
special = specialPropChars[ch][0];
|
|
ay = holdY + (specialPropChars[ch][1] * uis.scaley);
|
|
|
|
fcol = (float)propMap[ch][0] / 256.0f;
|
|
frow = (float)propMap[ch][1] / 256.0f;
|
|
fwidth = (float)propMap[ch][2] / 256.0f;
|
|
fheight = (float)(PROP_HEIGHT+ special) / 256.0f;
|
|
aw = (float)propMap[ch][2] * uis.scalex * sizeScale;
|
|
ah = (float)(PROP_HEIGHT+ special) * uis.scaley * sizeScale;
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
|
|
}
|
|
else
|
|
{
|
|
aw = 0;
|
|
}
|
|
|
|
ax += (aw + (float)PROP_GAP_WIDTH * uis.scalex * sizeScale);
|
|
s++;
|
|
}
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_ProportionalSizeScale
|
|
=================
|
|
*/
|
|
float UI_ProportionalSizeScale( int style ) {
|
|
if( style & UI_SMALLFONT ) {
|
|
return PROP_SMALL_SIZE_SCALE;
|
|
}
|
|
|
|
return 1.00;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString
|
|
=================
|
|
*/
|
|
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
|
|
vec4_t drawcolor;
|
|
int width;
|
|
float sizeScale;
|
|
int charstyle=0;
|
|
|
|
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
|
|
return;
|
|
|
|
// Get char style
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
charstyle = UI_TINYFONT;
|
|
}
|
|
else if (style & UI_SMALLFONT)
|
|
{
|
|
charstyle = UI_SMALLFONT;
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
charstyle = UI_BIGFONT;
|
|
}
|
|
else if (style & UI_GIANTFONT)
|
|
{
|
|
charstyle = UI_GIANTFONT;
|
|
}
|
|
else // Just in case
|
|
{
|
|
charstyle = UI_SMALLFONT;
|
|
}
|
|
|
|
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
switch( style & UI_FORMATMASK ) {
|
|
case UI_CENTER:
|
|
width = UI_ProportionalStringWidth( str,charstyle) * sizeScale;
|
|
x -= width / 2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
width = UI_ProportionalStringWidth( str,charstyle) * sizeScale;
|
|
x -= width;
|
|
break;
|
|
|
|
case UI_LEFT:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW ) {
|
|
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
|
|
}
|
|
|
|
if ( style & UI_INVERSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
|
|
return;
|
|
}
|
|
|
|
if ( style & UI_PULSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
|
|
|
|
drawcolor[0] = color[0];
|
|
drawcolor[1] = color[1];
|
|
drawcolor[2] = color[2];
|
|
drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
|
|
return;
|
|
}
|
|
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropTiny );
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetPropBig );
|
|
}
|
|
else
|
|
{
|
|
UI_DrawProportionalString2( x, y, str, color, charstyle, uis.charsetProp );
|
|
}
|
|
}
|
|
|
|
static int showColorChars;
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString2
|
|
=================
|
|
*/
|
|
static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
|
|
{
|
|
const char* s;
|
|
char ch;
|
|
int forceColor = qfalse; //APSFIXME;
|
|
vec4_t tempcolor;
|
|
float ax;
|
|
float ay;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
|
|
if (y < -charh)
|
|
// offscreen
|
|
return;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
// ax = x * uis.scale + uis.bias;
|
|
ax = x * uis.scalex;
|
|
ay = y * uis.scaley;
|
|
aw = charw * uis.scalex;
|
|
ah = charh * uis.scaley;
|
|
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
if (!showColorChars)
|
|
{
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
if ( !forceColor )
|
|
{
|
|
memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
|
|
tempcolor[3] = color[3];
|
|
trap_R_SetColor( tempcolor );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ch = *s & 255;
|
|
|
|
if (ch != ' ')
|
|
{
|
|
// frow = (ch>>4)*0.0625;
|
|
// fcol = (ch&15)*0.0625;
|
|
// trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
|
|
|
|
frow = (ch>>4)*0.0625;
|
|
fcol = (ch&15)*0.0625;
|
|
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.03125, frow + 0.0625, uis.charset );
|
|
|
|
}
|
|
|
|
ax += aw;
|
|
s++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString
|
|
=================
|
|
*/
|
|
void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
|
|
{
|
|
int len;
|
|
int charw;
|
|
int charh;
|
|
vec4_t newcolor;
|
|
vec4_t lowlight;
|
|
float *drawcolor;
|
|
vec4_t dropcolor;
|
|
|
|
if( !str ) {
|
|
return;
|
|
}
|
|
|
|
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
