mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
140 lines
3.8 KiB
Text
140 lines
3.8 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: game - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp" with contents
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[
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/nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "QAGAME" /FR".\Release/" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c
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"C:\stvoy\code-dm\game\ai_chat.c"
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"C:\stvoy\code-dm\game\ai_cmd.c"
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"C:\stvoy\code-dm\game\ai_dmnet.c"
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"C:\stvoy\code-dm\game\ai_dmq3.c"
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"C:\stvoy\code-dm\game\ai_main.c"
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"C:\stvoy\code-dm\game\ai_team.c"
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"C:\stvoy\code-dm\game\bg_misc.c"
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"C:\stvoy\code-dm\game\bg_pmove.c"
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"C:\stvoy\code-dm\game\bg_slidemove.c"
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"C:\stvoy\code-dm\game\g_active.c"
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"C:\stvoy\code-dm\game\g_arenas.c"
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"C:\stvoy\code-dm\game\g_bot.c"
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"C:\stvoy\code-dm\game\g_breakable.c"
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"C:\stvoy\code-dm\game\g_client.c"
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"C:\stvoy\code-dm\game\g_cmds.c"
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"C:\stvoy\code-dm\game\g_combat.c"
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"C:\stvoy\code-dm\game\g_fx.c"
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"C:\stvoy\code-dm\game\g_items.c"
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"C:\stvoy\code-dm\game\g_log.c"
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"C:\stvoy\code-dm\game\g_main.c"
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"C:\stvoy\code-dm\game\g_mem.c"
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"C:\stvoy\code-dm\game\g_misc.c"
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"C:\stvoy\code-dm\game\g_missile.c"
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"C:\stvoy\code-dm\game\g_mover.c"
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"C:\stvoy\code-dm\game\g_session.c"
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"C:\stvoy\code-dm\game\g_spawn.c"
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"C:\stvoy\code-dm\game\g_svcmds.c"
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"C:\stvoy\code-dm\game\g_syscalls.c"
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"C:\stvoy\code-dm\game\g_target.c"
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"C:\stvoy\code-dm\game\g_team.c"
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"C:\stvoy\code-dm\game\g_trigger.c"
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"C:\stvoy\code-dm\game\g_turrets.c"
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"C:\stvoy\code-dm\game\g_usable.c"
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"C:\stvoy\code-dm\game\g_utils.c"
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"C:\stvoy\code-dm\game\g_weapon.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp"
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Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:".\Debug/qagamex86.pdb" /map:".\Release/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"../debug/qagamex86.dll" /implib:".\Debug/qagamex86.lib"
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".\Release\ai_chat.obj"
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".\Release\ai_cmd.obj"
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".\Release\ai_dmnet.obj"
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".\Release\ai_dmq3.obj"
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".\Release\ai_main.obj"
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".\Release\ai_team.obj"
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".\Release\bg_misc.obj"
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".\Release\bg_oums.obj"
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".\Release\bg_pmove.obj"
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".\Release\bg_slidemove.obj"
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".\Release\g_active.obj"
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".\Release\g_arenas.obj"
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".\Release\g_bot.obj"
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".\Release\g_breakable.obj"
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".\Release\g_client.obj"
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".\Release\g_cmds.obj"
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".\Release\g_combat.obj"
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".\Release\g_fx.obj"
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".\Release\g_items.obj"
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".\Release\g_log.obj"
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".\Release\g_main.obj"
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".\Release\g_mem.obj"
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".\Release\g_misc.obj"
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".\Release\g_missile.obj"
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".\Release\g_mover.obj"
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".\Release\g_session.obj"
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".\Release\g_spawn.obj"
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".\Release\g_svcmds.obj"
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".\Release\g_syscalls.obj"
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".\Release\g_target.obj"
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".\Release\g_team.obj"
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".\Release\g_trigger.obj"
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".\Release\g_turrets.obj"
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".\Release\g_usable.obj"
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".\Release\g_utils.obj"
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".\Release\g_weapon.obj"
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".\Release\q_math.obj"
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".\Release\q_shared.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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C:\stvoy\code-dm\game\ai_dmnet.c(298) : warning C4101: 'netname' : unreferenced local variable
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ai_dmq3.c
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ai_main.c
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ai_team.c
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_breakable.c
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g_client.c
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g_cmds.c
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g_combat.c
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g_fx.c
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g_items.c
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g_log.c
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g_main.c
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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C:\stvoy\code-dm\game\g_target.c(1187) : warning C4013: 'BG_LanguageFilename' undefined; assuming extern returning int
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g_team.c
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g_trigger.c
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g_turrets.c
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g_usable.c
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g_utils.c
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g_weapon.c
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Linking...
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Creating library .\Debug/qagamex86.lib and object .\Debug/qagamex86.exp
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 2 warning(s)
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</pre>
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</body>
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</html>
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