rpgxef/code/game/g_ui.c
Harry Young 6ee97b6843 definition-Fixes
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-24 14:20:59 +01:00

323 lines
8.9 KiB
C

/*=======================================================
*
* This file contains entities that are used to call UIs
*
=======================================================*/
#include "g_local.h"
extern void InitTrigger(gentity_t *self);
/*QUAKED ui_transporter (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION-----
Opens the transporter UI.
-----SPAWNFLAGS-----
1: DISABLED - Entity is disabled at spawn
-----KEYS-----
"swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
"target" - trigger_transporter to use with this ui_transporter
*/
/**
* \brief Think function for ui_transporter entity.
* \param ent the ui_transporter entity
* \author Ubergames - GSIO01
*/
void ui_transporter_think(gentity_t *ent) {
if(!ent->activator || ent->sound1to2 >= 10000) { /* player disconnect or was idle more than 10 seconds */
ent->sound1to2 = 0;
ent->count = 0;
ent->nextthink = -1;
} else {
ent->nextthink = level.time + 2500;
ent->sound1to2 += 2500;
}
}
/**
* \brief Use function for ui_transporter entity.
*
* Either either (de)activates entity or opens up the transporter UI.
*
* \param ent the ui_transporter entity
* \param activator the entity that has used the ui_transporter entity
* \param other other entity
*
* \author Ubergames - GSIO01
*/
void ui_transporter_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
gentity_t *target;
if(!Q_stricmp(ent->swapname, activator->target)) {
ent->flags ^= FL_LOCKED;
} else {
if(ent->flags & FL_LOCKED || ent->count) return;
target = ent->target_ent;
ent->count = 1; /* in use indicator */
ent->touched = activator;
trap_SendServerCommand(activator-g_entities, va("ui_transporter %i", target-g_entities));
ent->nextthink = level.time + 2500;
}
}
/**
* \brief Continues setupt of ui_transporter entity after all other entites had time to spawn.
*
* \param ent the ui_transporter entity
*
* \author Ubergames - GSIO01
*/
void ui_transporter_setup(gentity_t *ent) {
gentity_t *target = NULL;
target = G_Find(target, FOFS(targetname), ent->target);
if(!target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_transporter without trigger_transporter as target at %s!\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
return;
}
ent->target_ent = target;
ent->target_ent->target_ent = ent;
ent->nextthink = -1;
ent->think = ui_transporter_think;
}
/**
* \brief Spawn function of ui_transporter entity.
*
* \param ent the ui_transporter entity
*
* \author GSIO01
*/
void SP_ui_transporter(gentity_t *ent) {
if(!ent->target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_transporter without target at %s!\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
return;
}
if(ent->spawnflags & 1)
ent->flags ^= FL_LOCKED;
ent->use = ui_transporter_use;
ent->think = ui_transporter_setup;
ent->nextthink = level.time + 500;
ent->count = 0;
trap_LinkEntity(ent);
}
/*QUAKED ui_msd (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----DESCRIPTION-----
Opens a Master Systems Display. It will display data grabbed from a target_shiphealth.
-----SPAWNFLAGS-----
1: DISABLED - Entity is disabled at spawn
-----KEYS-----
"swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
"target" - target_shiphealth to draw info from
*/
/**
* \brief Use function for ui_msd entity.
*
* Either either (de)activates entity or opens up the MSD.
