mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-15 01:11:25 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
147 lines
4 KiB
Text
147 lines
4 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp" with contents
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[
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/nologo /G5 /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\stvoy\code-dm\game\bg_misc.c"
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"C:\stvoy\code-dm\game\bg_pmove.c"
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"C:\stvoy\code-dm\game\bg_slidemove.c"
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"C:\stvoy\code-dm\cgame\cg_consolecmds.c"
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"C:\stvoy\code-dm\cgame\cg_draw.c"
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"C:\stvoy\code-dm\cgame\cg_drawtools.c"
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"C:\stvoy\code-dm\cgame\cg_effects.c"
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"C:\stvoy\code-dm\cgame\cg_ents.c"
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"C:\stvoy\code-dm\cgame\cg_env.c"
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"C:\stvoy\code-dm\cgame\cg_event.c"
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"C:\stvoy\code-dm\cgame\cg_info.c"
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"C:\stvoy\code-dm\cgame\cg_localents.c"
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"C:\stvoy\code-dm\cgame\cg_main.c"
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"C:\stvoy\code-dm\cgame\cg_marks.c"
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"C:\stvoy\code-dm\cgame\cg_players.c"
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"C:\stvoy\code-dm\cgame\cg_playerstate.c"
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"C:\stvoy\code-dm\cgame\cg_predict.c"
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"C:\stvoy\code-dm\cgame\cg_scoreboard.c"
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"C:\stvoy\code-dm\cgame\cg_screenfx.c"
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"C:\stvoy\code-dm\cgame\cg_servercmds.c"
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"C:\stvoy\code-dm\cgame\cg_snapshot.c"
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"C:\stvoy\code-dm\cgame\cg_syscalls.c"
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"C:\stvoy\code-dm\cgame\cg_view.c"
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"C:\stvoy\code-dm\cgame\cg_weapons.c"
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"C:\stvoy\code-dm\cgame\fx_borg.c"
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"C:\stvoy\code-dm\cgame\fx_compression.c"
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"C:\stvoy\code-dm\cgame\fx_dreadnought.c"
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"C:\stvoy\code-dm\cgame\fx_grenade.c"
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"C:\stvoy\code-dm\cgame\fx_imod.c"
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"C:\stvoy\code-dm\cgame\fx_item.c"
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"C:\stvoy\code-dm\cgame\fx_lib.c"
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"C:\stvoy\code-dm\cgame\fx_misc.c"
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"C:\stvoy\code-dm\cgame\fx_phaser.c"
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"C:\stvoy\code-dm\cgame\fx_quantum.c"
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"C:\stvoy\code-dm\cgame\fx_scavenger.c"
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"C:\stvoy\code-dm\cgame\fx_stasis.c"
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"C:\stvoy\code-dm\cgame\fx_tetrion.c"
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"C:\stvoy\code-dm\cgame\fx_transporter.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP194.tmp"
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Creating temporary file "C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../debug/cgamex86.dll" /implib:"Release/cgamex86.lib"
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".\Release\bg_misc.obj"
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".\Release\bg_oums.obj"
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".\Release\bg_pmove.obj"
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".\Release\bg_slidemove.obj"
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".\Release\cg_consolecmds.obj"
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".\Release\cg_draw.obj"
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".\Release\cg_drawtools.obj"
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".\Release\cg_effects.obj"
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".\Release\cg_ents.obj"
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".\Release\cg_env.obj"
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".\Release\cg_event.obj"
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".\Release\cg_info.obj"
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".\Release\cg_localents.obj"
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".\Release\cg_main.obj"
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".\Release\cg_marks.obj"
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".\Release\cg_players.obj"
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".\Release\cg_playerstate.obj"
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".\Release\cg_predict.obj"
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".\Release\cg_scoreboard.obj"
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".\Release\cg_screenfx.obj"
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".\Release\cg_servercmds.obj"
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".\Release\cg_snapshot.obj"
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".\Release\cg_syscalls.obj"
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".\Release\cg_view.obj"
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".\Release\cg_weapons.obj"
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".\Release\fx_borg.obj"
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".\Release\fx_compression.obj"
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".\Release\fx_dreadnought.obj"
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".\Release\fx_grenade.obj"
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".\Release\fx_imod.obj"
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".\Release\fx_item.obj"
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".\Release\fx_lib.obj"
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".\Release\fx_misc.obj"
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".\Release\fx_phaser.obj"
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".\Release\fx_quantum.obj"
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".\Release\fx_scavenger.obj"
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".\Release\fx_stasis.obj"
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".\Release\fx_tetrion.obj"
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".\Release\fx_transporter.obj"
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".\Release\q_math.obj"
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".\Release\q_shared.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\marcin\LOCALS~1\Temp\RSP195.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_env.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_screenfx.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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fx_borg.c
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fx_compression.c
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fx_dreadnought.c
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fx_grenade.c
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fx_imod.c
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fx_item.c
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fx_lib.c
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fx_misc.c
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fx_phaser.c
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fx_quantum.c
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fx_scavenger.c
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fx_stasis.c
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fx_tetrion.c
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fx_transporter.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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