rpgxef/code/game/lua_entity.c

3022 lines
59 KiB
C

// entity lib for lua
#include "g_lua.h"
#include "g_spawn.h"
#ifdef G_LUA
// entity.GetTarget(entity ent)
// returns a target entity of ent
static int Entity_GetTarget(lua_State * L)
{
lent_t *lent;
gentity_t *t = NULL;
lent = Lua_GetEntity(L, 1);
t = G_PickTarget(lent->e->target);
if(!lent || !lent->e || !t) {
lua_pushnil(L);
return 1;
}
Lua_PushEntity(L, t);
return 1;
}
// entity.FindBModel(integer bmodelnum)
// Returns the entity with the brush model bmodelnumber.
// This is the only failsafe way to find brush entities as the
// entity number is different when you load a map local or join a server.
static int Entity_FindBModel(lua_State *L) {
gentity_t *ent;
int bmodel;
bmodel = luaL_checkint(L, 1);
ent = G_Find(NULL, FOFS(model), va("*%i", bmodel));
if(!ent)
lua_pushnil(L);
else
Lua_PushEntity(L, ent);
return 1;
}
// entity.FindNumber(integer entnum)
// Returns the entity with the entity number entnum.
static int Entity_FindNumber(lua_State * L)
{
int entnum;
gentity_t *ent;
entnum = luaL_checknumber(L, 1);
ent = &g_entities[entnum];
if(!ent || !ent->inuse)
lua_pushnil(L);
else
Lua_PushEntity(L, ent);
return 1;
}
// entity.Find(string targetname)
// Returns the first entity found that has a targetname of targetname.
static int Entity_Find(lua_State * L)
{
gentity_t *t = NULL;
t = G_Find(t, FOFS(targetname), (char *)luaL_checkstring(L, 1));
if(!t)
lua_pushnil(L);
else
Lua_PushEntity(L, t);
return 1;
}
// entity.Use(entity ent)
// Uses ent.
static int Entity_Use(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e || !lent->e->use) return 1;
if(lent->e->luaUse)
LuaHook_G_EntityUse(lent->e->luaUse, lent->e-g_entities, lent->e-g_entities, lent->e-g_entities);
lent->e->use(lent->e, NULL, lent->e);
return 1;
}
// entity.Teleport(entity client, entity target)
// Teleports client to target's position
static int Entity_Teleport(lua_State * L)
{
lent_t *lent;
lent_t *target;
lent = Lua_GetEntity(L, 1);
target = Lua_GetEntity(L, 2);
if(!lent || !lent->e)
return 1;
if(!target || !target->e)
return 1;
if(lent->e->client)
TeleportPlayer(lent->e, target->e->s.origin, target->e->s.angles, TP_NORMAL);
return 1;
}
// entity.IsRocket(entity ent)
// Checks if an entity is a rocket.
static int Entity_IsRocket(lua_State * L)
{
lent_t *lent;
qboolean rocket = qfalse;
lent = Lua_GetEntity(L, 1);
if(lent->e && !Q_stricmp(lent->e->classname, "rocket"))
rocket = qtrue;
lua_pushboolean(L, (int)rocket);
return 1;
}
// entity.IsGrenade(entity ent)
// Checks if an entity is a grenade.
static int Entity_IsGrenade(lua_State * L)
{
lent_t *lent;
qboolean grenade = qfalse;
lent = Lua_GetEntity(L, 1);
if(Q_stricmp(lent->e->classname, "grenade"))
grenade = qtrue;
lua_pushboolean(L, grenade);
return 1;
}
// entity.Spawn()
// Tries to spawn a new entity and returns it.
// If no new entity can be spawned nil is returned.
static int Entity_Spawn(lua_State * L)
{
gentity_t *ent;
ent = G_Spawn();
Lua_PushEntity(L, ent);
return 1;
}
// entity.GetNumber(entity ent)
// returns the entities index number
static int Entity_GetNumber(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushinteger(L, -1);
else
lua_pushinteger(L, lent->e - g_entities);
return 1;
}
// entity.IsClient(entity ent)
// Checks if an entity is a client
static int Entity_IsClient(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, lent->e->client != NULL);
return 1;
}
// entity.GetClientName(entity ent)
// Returns the display name of a client
static int Entity_GetClientName(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e || !lent->e->classname) {
lua_pushnil(L);
return 1;
}
lua_pushstring(L, lent->e->client->pers.netname);
return 1;
}
static int Entity_Print(lua_State * L)
{
lent_t *lent;
int i;
char buf[MAX_STRING_CHARS];
int n = lua_gettop(L);
lent = Lua_GetEntity(L, 1);
if(!lent|| !lent->e) return 1;
if(!lent->e->client)
return luaL_error(L, "\'Print\' must be used with a client entity");
memset(buf, 0, sizeof(buf));
lua_getglobal(L, "tostring");
for(i = 2; i <= n; i++)
{
const char *s;
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
s = lua_tostring(L, -1);
if(s == NULL)
return luaL_error(L, "\'tostring\' must return a string to \'print\'");
Q_strcat(buf, sizeof(buf), s);
lua_pop(L, 1);
}
trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf));
return 1;
}
static int Entity_CenterPrint(lua_State * L)
{
lent_t *lent;
int i;
char buf[MAX_STRING_CHARS];
int n = lua_gettop(L);