*
* \param ent the ui_msd entity
* \param activator the entity that has used the ui_msd entity
* \param other other entity
*
* \author Ubergames - Harry Young
*/
void ui_msd_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
gentity_t *target, *temp = NULL;
int maxhull, currhull, maxshield, currshield, shieldstate, warpstate= -2, turbostate= -2, transstate= -2, alertstate= -2;
const char *model;
if(!Q_stricmp(ent->swapname, activator->target)) {
ent->flags ^= FL_LOCKED;
} else {
if(ent->flags & FL_LOCKED) return;
target = ent->target_ent;
maxhull = target->health;
currhull = target->count;
maxshield = target->splashRadius;
currshield = target->n00bCount;
shieldstate = target->splashDamage;
if(target->falsetarget){
while((temp = G_Find(temp, FOFS(truename), target->falsetarget)) != NULL){
if(!Q_stricmp(temp->classname, "target_warp")) break;
}
if(temp){
if(temp->sound2to1)//core ejected, we don't really care if it is online
warpstate = 2;
if(!temp->sound2to1 && temp->sound1to2)//not ejected and not deactivated -> core active
warpstate = 1;
if(!temp->sound2to1 && !temp->sound1to2)//not ejected and deactivated -> core inactive
warpstate = 0;
temp = NULL;
}
}
if(target->bluename){
while((temp = G_Find(temp, FOFS(swapname), target->bluename)) != NULL){
if(!Q_stricmp(temp->classname, "target_turbolift")) break;
}
if(temp){
if (temp->flags & FL_LOCKED)
turbostate = 0;
else
turbostate = 1;
temp = NULL;
}
}
if(target->bluesound){
while((temp = G_Find(temp, FOFS(swapname), target->bluesound)) != NULL){
if(!Q_stricmp(temp->classname, "ui_transporter")) break;
}
if(temp){
if (temp->flags & FL_LOCKED)
transstate = 0;
else
transstate = 1;
temp = NULL;
}
}
if(target->falsename){
while((temp = G_Find(temp, FOFS(falsename), target->falsename)) != NULL){
if(!Q_stricmp(temp->classname, "target_alert")) break;
}
if(temp){
alertstate = temp->damage;
temp = NULL;
}
}
model = target->model;
trap_SendServerCommand(activator-g_entities, va("ui_msd %i %i %i %i %i %i %i %i %i %s", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate, model));
//Debugging G_Printf(S_COLOR_YELLOW "ui_msd G %i %i %i %i %i %i %i %i %i\n", maxhull, currhull, maxshield, currshield, shieldstate, warpstate, turbostate, transstate, alertstate);
}
}
/**
* \brief Continues setupt of ui_msd entity after all other entites had time to spawn.
*
* \param ent the ui_msd entity
*
* \author Ubergames - GSIO01
*/
void ui_msd_setup(gentity_t *ent) {
gentity_t *target = NULL;
while((target = G_Find(target, FOFS(targetname), ent->target)) != NULL){
if(!Q_stricmp(target->classname, "target_shiphealth")) break;
}
if(!target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_msd without target_shiphealth as target at %s! Removing Entity.\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
return;
}
ent->target_ent = target;
ent->target_ent->target_ent = ent;
ent->nextthink = -1;
ent->think = 0;
}
/**
* \brief Spawn function of ui_msd entity.
*
* \param ent the ui_msd entity
*
* \author GSIO01
*/
void SP_ui_msd(gentity_t *ent) {
if(!ent->target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_msd without target at %s! Removing Entity.\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
return;
}
if(ent->spawnflags & 1)
ent->flags ^= FL_LOCKED;
ent->use = ui_msd_use;
ent->think = ui_msd_setup;
ent->nextthink = level.time + 500;
ent->count = 0;
trap_LinkEntity(ent);
}
/*QUAKED ui_holodeck (1 0.5 0) (-8 -8 -8) (8 8 8) ? DISABLED
-----Description-----
Will open the holodeck UI once this is implemented. For now this will not spawn.
-----SPAWNFLAGS-----
1: DISABLED Entity is disabled at spawn
-----KEYS-----
"swapname" - enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
"target" - trigger_holodeck to use with this ui_holodeck
*/
void ui_holodeck_think(gentity_t *ent) {
if(!ent->activator || ent->sound1to2 >= 10000) { /* player disconnect or was idle more than 10 seconds */
ent->sound1to2 = 0;
ent->count = 0;
ent->nextthink = -1;
} else {
ent->nextthink = level.time + 2500;
ent->sound1to2 += 2500;
}
}
void ui_holodeck_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
gentity_t *target;
if(!Q_stricmp(ent->swapname, activator->target)) {
ent->flags ^= FL_LOCKED;
} else {
if(ent->flags & FL_LOCKED || ent->count) return;
target = ent->target_ent;
ent->count = 1; /* in use indicator */
ent->touched = activator;
trap_SendServerCommand(activator-g_entities, va("ui_holodeck %i", target-g_entities));
ent->nextthink = level.time + 2500;
}
}
void ui_holodeck_setup(gentity_t *ent) {
gentity_t *target;
target = G_Find(NULL, FOFS(targetname), ent->target);
if(!target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_holodekc without trigger_holodeck as target at %s!\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
return;
}
ent->target_ent = target;
ent->target_ent->target_ent = ent;
ent->nextthink = -1;
ent->think = ui_holodeck_think;
}
void SP_ui_holodeck(gentity_t *ent) {
if(!ent->target) {
DEVELOPER(G_Printf(S_COLOR_YELLOW "[Entity-Error] ui_holodeck without target at %s!\n", vtos(ent->s.origin)););
G_FreeEntity(ent);
}
if(ent->spawnflags & 1)
ent->flags ^= FL_LOCKED;
ent->use = ui_holodeck_use;
ent->think = ui_holodeck_setup;
ent->nextthink = level.time + 500;
ent->count = 0;
trap_LinkEntity(ent);
}