mirror of
https://github.com/UberGames/rpgxEF.git
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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
57 lines
1.1 KiB
C
57 lines
1.1 KiB
C
/*
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** $Id: ltm.h,v 2.10 2010/04/13 20:48:12 roberto Exp $
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** Tag methods
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** See Copyright Notice in lua.h
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*/
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#ifndef ltm_h
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#define ltm_h
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#include "lobject.h"
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/*
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* WARNING: if you change the order of this enumeration,
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* grep "ORDER TM"
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*/
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typedef enum {
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TM_INDEX,
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TM_NEWINDEX,
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TM_GC,
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TM_MODE,
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TM_LEN,
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TM_EQ, /* last tag method with `fast' access */
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TM_ADD,
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TM_SUB,
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TM_MUL,
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TM_DIV,
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TM_MOD,
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TM_POW,
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TM_UNM,
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TM_LT,
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TM_LE,
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TM_CONCAT,
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TM_CALL,
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TM_N /* number of elements in the enum */
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} TMS;
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#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
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((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
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#define fasttm(l,et,e) gfasttm(G(l), et, e)
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#define ttypename(x) luaT_typenames_[(x) + 1]
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#define objtypename(x) ttypename(ttypenv(x))
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LUAI_DDEC const char *const luaT_typenames_[];
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LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
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LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
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TMS event);
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LUAI_FUNC void luaT_init (lua_State *L);
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#endif
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