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
if(!lent->e->client)
return luaL_error(L, "\'CenterPrint\' must be used with a client entity");
memset(buf, 0, sizeof(buf));
lua_getglobal(L, "tostring");
for(i = 2; i <= n; i++)
{
const char *s;
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
s = lua_tostring(L, -1);
if(s == NULL)
return luaL_error(L, "\'tostring\' must return a string to \'print\'");
Q_strcat(buf, sizeof(buf), s);
lua_pop(L, 1);
}
trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf));
return 1;
}
extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent);
// entity.SetKeyValue(entity ent, string key, string value)
// Sets a key of an entity to a value
static int Entity_SetKeyValue(lua_State * L) {
lent_t *lent;
char *key, *value;
lent = Lua_GetEntity(L, 1);
key = (char *)luaL_checkstring(L, 2);
value = (char *)luaL_checkstring(L, 3);
if(!lent || !lent->e || !key[0] || !value[0]) {
lua_pushboolean(L, qfalse);
return 1;
}
lua_pushboolean(L, G_ParseField(key, value, lent->e));
return 1;
}
// entity.GetClassname(entity ent)
// Returns the classname of an entity
static int Entity_GetClassName(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->classname);
return 1;
}
// entity.SetClassname(entity ent, string name)
// Sets the Classname of an entity to name
static int Entity_SetClassName(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->classname = (char *)luaL_checkstring(L, 2);
return 1;
}
// entity.GetTargetname(entity ent)
// Returns the targetname of an entity
static int Entity_GetTargetName(lua_State * L)
{
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->targetname);
return 1;
}
// entity.Rotate(entity ent, vector dir)
// Rotates an entity in the specified directions
static int Entity_Rotate(lua_State * L)
{
lent_t *lent;
vec_t *vec;
lent = Lua_GetEntity(L, 1);
vec = Lua_GetVector(L, 2);
lent->e->s.apos.trType = TR_LINEAR;
lent->e->s.apos.trDelta[0] = vec[0];
lent->e->s.apos.trDelta[1] = vec[1];
lent->e->s.apos.trDelta[2] = vec[2];
return 1;
}
static int Entity_GC(lua_State * L)
{
return 0;
}
// entity.ToString(entity)
// Prints an entity as string
static int Entity_ToString(lua_State * L)
{
lent_t *lent;
gentity_t *gent;
char buf[MAX_STRING_CHARS];
lent = Lua_GetEntity(L, 1);
gent = lent->e;
Com_sprintf(buf, sizeof(buf), "entity: class=%s name=%s id=%i pointer=%p\n", gent->classname, gent->targetname, gent - g_entities,
gent);
lua_pushstring(L, buf);
return 1;
}
extern qboolean G_CallSpawn(gentity_t *ent);
static void ent_delay(gentity_t *ent) {
ent->think = 0;
ent->nextthink = -1;
G_CallSpawn(ent);
}
// entity.DelayedCallSpawn(entity ent, integer delay)
// Calls the game logic spawn function for the class of ent after a delay of delay milliseconds.
static int Entity_DelayedCallSpawn(lua_State *L) {
lent_t *lent;
int delay;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
delay = luaL_checkint(L, 2);
if(!delay)
delay = FRAMETIME;
lent->e->nextthink = delay;
lent->e->think = ent_delay;
return 1;
}
// entity.CallSpawn(entity ent)
// Calls the game logic spawn function for the class of ent.
static int Entity_CallSpawn(lua_State *L) {
lent_t *lent;
qboolean r = qfalse;
gentity_t *e = NULL;
LUA_DEBUG("Entity_CallSpawn - start");
lent = Lua_GetEntity(L, 1);
if(lent)
e = lent->e;
if(e) {
LUA_DEBUG("Entity_CallSpawn - G_CallSpawn");
trap_UnlinkEntity(e);
r = G_CallSpawn(e);
lua_pushboolean(L, r);
return 1;
} else {
LUA_DEBUG("Entity_CallSpawn - NULL entity");
}
lua_pushboolean(L, 0);
return 1;
}
// entity.RemoveUnnamedSpawns()
// Removes all spawn points from the map, that don't have a targetname.
extern field_t fields[];
static int Entity_RemoveUnnamedSpawns(lua_State *L) {
gentity_t *ent;
int cnt = 0, i;
for(i = 0; i < MAX_GENTITIES; i++) {
if(!&g_entities[i]) continue;
ent = &g_entities[i];
if(!ent->classname) continue;
if(!Q_stricmp(ent->classname, "info_player_deathmatch"))
if(!ent->targetname) {
G_FreeEntity(ent);
cnt++;
}
}
lua_pushnumber(L, cnt);
return 1;
}
// entity.RemoveSpawns()
// Removes all spawn points from the map.
static int Entity_RemoveSpawns(lua_State *L) {
gentity_t *ent;
int cnt = 0, i;
for(i = 0; i < MAX_GENTITIES; i++) {
if(!&g_entities[i]) continue;
ent = &g_entities[i];
if(!ent->classname) continue;
if(!Q_stricmp(ent->classname, "info_player_deathmatch")) {
G_FreeEntity(ent);
cnt++;
}
}
lua_pushnumber(L, cnt);
return 1;
}
// entity.RemoveType(string classname)
// Removes all entities of type classname from the map.
