rpgxef/code/game/lstring.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

113 lines
3.3 KiB
C

/*
** $Id: lstring.c,v 2.18 2010/05/10 18:23:45 roberto Exp $
** String table (keeps all strings handled by Lua)
** See Copyright Notice in lua.h
*/
#include <string.h>
#define lstring_c
#define LUA_CORE
#include "lua.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
void luaS_resize (lua_State *L, int newsize) {
int i;
stringtable *tb = &G(L)->strt;
/* cannot resize while GC is traversing strings */
luaC_runtilstate(L, ~bitmask(GCSsweepstring));
if (newsize > tb->size) {
luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *);
for (i = tb->size; i < newsize; i++) tb->hash[i] = NULL;
}
/* rehash */
for (i=0; i<tb->size; i++) {
GCObject *p = tb->hash[i];
tb->hash[i] = NULL;
while (p) { /* for each node in the list */
GCObject *next = gch(p)->next; /* save next */
unsigned int h = lmod(gco2ts(p)->hash, newsize); /* new position */
gch(p)->next = tb->hash[h]; /* chain it */
tb->hash[h] = p;
resetoldbit(p); /* see MOVE OLD rule */
p = next;
}
}
if (newsize < tb->size) {
/* shrinking slice must be empty */
lua_assert(tb->hash[newsize] == NULL && tb->hash[tb->size - 1] == NULL);
luaM_reallocvector(L, tb->hash, tb->size, newsize, GCObject *);
}
tb->size = newsize;
}
static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
size_t totalsize; /* total size of TString object */
GCObject **list; /* (pointer to) list where it will be inserted */
TString *ts;
stringtable *tb = &G(L)->strt;
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
if (tb->nuse >= cast(lu_int32, tb->size) && tb->size <= MAX_INT/2)
luaS_resize(L, tb->size*2); /* too crowded */
totalsize = sizeof(TString) + ((l + 1) * sizeof(char));
list = &tb->hash[lmod(h, tb->size)];
ts = &luaC_newobj(L, LUA_TSTRING, totalsize, list, 0)->ts;
ts->tsv.len = l;
ts->tsv.hash = h;
ts->tsv.reserved = 0;
memcpy(ts+1, str, l*sizeof(char));
((char *)(ts+1))[l] = '\0'; /* ending 0 */
tb->nuse++;
return ts;
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = gch(o)->next) {
TString *ts = rawgco2ts(o);
if (h == ts->tsv.hash && ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (isdead(G(L), o)) /* string is dead (but was not collected yet)? */
changewhite(o); /* resurrect it */
return ts;
}
}
return newlstr(L, str, l, h); /* not found; create a new string */
}
TString *luaS_new (lua_State *L, const char *str) {
return luaS_newlstr(L, str, strlen(str));
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (s > MAX_SIZET - sizeof(Udata))
luaM_toobig(L);
u = &luaC_newobj(L, LUA_TUSERDATA, sizeof(Udata) + s, NULL, 0)->u;
u->uv.len = s;
u->uv.metatable = NULL;
u->uv.env = e;
return u;
}