rpgxef/code/game/ai_chat.h

46 lines
1.1 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.h
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_chat.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
//
int BotChat_EnterGame(bot_state_t *bs);
//
int BotChat_ExitGame(bot_state_t *bs);
//
int BotChat_StartLevel(bot_state_t *bs);
//
int BotChat_EndLevel(bot_state_t *bs);
//
int BotChat_HitTalking(bot_state_t *bs);
//
int BotChat_HitNoDeath(bot_state_t *bs);
//
int BotChat_HitNoKill(bot_state_t *bs);
//
int BotChat_Death(bot_state_t *bs);
//
int BotChat_Kill(bot_state_t *bs);
//
int BotChat_EnemySuicide(bot_state_t *bs);
//
int BotChat_Random(bot_state_t *bs);
//! time the selected chat takes to type in
float BotChatTime(bot_state_t *bs);
//! returns true if the bot can chat at the current position
int BotValidChatPosition(bot_state_t *bs);
//! test the initial bot chats
void BotChatTest(bot_state_t *bs);