static int Entity_RemoveType(lua_State *L) {
int i, cnt = 0;
char *classname;
classname = (char *)luaL_checkstring(L , 1);
if(!classname) {
lua_pushinteger(L, -1);
return 1;
}
for(i = 0; i < MAX_GENTITIES; i++) {
if(!strcmp(g_entities[i].classname, classname)) {
G_FreeEntity(&g_entities[i]);
cnt++;
}
}
lua_pushinteger(L, cnt);
return 1;
}
// entity.Remove(entity ent)
// Removes an entity if it is not protected
static int Entity_Remove(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
if(lent->e->neverFree || lent->e->client) {
lua_pushboolean(L, 0);
return 1;
}
G_FreeEntity(lent->e);
lua_pushboolean(L, 1);
return 1;
}
// entity.SetupTrigger(entity ent, float x, float y, float z) or
// entity.SetupTrigger(entity ent, vector size)
// Does some setup for entities spawned by script that are to be used as trigger.
// * ent the entity
// * x length along the X-Axis
// * y length along the Y-Axis
// * z length along the Z-axis
// * Can also be stowed in a vector size
static int Entity_SetupTrigger(lua_State *L) {
lent_t *lent;
gentity_t *e;
vec_t *vptr;
vec3_t size;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
return 1;
}
e = lent->e;
if(Lua_IsVector(L, 2)) {
vptr = Lua_GetVector(L, 2);
VectorCopy(vptr, size);
} else {
size[0] = luaL_checkint(L, 2);
size[1] = luaL_checkint(L, 3);
size[2] = luaL_checkint(L, 4);
}
VectorCopy(size, e->r.mins);
VectorCopy(size, e->r.maxs);
VectorScale(e->r.mins, -.5, e->r.mins);
VectorScale(e->r.maxs, .5, e->r.maxs);
VectorCopy(e->r.mins, e->r.absmin);
VectorCopy(e->r.maxs, e->r.absmax);
e->tmpEntity = qtrue;
return 1;
}
// entity.GetOrigin(entity ent)
// Returns the origin of an entity as vector
static int Entity_GetOrigin(lua_State *L) {
lent_t *lent;
vec3_t origin;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(lent->e->r.svFlags & SVF_USE_CURRENT_ORIGIN)
VectorCopy(lent->e->r.currentOrigin, origin);
else
VectorCopy(lent->e->s.origin, origin);
Lua_PushVector(L, origin);
return 1;
}
// ent.Lock(entity ent)
// Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
static int Entity_Lock(lua_State *L) {
lent_t *lent;
gentity_t *ent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
ent = lent->e;
if(!strncmp(ent->classname, "func_door", 9) ||
!strncmp(ent->classname, "func_door_rotating", 18) ||
!strncmp(ent->classname, "target_teleporter", 17) ||
!strncmp(ent->classname, "target_turbolift", 16) ||
!strncmp(ent->classname, "func_usable", 11) ||
!strncmp(ent->classname, "target_serverchange", 19) ||
!strncmp(ent->classname, "trigger_teleport", 16) ||
!strncmp(ent->classname, "ui_transporter", 14) ||
!strncmp(ent->classname, "ui_holodeck", 11)
) {
if(ent->flags & FL_LOCKED) return 1;
ent->flags ^= FL_LOCKED;
}
return 1;
}
// ent.Unlock(entity ent)
// Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
static int Entity_Unlock(lua_State *L) {
lent_t *lent;
gentity_t *ent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
ent = lent->e;
if(!strncmp(ent->classname, "func_door", 9) ||
!strncmp(ent->classname, "func_door_rotating", 18) ||
!strncmp(ent->classname, "target_teleporter", 17) ||
!strncmp(ent->classname, "target_turbolift", 16) ||
!strncmp(ent->classname, "func_usable", 11) ||
!strncmp(ent->classname, "target_serverchange", 19) ||
!strncmp(ent->classname, "trigger_teleport", 16) ||
!strncmp(ent->classname, "ui_transporter", 14) ||
!strncmp(ent->classname, "ui_holodeck", 11)
) {
if(ent->flags & FL_LOCKED)
ent->flags ^= FL_LOCKED;
}
return 1;
}
static int Entity_IsLocked(lua_State *L) {
lent_t *lent;
gentity_t *ent;
lent = Lua_GetEntity(L, 1);
if(!lent || lent->e) return 1;
ent = lent->e;
lua_pushboolean(L, (int)(ent->flags & FL_LOCKED));
return 1;
}
static int Entity_GetParm(lua_State *L) {
lent_t *lent;
gentity_t *ent;
int parm;
char *res = NULL;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
ent = lent->e;
parm = luaL_checkint(L, 2);
if(!parm || parm < 0 || parm > 4) {
lua_pushnil(L);
return 1;
}
switch(parm) {
case 1:
res = ent->luaParm1;
break;
case 2:
res = ent->luaParm2;
break;
case 3:
res = ent->luaParm3;
break;
case 4:
res = ent->luaParm4;
break;
}
if(!res) {
lua_pushnil(L);
} else {
lua_pushstring(L, res);
}
return 1;
}
static int Entity_SetParm(lua_State *L) {
lent_t *lent;
gentity_t *ent;
int parm;
char *parms;
char *s = NULL;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) return 1;
ent = lent->e;
parm = luaL_checkint(L, 2);
if(!parm || parm < 0 || parm > 4) return 1;
parms = (char *)luaL_checkstring(L, 3);
if(!parms) return 1;
switch(parm) {
case 1:
s = ent->luaParm1;
break;
case 2:
s = ent->luaParm2;
break;
case 3:
s = ent->luaParm3;
break;
case 4:
s = ent->luaParm4;
break;
}
if(s) {
// check if the new string fits into the existing one
if(strlen(s) > (strlen(parms) + 1)) {
// it fits so copy it
strncpy(s, parms, sizeof(s));
} else {
// it does not fit in so alloc a new string
s = G_NewString(parms);
}
} else
s = G_NewString(parms);
return 1;
}
static int Entity_GetActivator(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
Lua_PushEntity(L, lent->e->activator);
return 1;
}
static int Entity_SetActivator(lua_State *L) {
lent_t *lent;
lent_t *activator;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
activator = Lua_GetEntity(L, 2);
if(!activator || activator->e)
lent->e->activator = NULL;
else
lent->e->activator = activator->e;
return 1;
}
static int Entity_GetAngle(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, lent->e->angle);
return 1;
}
static int Entity_SetAngle(lua_State *L) {
lent_t *lent;
float angle;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
angle = (float)luaL_checknumber(L, 2);
lent->e->angle = angle;
return 1;
}
static int Entity_GetApos1(lua_State *L) {
lent_t *lent;
vec3_t null = { 0, 0, 0 };
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
Lua_PushVector(L, null);
return 1;
}
Lua_PushVector(L, lent->e->apos1);
return 1;
}
static int Entity_GetApos2(lua_State *L) {
lent_t *lent;
vec3_t null = { 0, 0, 0 };
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
Lua_PushVector(L, null);
return 1;
}
Lua_PushVector(L, lent->e->apos2);
return 1;
}
static int Entity_SetApos1(lua_State *L) {
lent_t *lent;
vec_t *vec;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
vec = Lua_GetVector(L, 2);
VectorCopy(vec, lent->e->apos1);
return 1;
}