|
|
return;
|
|
|
|
if (style & UI_TINYFONT)
|
|
{
|
|
charw = TINYCHAR_WIDTH;
|
|
charh = TINYCHAR_HEIGHT;
|
|
}
|
|
else if (style & UI_BIGFONT)
|
|
{
|
|
charw = BIGCHAR_WIDTH;
|
|
charh = BIGCHAR_HEIGHT;
|
|
}
|
|
else if (style & UI_GIANTFONT)
|
|
{
|
|
charw = GIANTCHAR_WIDTH;
|
|
charh = GIANTCHAR_HEIGHT;
|
|
}
|
|
else
|
|
{
|
|
charw = SMALLCHAR_WIDTH;
|
|
charh = SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
if (style & UI_PULSE)
|
|
{
|
|
lowlight[0] = 0.8*color[0];
|
|
lowlight[1] = 0.8*color[1];
|
|
lowlight[2] = 0.8*color[2];
|
|
lowlight[3] = 0.8*color[3];
|
|
UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
|
|
drawcolor = newcolor;
|
|
}
|
|
else
|
|
drawcolor = color;
|
|
|
|
switch (style & UI_FORMATMASK)
|
|
{
|
|
case UI_CENTER:
|
|
// center justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw/2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
// right justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw;
|
|
break;
|
|
|
|
default:
|
|
// left justify at x
|
|
break;
|
|
}
|
|
|
|
if (style & UI_SHOWCOLOR)
|
|
{
|
|
showColorChars = qtrue;
|
|
}
|
|
else
|
|
{
|
|
showColorChars = qfalse;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW )
|
|
{
|
|
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
|
|
dropcolor[3] = drawcolor[3];
|
|
UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
|
|
}
|
|
|
|
UI_DrawString2(x,y,str,drawcolor,charw,charh);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawChar
|
|
=================
|
|
*/
|
|
void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
|
|
{
|
|
char buff[2];
|
|
|
|
buff[0] = ch;
|
|
buff[1] = '\0';
|
|
|
|
UI_DrawString( x, y, buff, style, color );
|
|
}
|
|
|
|
qboolean UI_IsFullscreen( void ) {
|
|
if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return uis.activemenu->fullscreen;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static void NeedCDAction( qboolean result ) {
|
|
if ( !result ) {
|
|
trap_Cvar_Set ("rpg_playIntro", "1");
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
void UI_SetActiveMenu( uiMenuCommand_t menu ) {
|
|
// this should be the ONLY way the menu system is brought up, except for UI_ConsoleCommand below
|
|
// enusure minumum menu data is cached
|
|
Menu_Cache();
|
|
|
|
switch ( menu ) {
|
|
case UIMENU_NONE:
|
|
UI_ForceMenuOff();
|
|
return;
|
|
case UIMENU_MAIN:
|
|
UI_MainMenu();
|
|
return;
|
|
case UIMENU_NEED_CD:
|
|
UI_ConfirmMenu( menu_normal_text[MNT_INSERTCD], 0, NeedCDAction );
|
|
return;
|
|
case UIMENU_INGAME:
|
|
trap_Cvar_Set( "cl_paused", "1" );
|
|
UI_InGameMenu();
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_KeyEvent
|
|
=================
|
|
*/
|
|
void UI_KeyEvent( int key ) {
|
|
sfxHandle_t s;
|
|
|
|
if (!uis.activemenu) {
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->key)
|
|
s = uis.activemenu->key( key );
|
|
else
|
|
s = Menu_DefaultKey( uis.activemenu, key );
|
|
|
|
if ((s > 0) && (s != menu_null_sound))
|
|
trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MouseEvent
|
|
=================
|
|
*/
|
|
void UI_MouseEvent( int dx, int dy )
|
|
{
|
|
int i;
|
|
menucommon_s* m;
|
|
|
|
if (!uis.activemenu)
|
|
return;
|
|
|
|
// update mouse screen position
|
|
uis.cursorx += dx;
|
|
if (uis.cursorx < 0)
|
|
uis.cursorx = 0;
|
|
else if (uis.cursorx > SCREEN_WIDTH)
|
|
uis.cursorx = SCREEN_WIDTH;
|
|
|
|
uis.cursory += dy;
|
|
if (uis.cursory < 0)
|
|
uis.cursory = 0;
|
|
else if (uis.cursory > SCREEN_HEIGHT)
|
|
uis.cursory = SCREEN_HEIGHT;
|
|
|
|
// region test the active menu items
|
|
for (i=0; i<uis.activemenu->nitems; i++)
|
|
{
|
|
m = (menucommon_s*)uis.activemenu->items[i];
|
|
|
|
if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
|
|
continue;
|
|
|
|
if ((uis.cursorx < m->left) ||
|
|
(uis.cursorx > m->right) ||
|
|
(uis.cursory < m->top) ||
|
|
(uis.cursory > m->bottom))
|
|
{
|
|
// cursor out of item bounds
|
|
continue;
|
|
}
|
|
|
|
// set focus to item at cursor
|
|
if (uis.activemenu->cursor != i)
|
|
{
|
|
Menu_SetCursor( uis.activemenu, i );
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
|
|
if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
|
|
trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
|
|
}
|
|
}
|
|
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->nitems > 0) {
