rpgxef/code/game/game.plg
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

140 lines
3.8 KiB
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<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp" with contents
[
/nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "QAGAME" /FR".\Release/" /Fp".\Release/game.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\stvoy\code-dm\game\ai_chat.c"
"C:\stvoy\code-dm\game\ai_cmd.c"
"C:\stvoy\code-dm\game\ai_dmnet.c"
"C:\stvoy\code-dm\game\ai_dmq3.c"
"C:\stvoy\code-dm\game\ai_main.c"
"C:\stvoy\code-dm\game\ai_team.c"
"C:\stvoy\code-dm\game\bg_misc.c"
"C:\stvoy\code-dm\game\bg_pmove.c"
"C:\stvoy\code-dm\game\bg_slidemove.c"
"C:\stvoy\code-dm\game\g_active.c"
"C:\stvoy\code-dm\game\g_arenas.c"
"C:\stvoy\code-dm\game\g_bot.c"
"C:\stvoy\code-dm\game\g_breakable.c"
"C:\stvoy\code-dm\game\g_client.c"
"C:\stvoy\code-dm\game\g_cmds.c"
"C:\stvoy\code-dm\game\g_combat.c"
"C:\stvoy\code-dm\game\g_fx.c"
"C:\stvoy\code-dm\game\g_items.c"
"C:\stvoy\code-dm\game\g_log.c"
"C:\stvoy\code-dm\game\g_main.c"
"C:\stvoy\code-dm\game\g_mem.c"
"C:\stvoy\code-dm\game\g_misc.c"
"C:\stvoy\code-dm\game\g_missile.c"
"C:\stvoy\code-dm\game\g_mover.c"
"C:\stvoy\code-dm\game\g_session.c"
"C:\stvoy\code-dm\game\g_spawn.c"
"C:\stvoy\code-dm\game\g_svcmds.c"
"C:\stvoy\code-dm\game\g_syscalls.c"
"C:\stvoy\code-dm\game\g_target.c"
"C:\stvoy\code-dm\game\g_team.c"
"C:\stvoy\code-dm\game\g_trigger.c"
"C:\stvoy\code-dm\game\g_turrets.c"
"C:\stvoy\code-dm\game\g_usable.c"
"C:\stvoy\code-dm\game\g_utils.c"
"C:\stvoy\code-dm\game\g_weapon.c"
]
Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP18F.tmp"
Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:".\Debug/qagamex86.pdb" /map:".\Release/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"../debug/qagamex86.dll" /implib:".\Debug/qagamex86.lib"
".\Release\ai_chat.obj"
".\Release\ai_cmd.obj"
".\Release\ai_dmnet.obj"
".\Release\ai_dmq3.obj"
".\Release\ai_main.obj"
".\Release\ai_team.obj"
".\Release\bg_misc.obj"
".\Release\bg_oums.obj"
".\Release\bg_pmove.obj"
".\Release\bg_slidemove.obj"
".\Release\g_active.obj"
".\Release\g_arenas.obj"
".\Release\g_bot.obj"
".\Release\g_breakable.obj"
".\Release\g_client.obj"
".\Release\g_cmds.obj"
".\Release\g_combat.obj"
".\Release\g_fx.obj"
".\Release\g_items.obj"
".\Release\g_log.obj"
".\Release\g_main.obj"
".\Release\g_mem.obj"
".\Release\g_misc.obj"
".\Release\g_missile.obj"
".\Release\g_mover.obj"
".\Release\g_session.obj"
".\Release\g_spawn.obj"
".\Release\g_svcmds.obj"
".\Release\g_syscalls.obj"
".\Release\g_target.obj"
".\Release\g_team.obj"
".\Release\g_trigger.obj"
".\Release\g_turrets.obj"
".\Release\g_usable.obj"
".\Release\g_utils.obj"
".\Release\g_weapon.obj"
".\Release\q_math.obj"
".\Release\q_shared.obj"
]
Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP190.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
C:\stvoy\code-dm\game\ai_dmnet.c(298) : warning C4101: 'netname' : unreferenced local variable
ai_dmq3.c
ai_main.c
ai_team.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_breakable.c
g_client.c
g_cmds.c
g_combat.c
g_fx.c
g_items.c
g_log.c
g_main.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
C:\stvoy\code-dm\game\g_target.c(1187) : warning C4013: 'BG_LanguageFilename' undefined; assuming extern returning int
g_team.c
g_trigger.c
g_turrets.c
g_usable.c
g_utils.c
g_weapon.c
Linking...
Creating library .\Debug/qagamex86.lib and object .\Debug/qagamex86.exp
<h3>Results</h3>
qagamex86.dll - 0 error(s), 2 warning(s)
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