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https://github.com/UberGames/rpgxEF.git
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2d32fcecba
bgLex no recognized true (LSYM_TRUE) and false (LSYM_FALSE)
133 lines
No EOL
2.2 KiB
C
133 lines
No EOL
2.2 KiB
C
#ifndef BG_LEX_H
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#define BG_LEX_H
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#include "q_shared.h"
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#define LEX_DEBUG
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#ifdef LEX_DEBUG
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extern char *yyget_text (void* yyscanner);
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#endif
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typedef enum {
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LSYM_OBRACE, /* ( */
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LSYM_OBRACEC, /* { */
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LSYM_OBRACESQ, /* [ */
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LSYM_CBRACE, /* ) */
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LSYM_CBRACEC, /* } */
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LSYM_CBRACESQ, /* ] */
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LSYM_TRUE,
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LSYM_FALSE,
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LSYM_SERVER_CHANGE_CONFIG,
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LSYM_SERVER,
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LSYM_HOLODECK_DATA,
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LSYM_PROGRAM,
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LSYM_MAP_CHANGE_CONFIG,
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LSYM_MAP,
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LSYM_LOCATIONS_LIST,
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LSYM_LOCATIONS_LIST_2,
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LSYM_MESSAGE,
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LSYM_CONSOLE_NAME,
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LSYM_FORMAL_NAME,
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LSYM_RADAR_COLOR,
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LSYM_ICON_COLOR,
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LSYM_NULL,
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LSYM_MODEL_SKIN,
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LSYM_WEAPONS,
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LSYM_HAS_RANKS,
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LSYM_TEAL,
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LSYM_MEDICAL,
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LSYM_GOLD,
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LSYM_GREEN,
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LSYM_MARINE,
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LSYM_RED,
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LSYM_WP_NULL,
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LSYM_WP_NULL_HANDS,
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LSYM_WP_TRICORDER,
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LSYM_WP_PADD,
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LSYM_WP_COFFEE,
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LSYM_WP_PHASER,
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LSYM_WP_COMPRESSION_RIFLE,
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LSYM_WP_TR116,
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LSYM_WP_GRENADE_LAUNCHER,
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LSYM_WP_QUANTUM_BURST,
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LSYM_WP_MEDKIT,
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LSYM_WP_DISRUPTOR,
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LSYM_WP_VOYAGER_HYPO,
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LSYM_WP_DERMAL_REGEN,
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LSYM_WP_TOOLKIT,
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LSYM_WP_HYPERSPANNER,
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LSYM_WP_0,
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LSYM_WP_1,
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LSYM_WP_2,
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LSYM_WP_3,
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LSYM_WP_4,
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LSYM_WP_5,
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LSYM_WP_6,
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LSYM_WP_7,
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LSYM_WP_8,
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LSYM_WP_9,
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LSYM_WP_10,
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LSYM_WP_11,
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LSYM_WP_12,
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LSYM_WP_13,
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LSYM_WP_14,
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LSYM_WP_15,
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LSYM_ADMIN,
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LSYM_BORG,
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LSYM_N00B,
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LSYM_NO_SHOW,
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LSYM_MENU_TEXTURE_DEF,
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LSYM_MENU_TEXTURE_RED,
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LSYM_MENU_TEXTURE_TEAL,
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LSYM_MENU_TEXTURE_GOLD,
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LSYM_MENU_TEXTURE_GREEN,
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LSYM_BOLT_MODEL,
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LSYM_BOLT_SHADER,
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LSYM_ADMIRAL_RANK,
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LSYM_SEMICOLON,
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LSYM_UNKNOWN
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} bgLexSymbol;
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typedef enum {
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LMT_STRING = 1,
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LMT_INT,
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LMT_DOUBLE,
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LMT_VECTOR3,
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LMT_VECTOR4,
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LMT_SYMBOL,
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LMT_IGNORE
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} bgLexMorphemType;
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typedef struct bgLexMorphemData_s bgLexMorphemData;
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struct bgLexMorphemData_s {
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char* str;
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bgLexSymbol symbol;
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int numInteger;
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double numDouble;
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vec3_t vector3;
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vec4_t vector4;
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};
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typedef struct bgLexMorphem_s bgLexMorphem;
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struct bgLexMorphem_s {
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bgLexMorphemType type;
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bgLexMorphemData data;
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int line;
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int column;
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};
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typedef struct bgLex_s bgLex;
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struct bgLex_s {
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void* lex;
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bgLexMorphem* morphem;
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void* buf;
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};
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bgLex* bgLex_create(char* data);
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void bgLex_destroy(bgLex* lex);
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int bgLex_lex(bgLex* lex);
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bgLexSymbol bgLex_textToSymbol(char* text);
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void bgLexFatalError(const char* msg, void* lex);
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#endif /* BG_LEX_H */ |