|
|
// out of any region
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
}
|
|
}
|
|
|
|
char *UI_Argv( int arg ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( arg, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
char *UI_Cvar_VariableString( const char *var_name ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_Cache
|
|
=================
|
|
*/
|
|
static void UI_Cache_f( void ) {
|
|
MainMenu_Cache();
|
|
InGame_Cache();
|
|
ConfirmMenu_Cache();
|
|
PlayerModel_Cache();
|
|
PlayerSettings_Cache();
|
|
// Preferences_Cache();
|
|
ServerInfo_Cache();
|
|
SpecifyServer_Cache();
|
|
ArenaServers_Cache();
|
|
StartServer_Cache();
|
|
ServerOptions_Cache();
|
|
DriverInfo_Cache();
|
|
// GraphicsOptions_Cache();
|
|
// UI_DisplayOptionsMenu_Cache();
|
|
// UI_SoundOptionsMenu_Cache();
|
|
UI_NetworkOptionsMenu_Cache();
|
|
UI_SPLevelMenu_Cache();
|
|
UI_SPSkillMenu_Cache();
|
|
UI_SPPostgameMenu_Cache();
|
|
TeamMain_Cache();
|
|
UI_AddBots_Cache();
|
|
UI_RemoveBots_Cache();
|
|
// UI_LoadConfig_Cache();
|
|
// UI_SaveConfigMenu_Cache();
|
|
UI_BotSelectMenu_Cache();
|
|
UI_CDKeyMenu_Cache();
|
|
UI_ModsMenu_Cache();
|
|
UI_SoundMenu_Cache();
|
|
UI_QuitMenu_Cache();
|
|
UI_DemosMenu_Cache();
|
|
UI_VideoDataMenu_Cache();
|
|
UI_GameOptionsMenu_Cache();
|
|
UI_ControlsMouseJoyStickMenu_Cache();
|
|
UI_ResetGameMenu_Cache();
|
|
UI_VideoData2Menu_Cache();
|
|
UI_VideoDriverMenu_Cache();
|
|
UI_HolomatchInMenu_Cache();
|
|
UI_ChooseServerTypeMenu_Cache();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_ConsoleCommand
|
|
=================
|
|
*/
|
|
qboolean UI_ConsoleCommand( void ) {
|
|
char *cmd;
|
|
|
|
cmd = UI_Argv( 0 );
|
|
|
|
// ensure minimum menu data is available
|
|
Menu_Cache();
|
|
|
|
if ( Q_stricmp (cmd, "levelselect") == 0 ) {
|
|
UI_SPLevelMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "postgame") == 0 ) {
|
|
UI_SPPostgameMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
|
|
UI_Cache_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
|
|
UI_TeamOrdersMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
|
|
UI_CDKeyMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "err_dialog") == 0 ) {
|
|
UI_ConfirmMenu( UI_Argv( 1 ), 0, 0);
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Shutdown
|
|
=================
|
|
*/
|
|
void UI_Shutdown( void ) {
|
|
//trap_Cvar_Set ("rpg_playIntro", "1");
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------
|
|
static char *UI_ParseFontParms(char *buffer,int propArray[CHARMAX][3])
|
|
{
|
|
char *token;
|
|
int i,i2;
|
|
|
|
while ( buffer )
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
// Start with open braket
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
{
|
|
for (i=0;i<CHARMAX;++i)
|
|
{
|
|
// Brackets for the numbers
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
{
|
|
;
|
|
}
|
|
else
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
|
|
return(NULL);
|
|
}
|
|
|
|
for (i2=0;i2<3;++i2)
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
propArray[i][i2] = atoi(token);
|
|
}
|
|
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
if ( !Q_stricmp( token, "}" ) )
|
|
{
|
|
;
|
|
}
|
|
else
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
|
|
return(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
token = COM_ParseExt( &buffer, qtrue ); // Grab closing bracket
|
|
if ( !Q_stricmp( token, "}" ) )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return(buffer);
|
|
}
|
|
|
|
#define FONT_BUFF_LENGTH 20000
|
|
|
|
/*
|
|
=================
|
|
UI_LoadFonts
|
|
=================
|
|
*/
|
|
void UI_LoadFonts( void )
|
|
{
|
|
char buffer[FONT_BUFF_LENGTH];
|
|
int len;
|
|
fileHandle_t f;
|
|
char *holdBuf;
|
|
|
|
len = trap_FS_FOpenFile( "ext_data/fonts.dat", &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_LoadFonts : FONTS.DAT file not found!\n"));
|
|
return;
|
|
}
|
|
|
|
if (len > FONT_BUFF_LENGTH)
|
|
{
|
|
trap_Print( va( S_COLOR_RED "UI_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH));
|
|
return;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(buffer, 0, sizeof(buffer));
|
|
|
|
trap_FS_Read( buffer, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
COM_BeginParseSession();
|
|
|
|
holdBuf = (char *) buffer;
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMapTiny);