static int Entity_SetApos2(lua_State *L) {
lent_t *lent;
vec_t *vec;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
vec = Lua_GetVector(L, 2);
VectorCopy(vec, lent->e->apos2);
return 1;
}
static int Entity_GetBluename(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->bluename);
return 1;
}
static int Entity_SetBluename(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->bluename = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetBluesound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->bluesound);
return 1;
}
static int Entity_SetBluesound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->bluesound = (char *)luaL_checkstring(L, 2);;
return 1;
}
static int Entity_GetBooleanstate(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->booleanstate);
return 1;
}
static int Entity_SetBooleanstate(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->booleanstate = (qboolean)lua_toboolean(L, 2);
return 1;
}
static int Entity_GetClipmask(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->clipmask);
return 1;
}
static int Entity_SetClipmask(lua_State *L) {
lent_t *lent;
int mask;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
mask = (int)luaL_checknumber(L, 2);
lent->e->clipmask = mask;
return 1;
}
static int Entity_GetCount(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->count);
return 1;
}
static int Entity_SetCount(lua_State *L) {
lent_t *lent;
int count;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
count = (int)luaL_checknumber(L, 2);
lent->e->count = count;
return 1;
}
static int Entity_GetDamage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->damage);
return 1;
}
static int Entity_SetDamage(lua_State *L) {
lent_t *lent;
int damage;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
damage = (int)luaL_checknumber(L, 2);
lent->e->damage = damage;
return 1;
}
static int Entity_GetDistance(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, lent->e->distance);
return 1;
}
static int Entity_SetDistance(lua_State *L) {
lent_t *lent;
float distance;
lent = Lua_GetEntity(L, 1);
if(!lent || ! lent->e)
return 1;
distance = (float)luaL_checknumber(L, 2);
lent->e->distance = distance;
return 1;
}
static int Entity_GetEnemy(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
Lua_PushEntity(L, lent->e->enemy);
return 1;
}
static int Entity_SetEnemy(lua_State *L) {
lent_t *lent;
lent_t *enemy;
lent = Lua_GetEntity(L, 1);
if(!lent || lent->e)
return 1;
if(lua_isnil(L, 2)) {
lent->e->enemy = NULL;
} else {
enemy = Lua_GetEntity(L, 2);
if(!enemy || !enemy->e) {
lent->e->enemy = NULL;
} else {
lent->e->enemy = enemy->e;
}
}
return 1;
}
static int Entity_GetEventTime(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->eventTime);
return 1;
}
static int Entity_SetEventTime(lua_State *L) {
lent_t *lent;
int eTime;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
eTime = (int)luaL_checknumber(L, 2);
lent->e->eventTime = eTime;
return 1;
}
static int Entity_GetFalsename(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->falsename);
return 1;
}
static int Entity_SetFalsename(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->falsename = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_SetTargetName(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->targetname = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetFalsetarget(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->falsetarget);
return 1;
}
static int Entity_SetFalsetarget(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->falsetarget = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetFlags(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->flags);
return 1;
}
static int Entity_SetFlags(lua_State *L) {
lent_t *lent;
int flags;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
flags = (int)luaL_checknumber(L, 2);
lent->e->flags = flags;
return 1;
}
static int Entity_GetFreeAfterEvent(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->freeAfterEvent);
return 1;
}
static int Entity_SetFreeAfterEvent(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->freeAfterEvent = b;
return 1;
}
static int Entity_GetFreetime(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->freetime);
return 1;
}
static int Entity_GetGreensound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->greensound);
return 1;
}
static int Entity_SetGreensound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->greensound = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetHealth(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->health);
return 1;
}
static int Entity_SetHealth(lua_State *L) {
lent_t *lent;
int health;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
health = (int)luaL_checknumber(L, 2);
lent->e->health = health;
return 1;
}
static int Entity_GetInUse(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->inuse);
return 1;
}
static int Entity_GetLastEnemy(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(!lent->e->lastEnemy)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->lastEnemy);
return 1;
}
static int Entity_SetLastEnemy(lua_State *L) {
lent_t *lent;
lent_t *lastEnemy;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lastEnemy = Lua_GetEntity(L, 2);
if(!lastEnemy || !lastEnemy->e)
return 1;
lent->e->lastEnemy = lastEnemy->e;
return 1;
}
static int Entity_GetLuaDie(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaDie);
return 1;
}
static int Entity_SetLuaDie(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaDie = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaEntity(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->luaEntity);
return 1;
}
static int Entity_GetLuaFree(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaFree);
return 1;
}
static int Entity_SetLuaFree(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaFree = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaHurt(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaHurt);
return 1;
}
static int Entity_SetLuaHurt(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaHurt = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaReached(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaReached);
return 1;
}
