mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
209 lines
4.2 KiB
C
209 lines
4.2 KiB
C
// lua library for trace_t
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#include "g_lua.h"
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#ifdef G_LUA
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static int Trace_GC(lua_State * L)
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{
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return 0;
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}
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static int Trace_ToString(lua_State * L)
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{
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ltrace_t *ltrace;
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trace_t *trace;
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char buf[MAX_STRING_CHARS];
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ltrace = Lua_GetTrace(L, 1);
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trace = ltrace->tr;
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Com_sprintf(buf, sizeof(buf), "trace: entity=%i fraction=%f allsolid=%i contents=%i endpos=\"%s\" startsolid=%i surfaceFlags=%i pointer=%p\n",
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trace->entityNum,
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trace->fraction,
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trace->allsolid,
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trace->contents,
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vtos(trace->endpos),
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trace->startsolid,
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trace->surfaceFlags,
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trace);
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lua_pushstring(L, buf);
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return 1;
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}
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// trace.DoTrace(vector start, vector mins, vector maxs, vector end, float passEnt, float contents)
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// Does a trace.
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// * start start-point of trace
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// * mins minimal distance of trace (nil if unused)
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// * maxs maximal distance of trace (nil if unused)
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// * end end-point of trace
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// * passEnt Number of ents to pass
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// * contents ????????
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static int Trace_DoTrace(lua_State *L) {
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trace_t *tr;
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vec_t *start, *end, *mins = NULL, *maxs = NULL;
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int passEnt, contents;
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start = Lua_GetVector(L, 1);
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if(!lua_isnil(L, 2))
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mins = Lua_GetVector(L, 2);
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if(!lua_isnil(L, 3))
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maxs = Lua_GetVector(L, 3);
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end = Lua_GetVector(L, 4);
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passEnt = (int)luaL_checknumber(L, 5);
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contents = (int) luaL_checknumber(L, 6);
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tr = (trace_t *)malloc(sizeof(trace_t));
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if(!tr) {
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LUA_DEBUG("Trace_DoTrace - was unable to allocate a trace_t.\n");
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lua_pushnil(L);
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return 1;
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}
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trap_Trace(tr, start, mins, maxs, end, passEnt, contents);
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Lua_PushTrace(L, tr);
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return 1;
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}
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// trace.FreeTrace(trace tr)
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// Ends trace-process for tr.
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static int Trace_FreeTrace(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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if(tr && tr->tr)
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free(tr->tr);
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return 1;
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}
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static int Trace_GetAllsolid(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushboolean(L, (int)tr->tr->allsolid);
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return 1;
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}
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static int Trace_GetStartsolid(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushboolean(L, (int)tr->tr->startsolid);
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return 1;
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}
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static int Trace_GetFraction(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->fraction);
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return 1;
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}
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static int Trace_GetEndpos(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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Lua_PushVector(L, tr->tr->endpos);
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return 1;
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}
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static int Trace_GetSurfaceFlags(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->surfaceFlags);
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return 1;
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}
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static int Trace_GetContents(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->contents);
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return 1;
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}
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static int Trace_GetEntityNum(lua_State *L) {
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ltrace_t *tr;
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tr = Lua_GetTrace(L, 1);
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lua_pushnumber(L, tr->tr->entityNum);
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return 1;
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}
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static int Trace_GetEntity(lua_State *L) {
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ltrace_t *tr;
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gentity_t *ent;
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tr = Lua_GetTrace(L, 1);
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ent = &g_entities[tr->tr->entityNum];
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Lua_PushEntity(L, ent);
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return 1;
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}
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static const luaL_Reg lib_trace[] = {
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{"DoTrace", Trace_DoTrace},
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{"FreeTrace", Trace_FreeTrace},
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{NULL, NULL}
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};
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static const luaL_Reg Trace_meta[] = {
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{"__gc", Trace_GC},
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{"__tostring", Trace_ToString},
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{"GetAllsolid", Trace_GetAllsolid},
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{"GetStartsolid", Trace_GetStartsolid},
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{"GetFraction", Trace_GetFraction},
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{"GetEndpos", Trace_GetEndpos},
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{"GetSurfaceFlags", Trace_GetSurfaceFlags},
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{"GetContents", Trace_GetContents},
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{"GetEntityNum", Trace_GetEntityNum},
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{"GetEntity", Trace_GetEntity},
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{NULL, NULL}
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};
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int Luaopen_Trace(lua_State *L) {
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luaL_newmetatable(L, "game.trace");
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lua_pushstring(L, "__index");
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lua_pushvalue(L, -2);
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lua_settable(L, -3);
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luaL_register(L, NULL, Trace_meta);
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luaL_register(L, "trace", lib_trace);
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return 1;
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}
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void Lua_PushTrace(lua_State * L, trace_t * tr)
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{
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ltrace_t *trace;
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trace = (ltrace_t *)lua_newuserdata(L, sizeof(ltrace_t));
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luaL_getmetatable(L, "game.trace");
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lua_setmetatable(L, -2);
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trace->tr = tr;
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}
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ltrace_t *Lua_GetTrace(lua_State * L, int argNum)
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{
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void *ud;
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ud = luaL_checkudata(L, argNum, "game.trace");
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luaL_argcheck(L, ud != NULL, argNum, "\'trace\' expected");
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return (ltrace_t *) ud;
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}
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#endif
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