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMap);
|
|
holdBuf = UI_ParseFontParms( holdBuf,propMapBig);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Init
|
|
=================
|
|
*/
|
|
void UI_Init( void ) {
|
|
|
|
UI_RegisterCvars();
|
|
|
|
UI_LoadMenuText();
|
|
|
|
UI_LoadButtonText();
|
|
|
|
UI_LoadFonts();
|
|
|
|
BG_LoadItemNames();
|
|
|
|
UI_InitGameinfo();
|
|
|
|
// cache redundant calulations
|
|
trap_GetGlconfig( &uis.glconfig );
|
|
|
|
// for 640x480 virtualized screen
|
|
uis.scaley = uis.glconfig.vidHeight * (1.0/480.0);
|
|
uis.scalex = uis.glconfig.vidWidth * (1.0/640.0);
|
|
/* uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
|
|
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
|
|
// wide screen
|
|
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
|
|
}
|
|
else {
|
|
// no wide screen
|
|
uis.bias = 0;
|
|
}
|
|
*/
|
|
// initialize the menu system
|
|
Menu_Cache();
|
|
|
|
uis.activemenu = NULL;
|
|
uis.menusp = 0;
|
|
trap_Cvar_Create ("ui_initialsetup", "0", CVAR_ARCHIVE );
|
|
|
|
trap_Cvar_Create ("rpg_playIntro", "1", CVAR_ARCHIVE ); //RPG-X | Phenix | 25/02/2005
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_AdjustFrom640
|
|
|
|
Adjusted for resolution and screen aspect ratio
|
|
================
|
|
*/
|
|
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|
// expect valid pointers
|
|
// *x = *x * uis.scale + uis.bias;
|
|
*x *= uis.scalex;
|
|
*y *= uis.scaley;
|
|
*w *= uis.scalex;
|
|
*h *= uis.scaley;
|
|
}
|
|
|
|
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
|
qhandle_t hShader;
|
|
|
|
hShader = trap_R_RegisterShaderNoMip( picname );
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
|
|
float s0;
|
|
float s1;
|
|
float t0;
|
|
float t1;
|
|
|
|
if( w < 0 ) { // flip about vertical
|
|
w = -w;
|
|
s0 = 1;
|
|
s1 = 0;
|
|
}
|
|
else {
|
|
s0 = 0;
|
|
s1 = 1;
|
|
}
|
|
|
|
if( h < 0 ) { // flip about horizontal
|
|
h = -h;
|
|
t0 = 1;
|
|
t1 = 0;
|
|
}
|
|
else {
|
|
t0 = 0;
|
|
t1 = 1;
|
|
}
|
|
|
|
UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
|
|
trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Refresh
|
|
=================
|
|
*/
|
|
void UI_Refresh( int realtime )
|
|
{
|
|
vec4_t color;
|
|
|
|
uis.frametime = realtime - uis.realtime;
|
|
uis.realtime = realtime;
|
|
|
|
//trap_Cvar_Set( "sys_lastactive", uis.realtime );
|
|
|
|
if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return;
|
|
}
|
|
|
|
UI_UpdateCvars();
|
|
|
|
if ( uis.activemenu )
|
|
{
|
|
if (uis.activemenu->fullscreen)
|
|
{
|
|
// draw the background
|
|
trap_R_SetColor( colorTable[CT_BLACK]);
|
|
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
|
|
}
|
|
else if (!uis.activemenu->nobackground)
|
|
{
|
|
// draw the background
|
|
color[0] = colorTable[CT_BLACK][0];
|
|
color[1] = colorTable[CT_BLACK][1];
|
|
color[2] = colorTable[CT_BLACK][1];
|
|
color[3] = .75;
|
|
|
|
trap_R_SetColor( color);
|
|
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
|
|
}
|
|
|
|
if (uis.activemenu->draw)
|
|
uis.activemenu->draw();
|
|
else
|
|
Menu_Draw( uis.activemenu );
|
|
|
|
if( uis.firstdraw ) {
|
|
UI_MouseEvent( 0, 0 );
|
|
uis.firstdraw = qfalse;
|
|
}
|
|
|
|
}
|
|
|
|
// draw cursor
|
|
trap_R_SetColor( NULL );
|
|
if (uis.cursorDraw)
|
|
{
|
|
UI_DrawHandlePic( uis.cursorx, uis.cursory, 16, 16, uis.cursor);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
if (uis.debug)
|
|
{
|
|
// cursor coordinates
|
|
UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
|
|
}
|
|
#endif
|
|
|
|
// delay playing the enter sound until after the
|
|
// menu has been drawn, to avoid delay while
|
|
// caching images
|
|
if (m_entersound)
|
|
{
|
|
trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
|
|
m_entersound = qfalse;
|
|
}
|
|
}
|
|
|
|
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
|
{
|
|
if (uis.cursorx < x ||
|
|
uis.cursory < y ||
|
|
uis.cursorx > x+width ||
|
|
uis.cursory > y+height)
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UI_DrawNumField
|
|
|
|
Take x,y positions as if 640 x 480 and scales them to the proper resolution
|
|
|
|
==============
|
|
*/
|
|
static void UI_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight)
|
|
{
|
|
char num[16], *ptr;
|
|
int l;
|
|
int frame;
|
|
int xWidth;
|
|
|