static int Entity_SetLuaReached(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaReached = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaReachedAngular(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaReachedAngular);
return 1;
}
static int Entity_SetLuaReachedAngular(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaReachedAngular = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaSpawn(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaSpawn);
return 1;
}
static int Entity_SetLuaSpawn(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaSpawn = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaThink(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaThink);
return 1;
}
static int Entity_SetLuaThink(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaThink = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaTouch(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaTouch);
return 1;
}
static int Entity_SetLuaTouch(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaTouch = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaTrigger(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaTrigger);
return 1;
}
static int Entity_SetLuaTrigger(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaTrigger = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetLuaUse(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->luaUse);
return 1;
}
static int Entity_SetLuaUse(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->luaUse = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetMessage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->message);
return 1;
}
static int Entity_SetMessage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->message = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetMethodOfDeath(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->methodOfDeath);
return 1;
}
static int Entity_SetMethodOfDeath(lua_State *L) {
lent_t *lent;
int mod;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
mod = (int)luaL_checknumber(L, 2);
lent->e->methodOfDeath = mod;
return 1;
}
static int Entity_GetModel(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->model);
return 1;
}
static int Entity_SetModel(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->model = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetModel2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->model2);
return 1;
}
static int Entity_SetModel2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->model2 = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetMovedir(lua_State *L) {
lent_t *lent;
vec3_t null = { 0, 0, 0 };
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
Lua_PushVector(L, null);
return 1;
}
Lua_PushVector(L, lent->e->movedir);
return 1;
}
static int Entity_SetMovedir(lua_State *L) {
lent_t *lent;
vec_t *dir;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
dir = Lua_GetVector(L, 2);
VectorCopy(dir, lent->e->movedir);
return 1;
}
static int Entity_GetMoverstate(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, (int)lent->e->moverState);
return 1;
}
static int Entity_SetMoverstate(lua_State *L) {
lent_t *lent;
moverState_t m;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
m = (moverState_t)luaL_checknumber(L, 2);
lent->e->moverState = m;
return 1;
}
static int Entity_GetN00bCount(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->n00bCount);
return 1;
}
static int Entity_SetN00bCount(lua_State *L) {
lent_t *lent;
int cnt;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
cnt = (int)luaL_checknumber(L, 2);
lent->e->n00bCount = cnt;
return 1;
}
static int Entity_GetWait(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->wait);
return 1;
}
static int Entity_SetWait(lua_State *L) {
lent_t *lent;
int wait;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
wait = (int)luaL_checknumber(L, 2);
lent->e->wait = wait;
return 1;
}
static int Entity_GetNeverFree(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->neverFree);
return 1;
}
static int Entity_SetNeverFree(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->neverFree = b;
return 1;
}
static int Entity_GetNexthink(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->nextthink);
return 1;
}
static int Entity_SetNexthink(lua_State *L) {
lent_t *lent;
int next;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
next = (int)luaL_checknumber(L, 2);
lent->e->nextthink = next;
return 1;
}
static int Entity_GetNextTrain(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(!lent->e->nextTrain) {
lua_pushnil(L);
} else {
Lua_PushEntity(L, lent->e->nextTrain);
}
return 1;
}
static int Entity_SetNextTrain(lua_State *L) {
lent_t *lent;
lent_t *next;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
next = Lua_GetEntity(L, 2);
if(!next || !next->e)
lent->e->nextTrain = NULL;
else
lent->e->nextTrain = next->e;
return 1;
}
static int Entity_GetNoiseIndex(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->noise_index);
return 1;
}
static int Entity_SetNoiseIndex(lua_State *L) {
lent_t *lent;
int idx;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
idx = (int)luaL_checknumber(L, 2);
lent->e->noise_index = idx;
return 1;
}
static int Entity_GetOldHealth(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->old_health);
return 1;
}
static int Entity_SetOldHealth(lua_State *L) {
lent_t *lent;
int old_health;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
old_health = (int)luaL_checknumber(L, 2);
lent->e->old_health = old_health;
return 1;
}
static int Entity_GetPaintarget(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->paintarget);
return 1;
}
static int Entity_SetPaintarget(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->paintarget = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetPainDebounceTime(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->pain_debounce_time);
return 1;
}
static int Entity_SetPainDebounceTime(lua_State *L) {
lent_t *lent;
int pdb;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
pdb = (int)luaL_checknumber(L, 2);
lent->e->pain_debounce_time = pdb;
return 1;
}
static int Entity_GetParent(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(!lent->e->parent)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->parent);
return 1;
}
static int Entity_SetParent(lua_State *L) {
lent_t *lent;
lent_t *parent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