|
if (width < 1)
|
|
return;
|
|
|
|
// draw number string
|
|
if (width > 15)
|
|
width = 15;
|
|
|
|
switch ( width ) {
|
|
case 1:
|
|
value = value > 9 ? 9 : value;
|
|
value = value < 0 ? 0 : value;
|
|
break;
|
|
case 2:
|
|
value = value > 99 ? 99 : value;
|
|
value = value < -9 ? -9 : value;
|
|
break;
|
|
case 3:
|
|
value = value > 999 ? 999 : value;
|
|
value = value < -99 ? -99 : value;
|
|
break;
|
|
case 4:
|
|
value = value > 9999 ? 9999 : value;
|
|
value = value < -999 ? -999 : value;
|
|
break;
|
|
}
|
|
|
|
Com_sprintf (num, sizeof(num), "%i", value);
|
|
l = strlen(num);
|
|
if (l > width)
|
|
l = width;
|
|
|
|
xWidth = (charWidth/3);
|
|
|
|
x += (xWidth)*(width - l);
|
|
|
|
ptr = num;
|
|
while (*ptr && l)
|
|
{
|
|
//if (*ptr == '-')
|
|
// frame = STAT_MINUS;
|
|
//else
|
|
frame = *ptr -'0';
|
|
|
|
UI_DrawHandlePic( x,y, 16, 16, uis.smallNumbers[frame] );
|
|
|
|
x += (xWidth);
|
|
ptr++;
|
|
l--;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
UI_PrintMenuGraphics
|
|
==============
|
|
*/
|
|
void UI_PrintMenuGraphics(menugraphics_s *menuGraphics,int maxI)
|
|
{
|
|
int i;
|
|
const char *text;
|
|
|
|
// Now that all the changes are made, print up the graphics
|
|
for (i=0;i<maxI;++i)
|
|
{
|
|
if (menuGraphics[i].type == MG_GRAPHIC)
|
|
{
|
|
trap_R_SetColor( colorTable[menuGraphics[i].color]);
|
|
UI_DrawHandlePic( menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
menuGraphics[i].width,
|
|
menuGraphics[i].height,
|
|
menuGraphics[i].graphic);
|
|
trap_R_SetColor( colorTable[CT_NONE]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_STRING)
|
|
{
|
|
if (menuGraphics[i].file)
|
|
{
|
|
text = menuGraphics[i].file;
|
|
}
|
|
else if (menuGraphics[i].normaltextEnum)
|
|
{
|
|
text= menu_normal_text[menuGraphics[i].normaltextEnum];
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
UI_DrawProportionalString( menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
text,
|
|
menuGraphics[i].style,
|
|
colorTable[menuGraphics[i].color]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_NUMBER)
|
|
{
|
|
trap_R_SetColor( colorTable[menuGraphics[i].color]);
|
|
UI_DrawNumField (menuGraphics[i].x,
|
|
menuGraphics[i].y,
|
|
menuGraphics[i].max,
|
|
menuGraphics[i].target,
|
|
menuGraphics[i].width,
|
|
menuGraphics[i].height);
|
|
trap_R_SetColor( colorTable[CT_NONE]);
|
|
}
|
|
else if (menuGraphics[i].type == MG_NONE)
|
|
{
|
|
; // Don't print anything
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
UI_PrecacheMenuGraphics
|
|
==============
|
|
*/
|
|
void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics,int maxI)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<maxI;++i)
|
|
{
|
|
if (menuGraphics[i].type == MG_GRAPHIC)
|
|
{
|
|
menuGraphics[i].graphic = trap_R_RegisterShaderNoMip(menuGraphics[i].file);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
MenuFrame_Cache
|
|
===============
|
|
*/
|
|
static void MenuFrame_Cache(void)
|
|
{
|
|
s_menuframe.cornerUpper = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_7.tga");
|
|
s_menuframe.cornerUpper2= trap_R_RegisterShaderNoMip("menu/common/corner_ul_47_7.tga");
|
|
s_menuframe.cornerLower = trap_R_RegisterShaderNoMip("menu/common/corner_ll_47_18.tga");
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_FrameTop_Graphics
|
|
===============
|
|
*/
|
|
static void UI_FrameTop_Graphics(menuframework_s *menu)
|
|
{
|
|
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE2] );
|
|
UI_DrawHandlePic( 30, 24, 47, 54, uis.whiteShader); // Top left hand column
|
|
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
|
|
UI_DrawHandlePic( 30, 81, 47, 34, uis.whiteShader); // Middle left hand column
|
|
UI_DrawHandlePic( 30, 115, 128, 64, s_menuframe.cornerUpper); // Corner
|
|
UI_DrawHandlePic( 100, 136, 49, 6.5, uis.whiteShader); // Start of line across bottom of top third section
|
|
//ABOVE HAS LINE BUG 111 - 38 - 7
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); ///
|
|
UI_DrawHandlePic( 152, 136, 135, 7, uis.whiteShader); // 2nd line across bottom of top third section
|
|
|
|
trap_R_SetColor( colorTable[CT_LTPURPLE2]);
|
|
UI_DrawHandlePic( 290, 136, 12, 7, uis.whiteShader); // 3rd line across bottom of top third section
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); //RPG-X ADDITION
|
|
UI_DrawHandlePic( 305, 139, 60, 4, uis.whiteShader); // 4th line across bottom of top third section
|
|
|
|
//RPG-X REMOVE trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 368, 136, 111, 7, uis.whiteShader); // 5th line across bottom of top third section
|
|
|
|
if (menu->titleI)
|
|
{
|
|
UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI],
|
|
UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_FrameBottom_Graphics
|
|
===============
|
|
*/
|
|
static void UI_FrameBottom_Graphics(void)
|
|
{
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 147, 128, 64, s_menuframe.cornerUpper2); // Top corner
|
|
UI_DrawHandlePic( 50, 147, 99, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]); //DKBROWN1
|
|
UI_DrawHandlePic( 152, 147, 135, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKRED1]); //DKBROWN1
|
|
UI_DrawHandlePic( 290, 147, 12, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 305, 147, 60, 4, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_LTGOLD1]); //DKBROWN1
|
|
UI_DrawHandlePic( 368, 147, 111, 7, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 173, 47, 27, uis.whiteShader); // Top left column (81453)
|
|
|
|
//Start of piece (431108)
|
|
UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column
|
|
UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBLUE1]); //LTBROWN1]);
|
|
UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line
|
|
|
|
trap_R_SetColor(NULL);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuBottomLineEnd_Graphics
|
|
=================
|
|
*/
|
|
void UI_MenuBottomLineEnd_Graphics (const char *string,int color)
|
|
{
|
|
int holdX,holdLength;
|
|
|
|
trap_R_SetColor( colorTable[color]);
|
|
holdX = MENU_TITLE_X - (UI_ProportionalStringWidth( string,UI_SMALLFONT));
|
|
holdLength = (367 + 6) - holdX;
|
|
UI_DrawHandlePic( 367, 438, holdLength, 18, uis.whiteShader); // Bottom end line
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuFrame
|
|
=================
|
|
*/
|
|
void UI_MenuFrame(menuframework_s *menu)
|
|
{
|
|
|
|
if (!s_menuframe.initialized)
|
|
{
|
|
MenuFrame_Cache();
|
|
}
|
|
|
|
if (!ingameFlag)
|
|
{
|
|
menu->fullscreen = qtrue;
|
|
}
|
|
else // In game menu
|
|
{
|
|
menu->fullscreen = qfalse;
|
|
}
|
|
|
|
// Graphic frame
|
|
UI_FrameTop_Graphics(menu); // Top third
|
|
UI_FrameBottom_Graphics(); // Bottom two thirds
|
|
|
|
// Add foot note
|
|
if (menu->footNoteEnum)
|
|
{
|
|
UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
|
|
UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1);
|
|
}
|
|
|
|
// Print version
|
|
UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MenuFrame2
|
|
=================
|
|
*/
|
|
void UI_MenuFrame2(menuframework_s *menu)
|
|
{
|
|
if (!s_menuframe.initialized)
|
|
{
|
|
MenuFrame_Cache();
|
|
}
|
|
|
|
if (!ingameFlag)
|
|
{
|
|
menu->fullscreen = qtrue;
|
|
}
|
|
else // In game menu
|
|
{
|
|
menu->fullscreen = qfalse;
|
|
}
|
|
|
|
if (menu->titleI)
|
|
{
|
|
UI_DrawProportionalString( menu->titleX, menu->titleY ,menu_normal_text[menu->titleI],
|
|
UI_RIGHT|UI_BIGFONT, colorTable[CT_LTORANGE]);
|
|
}
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 30, 25, 47, 119, uis.whiteShader); // Top left column
|
|
UI_DrawHandlePic( 30, 147, 47, 53, uis.whiteShader); // left column
|
|
|
|
UI_DrawHandlePic( 30, 175, 47, 25, uis.whiteShader); // Mid left column
|
|
UI_DrawHandlePic( 30, 392, 47, 33, uis.whiteShader); // Bottom left column
|
|
UI_DrawHandlePic( 30, 425, 128, 64, s_menuframe.cornerLower);// Bottom Left Corner
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 96, 438, 268, 18, uis.whiteShader); // Bottom front Line
|
|
|
|
// Add foot note
|
|
if (menu->footNoteEnum)
|
|
{
|
|
UI_DrawProportionalString( MENU_TITLE_X, 440, menu_normal_text[menu->footNoteEnum],UI_RIGHT | UI_SMALLFONT, colorTable[CT_LTORANGE]);
|
|
UI_MenuBottomLineEnd_Graphics (menu_normal_text[menu->footNoteEnum],CT_LTBROWN1);
|
|
}
|
|
trap_R_SetColor(NULL);
|
|
|
|
// Print version
|
|
UI_DrawProportionalString( 371, 445, Q3_VERSION,UI_TINYFONT, colorTable[CT_BLACK]);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_AntiPlagiarise
|
|
RPG-X: TiM- After I noticed how Scott and his buddies
|
|
were having a grand time renaming RPG-X to D4, I thought of this
|
|
little function to make that a little harder from them.