parent = Lua_GetEntity(L, 2);
if(!parent || !parent->e)
lent->e->parent = NULL;
else
lent->e->parent = parent->e;
return 1;
}
static int Entity_GetPhysicsBounce(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, lent->e->physicsBounce);
return 1;
}
static int Entity_SetPhysicsBounce(lua_State *L) {
lent_t *lent;
float pb;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
pb = (float)luaL_checknumber(L, 2);
lent->e->physicsBounce = pb;
return 1;
}
static int Entity_GetPhysicsObject(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->physicsObject);
return 1;
}
static int Entity_SetPhysicsObject(lua_State *L) {
lent_t *lent;
qboolean b;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
b = (qboolean)lua_toboolean(L, 2);
lent->e->physicsObject = b;
return 1;
}
static int Entity_GetPos1(lua_State *L) {
lent_t *lent;
vec3_t null = { 0, 0, 0 };
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
Lua_PushVector(L, null);
return 1;
}
Lua_PushVector(L, lent->e->pos1);
return 1;
}
static int Entity_SetPos1(lua_State *L) {
lent_t *lent;
vec_t *vec;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
vec = Lua_GetVector(L, 2);
VectorCopy(vec, lent->e->pos1);
return 1;
}
static int Entity_GetPos2(lua_State *L) {
lent_t *lent;
vec3_t null = { 0, 0, 0 };
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
Lua_PushVector(L, null);
return 1;
}
Lua_PushVector(L, lent->e->pos2);
return 1;
}
static int Entity_SetPos2(lua_State *L) {
lent_t *lent;
vec_t *vec;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
vec = Lua_GetVector(L, 2);
VectorCopy(vec, lent->e->pos2);
return 1;
}
static int Entity_GetPrevTrain(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnil(L);
return 1;
}
if(!lent->e->prevTrain)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->prevTrain);
return 1;
}
static int Entity_SetPrevTrain(lua_State *L) {
lent_t *lent;
lent_t *prev;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
prev = Lua_GetEntity(L, 2);
if(!prev || !prev->e)
lent->e->prevTrain = NULL;
else
lent->e->prevTrain = prev->e;
return 1;
}
static int Entity_GetRandom(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L,1);
if(!lent || !lent->e) {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, lent->e->random);
return 1;
}
static int Entity_SetRandom(lua_State *L) {
lent_t *lent;
float rand;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
rand = (float)luaL_checknumber(L, 2);
lent->e->random = rand;
return 1;
}
static int Entity_GetRedsound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->redsound);
return 1;
}
static int Entity_SetRedsound(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->redsound = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetSound1To2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->sound1to2);
return 1;
}
static int Entity_SetSound1To2(lua_State *L) {
lent_t *lent;
int s1to2;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s1to2 = (int)luaL_checknumber(L, 2);
lent->e->sound1to2 = s1to2;
return 1;
}
static int Entity_GetSound2To1(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->sound2to1);
return 1;
}
static int Entity_SetSound2To1(lua_State *L) {
lent_t *lent;
int s2to1;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
s2to1 = (int)luaL_checknumber(L, 2);
lent->e->sound2to1 = s2to1;
return 1;
}
static int Entity_GetSoundLoop(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->soundLoop);
return 1;
}
static int Entity_SetSoundLoop(lua_State *L) {
lent_t *lent;
int sl;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
sl = (int)luaL_checknumber(L, 2);
lent->e->soundLoop = sl;
return 1;
}
static int Entity_GetSoundPos1(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->soundPos1);
return 1;
}
static int Entity_SetSoundPos1(lua_State *L) {
lent_t *lent;
int sp1;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
sp1 = (int)luaL_checknumber(L, 2);
lent->e->soundPos1 = sp1;
return 1;
}
static int Entity_GetSoundPos2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, -1);
return 1;
}
lua_pushinteger(L, lent->e->soundPos2);
return 1;
}
static int Entity_SetSoundPos2(lua_State *L) {
lent_t *lent;
int sp2;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
sp2 = (int)luaL_checknumber(L, 2);
lent->e->soundPos2 = sp2;
return 1;
}
static int Entity_GetSpawnflags(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->spawnflags);
return 1;
}
static int Entity_SetSpawnflags(lua_State *L) {
lent_t *lent;
int sp;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
sp = (int)luaL_checknumber(L, 2);
lent->e->spawnflags = sp;
return 1;
}
static int Entity_GetSpeed(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, lent->e->speed);
return 1;
}
static int Entity_SetSpeed(lua_State *L) {
lent_t *lent;
float speed;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
speed = (float)luaL_checknumber(L, 2);
lent->e->speed = speed;
return 1;
}
static int Entity_GetSplashDamage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->splashDamage);
return 1;
}
static int Entity_SetSplashDamage(lua_State *L) {
lent_t *lent;
int dmg;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
dmg = (int)luaL_checknumber(L, 2);
lent->e->splashDamage = dmg;
return 1;
}
static int Entity_GetSplashMethodOfDeath(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->splashMethodOfDeath);
return 1;
}
static int Entity_SetSplashMethodOfDeath(lua_State *L) {
lent_t *lent;
int mod;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
mod = (int)luaL_checknumber(L, 2);
lent->e->splashMethodOfDeath = mod;
return 1;
}
static int Entity_GetSplashRadius(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, lent->e->splashRadius);
return 1;
}
static int Entity_SetSplashRadius(lua_State *L) {
lent_t *lent;
int radius;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
radius = (int)luaL_checknumber(L, 2);
lent->e->splashRadius = radius;
return 1;
}
static int Entity_GetSwapname(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->swapname);
return 1;
}
static int Entity_SetSwapname(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->swapname = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTakedamage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, (int)lent->e->takedamage);
return 1;