|
|
The function works in 2 phases:
|
|
firstly, it scans each string that is parsed into the game
|
|
and if either D4 or RPG-Y is seen, it quits the game right away,
|
|
giving them absolutely no reason why. Hopefully if they're not too smart,
|
|
they'll think it's some other kind of error :D
|
|
Secondly, (if the arg is 1) if the string 'RPG-X' is NOT present (Like in the main menu title),
|
|
it quits as well. :)
|
|
=================
|
|
*/
|
|
|
|
const char* illegalStrings[] = { "D4", "d4", "RPG-Y", "rpg-y", "AORP", "aorp" };
|
|
|
|
static void UI_AntiPlagiarise ( const char *textLine, int arg )
|
|
{
|
|
int i;
|
|
char language[32];
|
|
|
|
trap_Cvar_VariableStringBuffer( "g_language", language, 32 );
|
|
|
|
// If it's English then no extension
|
|
if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0)
|
|
{
|
|
if (arg == 0 ) {
|
|
for (i = 0; i < 6; i++ ) {
|
|
if ( strstr( textLine, illegalStrings[i] ) != 0 )
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
else if (arg == 1 ) {
|
|
if ( !strstr( textLine, "RPG-X" ) ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define MAXMENUTEXT 15000
|
|
char MenuText[MAXMENUTEXT];
|
|
|
|
/*
|
|
=================
|
|
UI_ParseMenuText
|
|
=================
|
|
*/
|
|
static void UI_ParseMenuText()
|
|
{
|
|
char *token;
|
|
char *buffer;
|
|
int i;
|
|
int len;
|
|
int j;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
buffer = MenuText;
|
|
|
|
//RPG-X: TiM - Stop any D3 menu hacks in their tracks :P
|
|
UI_AntiPlagiarise( buffer, 0 );
|
|
|
|
i = 1; // Zero is null string
|
|
while ( buffer )
|
|
{
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
menu_normal_text[i] = (buffer - (len + 1));
|
|
*(buffer - 1) = '\0'; // Place an string end where is belongs.
|
|
i++;
|
|
|
|
}
|
|
|
|
if (i> MNT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseMenuText : too many values! Needed %d but got %d.\n",MNT_MAX,i);
|
|
return;
|
|
}
|
|
}
|
|
if (i != MNT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseMenuText : not enough lines. Read %d of %d!\n",i,MNT_MAX);
|
|
for(;i<MNT_MAX;i++) {
|
|
menu_normal_text[i] = "?";
|
|
}
|
|
}
|
|
|
|
//RPG-X: TiM- If 'RPG-X' is missing from any of the main menu titles, kick it ;)
|
|
for(j=1; j < 12; j++) {
|
|
UI_AntiPlagiarise( menu_normal_text[j], 1 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_LoadMenuText
|
|
=================
|
|
*/
|
|
void UI_LoadMenuText()
|
|
{
|
|
int len;//,i;
|
|
fileHandle_t f;
|
|
char filename[MAX_QPATH];
|
|
|
|
UI_LanguageFilename("ext_data/mp_normaltext","dat",filename);
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
Com_Error( ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT file not found!\n");
|
|
return;
|
|
}
|
|
|
|
if ( len > MAXMENUTEXT )
|
|
{
|
|
Com_Error( ERR_FATAL, "UI_LoadMenuText : MP_NORMALTEXT.DAT size (%d) > max (%d)!\n", len, MAXMENUTEXT );
|
|
return;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(MenuText, 0, sizeof(MenuText));
|
|
|
|
trap_FS_Read( MenuText, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
UI_ParseMenuText();
|
|
|
|
}
|
|
|
|
#define MAXBUTTONTEXT 15000
|
|
char ButtonText[MAXBUTTONTEXT];
|
|
|
|
/*
|
|
=================
|
|
UI_ParseButtonText
|
|
=================
|
|
*/
|
|
static void UI_ParseButtonText()
|
|
{
|
|
char *token;
|
|
char *buffer;
|
|
int i;
|
|
int len;
|
|
|
|
COM_BeginParseSession();
|
|
|
|
buffer = ButtonText;
|
|
|
|
//RPG-X: TiM - Stop any D3 menu hacks in their tracks :P
|
|
UI_AntiPlagiarise( buffer, 0 );
|
|
|
|
i = 1; // Zero is null string
|
|
while ( buffer )
|
|
{
|
|
// G_ParseString( &buffer, &token);
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
|
|
if ((len == 1) && (token[0] == '/')) // A NULL?
|
|
{
|
|
menu_button_text[i][0] = menuEmptyLine;
|
|
menu_button_text[i][1] = menuEmptyLine;
|
|
}
|
|
else
|
|
{
|
|
menu_button_text[i][0] = (buffer - (len + 1)); // The +1 is to get rid of the " at the beginning of the sting.
|
|
}
|
|
|
|
*(buffer - 1) = '\0'; // Place an string end where is belongs.
|
|
|
|
token = COM_ParseExt( &buffer, qtrue );
|
|
len = strlen(token);
|
|
if (len)
|
|
{
|
|
menu_button_text[i][1] = (buffer - (len+1)); // The +1 is to get rid of the " at the beginning of the sting.
|
|
*(buffer-1) = '\0'; // Place an string end where is belongs.
|
|
}
|
|
++i;
|
|
}
|
|
|
|
if (i> MBT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseButtonText : too many values!\n");
|
|
return;
|
|
}
|
|
}
|
|
if (i != MBT_MAX)
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_ParseButtonText : not enough lines. Read %d of %d!\n",i,MBT_MAX);
|
|
for(;i<MBT_MAX;i++) {
|
|
menu_button_text[i][0] = "?";
|
|
menu_button_text[i][1] = "?";
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_LoadButtonText
|
|
=================
|
|
*/
|
|
void UI_LoadButtonText()
|
|
{
|
|
char filename[MAX_QPATH];
|
|
int len,i;
|
|
fileHandle_t f;
|
|
|
|
UI_LanguageFilename("ext_data/mp_buttontext","dat",filename);
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
|
|
if ( !f )
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_LoadButtonText : MP_BUTTONTEXT.DAT file not found!\n");
|
|
return;
|
|
}
|
|
|
|
if ( len > MAXBUTTONTEXT )
|
|
{
|
|
Com_Printf( S_COLOR_RED "UI_LoadButtonText : MP_BUTTONTEXT.DAT too big!\n");
|
|
return;
|
|
}
|
|
|
|
for (i=0;i<MBT_MAX;++i)
|
|
{
|
|
menu_button_text[i][0] = menuEmptyLine;
|
|
menu_button_text[i][1] = menuEmptyLine;
|
|
}
|
|
|
|
// initialise the data area
|
|
memset(ButtonText, 0, sizeof(ButtonText));
|
|
|
|
trap_FS_Read( ButtonText, len, f );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
UI_ParseButtonText();
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_InitSpinControl
|
|
=================
|
|
*/
|
|
void UI_InitSpinControl(menulist_s *spincontrol)
|
|
{
|
|
spincontrol->generic.type = MTYPE_SPINCONTROL;
|
|
spincontrol->generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
spincontrol->textcolor = CT_BLACK;
|
|
spincontrol->textcolor2 = CT_WHITE;
|
|
spincontrol->color = CT_DKPURPLE1;
|
|
spincontrol->color2 = CT_LTPURPLE1;
|
|
spincontrol->textX = MENU_BUTTON_TEXT_X;
|
|
spincontrol->textY = MENU_BUTTON_TEXT_Y;
|
|
}
|
|
|
|
/*
|
|
UI_LanguageFilename - create a filename with an extension based on the value in g_language
|
|
*/
|
|
static void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName)
|
|
{
|
|
char language[32];
|
|
fileHandle_t file;
|
|
|
|
trap_Cvar_VariableStringBuffer( "g_language", language, 32 );
|
|
|
|
// If it's English then no extension
|
|
if (language[0]=='\0' || Q_stricmp ("ENGLISH",language)==0)
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension);
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s_%s.%s",baseName,language,baseExtension);
|
|
|
|
//Attempt to load the file
|
|
trap_FS_FOpenFile( finalName, &file, FS_READ );
|
|
|
|
if ( file == 0 ) // This extension doesn't exist, go English.
|
|
{
|
|
Com_sprintf(finalName,MAX_QPATH,"%s.%s",baseName,baseExtension); //the caller will give the error if this isn't there
|
|
}
|
|
else
|
|
{
|
|
trap_FS_FCloseFile( file );
|
|
}
|
|
}
|
|
}
|