}
static int Entity_SetTakedamage(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->takedamage = (qboolean)lua_toboolean(L, 2);
return 1;
}
static int Entity_SetTarget(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->target = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTargetname2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->targetname2);
return 1;
}
static int Entity_SetTargetname2(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->targetname2 = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTargetShaderName(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->targetShaderName);
return 1;
}
static int Entity_SetTargetShaderName(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->targetShaderName = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTargetShaderNewName(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->targetShaderNewName);
return 1;
}
static int Entity_SetTargetShaderNewName(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->targetShaderNewName = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTargetEnt(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->target_ent);
return 1;
}
static int Entity_SetTargetEnt(lua_State *L) {
lent_t *lent;
lent_t *targ;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
targ = Lua_GetEntity(L, 2);
if(!targ || !targ->e)
return 1;
lent->e->target_ent = targ->e;
return 1;
}
static int Entity_GetTeam(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
lua_pushstring(L, lent->e->team);
return 1;
}
static int Entity_SetTeam(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
lent->e->team = (char *)luaL_checkstring(L, 2);
return 1;
}
static int Entity_GetTeamchain(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->teamchain);
return 1;
}
static int Entity_SetTeamchain(lua_State *L) {
lent_t *lent;
lent_t *team;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
team = Lua_GetEntity(L, 2);
if(!team || !team->e)
return 1;
lent->e->teamchain = team->e;
return 1;
}
static int Entity_GetTeammaster(lua_State *L) {
lent_t *lent;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
lua_pushnil(L);
else
Lua_PushEntity(L, lent->e->teammaster);
return 1;
}
static int Entity_SetTeammaster(lua_State *L) {
lent_t *lent;
lent_t *team;
lent = Lua_GetEntity(L, 1);
if(!lent || !lent->e)
return 1;
team = Lua_GetEntity(L, 2);
if(!team || !team->e)
return 1;
lent->e->teammaster = team->e;
return 1;
}
static const luaL_Reg Entity_ctor[] = {
{"Spawn", Entity_Spawn},
{"Find", Entity_Find},
{"FindNumber", Entity_FindNumber},
{"FindBModel", Entity_FindBModel},
{"GetTarget", Entity_GetTarget},
{"CallSpawn", Entity_CallSpawn},
{"DelayedCallSpawn", Entity_DelayedCallSpawn },
{"Remove", Entity_Remove},
{"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns},
{"RemoveSpawns", Entity_RemoveSpawns},
{"RemoveType", Entity_RemoveType},
{"Use", Entity_Use},
{NULL, NULL}
};
static const luaL_Reg Entity_meta[] = {
{"__gc", Entity_GC},
{"__tostring", Entity_ToString},
{"GetNumber", Entity_GetNumber},
{"IsClient", Entity_IsClient},
{"GetClientname", Entity_GetClientName},
{"Print", Entity_Print},
{"CenterPrint", Entity_CenterPrint},
{"GetClassname", Entity_GetClassName}, // args: none; return: string
{"SetClassname", Entity_SetClassName}, // args: string; return: nothing
{"GetTargetname", Entity_GetTargetName}, // args: none; return: string
{"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing
{"Rotate", Entity_Rotate},
{"IsRocket", Entity_IsRocket},
{"IsGrenade", Entity_IsGrenade},
{"Teleport", Entity_Teleport},
{"SetKeyValue", Entity_SetKeyValue},
{"GetOrigin", Entity_GetOrigin},
{"SetupTrigger", Entity_SetupTrigger},
{"Lock", Entity_Lock},
{"Unlock", Entity_Unlock},
{"IsLocked", Entity_IsLocked},
{"GetParm", Entity_GetParm},
{"SetParm", Entity_SetParm},
{"GetActivator", Entity_GetActivator}, // args: none; return: ent
{"SetActivator", Entity_SetActivator}, // args: ent; return: nothing
{"GetAngle", Entity_GetAngle}, // args: none; return: float
{"SetAngle", Entity_SetAngle}, // args: float; return: nothing
{"GetApos1", Entity_GetApos1}, // args: none; return: vec
{"GetApos2", Entity_GetApos2}, // args: none; return: vec
{"SetApos1", Entity_SetApos1}, // args: vec; return: nothing
{"SetApos2", Entity_SetApos2}, // args: vec; return: nothing
{"GetBluename", Entity_GetBluename}, // args: none; return: string
{"SetBluename", Entity_SetBluename}, // args: string; return: nothing
{"GetBluesound", Entity_GetBluesound}, // args: none; return: string
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing
{"GetCount", Entity_GetCount}, // args: none; return: int
{"SetCount", Entity_SetCount}, // args: int; return: nothing
{"GetDamage", Entity_GetDamage}, // args: none; return: int
{"SetDamage", Entity_SetDamage}, // args: int; return: nothing
{"GetDistance", Entity_GetDistance}, // args: none; return: float
{"SetDistance", Entity_SetDistance}, // args: float; return: nothing
{"GetEnemy", Entity_GetEnemy}, // args: none; return: ent
{"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing
{"GetEventTime", Entity_GetEventTime}, // args: none; return: int
{"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing
{"GetFalsename", Entity_GetFalsename}, // args: none; return: string
{"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing
{"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string
{"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing
{"GetFlags", Entity_GetFlags}, // args: none; return: int
{"SetFlags", Entity_SetFlags}, // args: int; return: nothing
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing
{"GetFreetime", Entity_GetFreetime}, // args: none; return: int
{"GetGreensound", Entity_GetGreensound}, // args: none; return: string
{"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing
{"GetHealth", Entity_GetHealth}, // args: none; return: int
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
{"GetInUse", Entity_GetInUse}, // args: none; return: bool
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
{"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing
{"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string
{"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing
{"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string
{"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing
{"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string
{"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing
{"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string
{"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing
{"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string
{"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing
{"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string
{"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing
{"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string
{"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing
{"GetMessage", Entity_GetMessage}, // args: none; return: string
{"SetMessage", Entity_SetMessage}, // args: string; return: nothing
{"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int
{"SetMethodOfDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing
{"GetModel", Entity_GetModel}, // args: none; return: string
{"SetModel", Entity_SetModel}, // args: string; return: nothing
{"GetModel2", Entity_GetModel2}, // args: none; return: string
{"SetModel2", Entity_SetModel2}, // args: string; return: nothing
{"GetMovedir", Entity_GetMovedir}, // args: none; return: vec
{"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing
{"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int
{"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing
{"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int
{"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing
{"GetWait", Entity_GetWait}, // args: none; return: int
{"SetWait", Entity_SetWait}, // args: int; return: nothing
{"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool
{"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing
{"GetNextthink", Entity_GetNexthink}, // args: none; return: int
{"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing
{"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent
{"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing
{"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int
{"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing
{"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int
{"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing
{"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string
{"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing
{"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int
{"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing
{"GetParent", Entity_GetParent}, // args: none; return: ent
{"SetParent", Entity_SetParent}, // args: ent; return: nothing
{"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float
{"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing
{"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool
{"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing
{"GetPos1", Entity_GetPos1}, // args: none; return: vec
{"SetPos1", Entity_SetPos1}, // args: vec; return: nothing
{"GetPos2", Entity_GetPos2}, // args: none; return: vec
{"SetPos2", Entity_SetPos2}, // args: vec; return: nothing
{"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent
{"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing
{"GetRandom", Entity_GetRandom}, // args: none; return: float
{"SetRandom", Entity_SetRandom}, // args: float; return: nothing
{"GetRedsound", Entity_GetRedsound}, // args: none; return: string
{"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing
{"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int
{"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing
{"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int
{"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing
{"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int
{"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing
{"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int
{"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing
{"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int
{"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing
{"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int
{"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing
{"GetSpeed", Entity_GetSpeed}, // args: none; return: float
{"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing
{"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int
{"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing
{"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int
{"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing
{"GetSwapname", Entity_GetSwapname}, // args: none; return: string
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing
{"SetTarget", Entity_SetTarget}, // args: string; return: nothing
{"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string
{"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing
{"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string
{"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing
{"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string
{"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing
{"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent
{"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing
{"GetTeam", Entity_GetTeam}, // args: none; return: string
{"SetTeam", Entity_SetTeam}, // args: string; return nothing
{"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent
{"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing
{"GetTeammaster", Entity_GetTeammaster},
{"SetTeammaster", Entity_SetTeammaster},
{NULL, NULL}
};
/*void dummy(gentity_t *ent) {
ent->timestamp;
}*/
int Luaopen_Entity(lua_State * L)
{
luaL_newmetatable(L, "game.entity");
lua_pushstring(L, "__index");
lua_pushvalue(L, -2);
lua_settable(L, -3);
luaL_register(L, NULL, Entity_meta);
luaL_register(L, "entity", Entity_ctor);
return 1;
}
void Lua_PushEntity(lua_State * L, gentity_t * ent)
{
lent_t *lent;
if(!ent || !ent->inuse)
lua_pushnil(L);
else {
lent = (lent_t *)lua_newuserdata(L, sizeof(lent_t));
luaL_getmetatable(L, "game.entity");
lua_setmetatable(L, -2);
lent->e = ent;
}
}
lent_t *Lua_GetEntity(lua_State * L, int argNum)
{
void *ud;
ud = luaL_checkudata(L, argNum, "game.entity");
luaL_argcheck(L, ud != NULL, argNum, "\'entity\' expected");
return (lent_t *) ud;
}
#endif