mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 23:31:35 +00:00
63e3ed0928
For Head Start I ripped the Transporter UI and associated entities I have already started to work on it's first display function, the Alert Condition, however it seems that I am losing my int's somewhere on the path, probably on handover between cgame and ui sections (ui_atoms.c) Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
173 lines
3.9 KiB
Makefile
173 lines
3.9 KiB
Makefile
default: build_so
|
|
|
|
|
|
# determine arch and platform
|
|
ARCH=$(shell uname -m | sed -e s/i.86/i386/)
|
|
PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
|
|
|
|
# compiler to use for building shared objects
|
|
CC = gcc
|
|
|
|
# cross compiling
|
|
ifneq ($(TARGET), mingw32)
|
|
ifeq ($(TARGET), win32)
|
|
PLATFORM=mingw32
|
|
ARCH=x86
|
|
CC=i686-w64-mingw32-gcc
|
|
CFLAGS+=-m32
|
|
endif
|
|
ifeq ($(TARGET), win64)
|
|
PLATFORM=mingw32
|
|
ARCH=x64
|
|
CC=x86_64-w64-mingw32-gcc
|
|
CFLAGS+=-m64
|
|
endif
|
|
else
|
|
# we are compiling on windows
|
|
ARCH=x86
|
|
endif
|
|
|
|
# cflags for the compiler
|
|
ifeq ($(PLATFORM), mingw32)
|
|
SOCFLAGS = $(CFLAGS)
|
|
else
|
|
SOCFLAGS = $(CFLAGS) -fPIC
|
|
endif
|
|
|
|
# set extension
|
|
ifeq ($(PLATFORM), mingw32)
|
|
EXT=dll
|
|
else
|
|
EXT=so
|
|
endif
|
|
|
|
# warning level
|
|
ifeq ($(DEBUG), 1)
|
|
WL=-Wall
|
|
else
|
|
WL=-Wall -Wno-unused-but-set-variable
|
|
endif
|
|
|
|
|
|
# ui objects
|
|
OBJ = \
|
|
ui_turbolift.o \
|
|
ui_transporter.o \
|
|
ui_motd.o \
|
|
ui_admin.o \
|
|
ui_video.o \
|
|
ui_teamorders.o \
|
|
ui_team.o \
|
|
ui_startserver.o \
|
|
ui_spskill.o \
|
|
ui_sppostgame.o \
|
|
ui_splevel.o \
|
|
ui_specifyserver.o \
|
|
ui_sparena.o \
|
|
ui_sound.o \
|
|
ui_servers2.o \
|
|
ui_serverinfo.o \
|
|
ui_removebots.o \
|
|
ui_qmenu.o \
|
|
ui_preferences.o \
|
|
ui_playersettings.o \
|
|
ui_players.o \
|
|
ui_playermodel.o \
|
|
ui_network.o \
|
|
ui_mods.o \
|
|
ui_mfield.o \
|
|
ui_menu.o \
|
|
ui_main.o \
|
|
ui_ingame.o \
|
|
ui_gameinfo.o \
|
|
ui_fonts.o \
|
|
ui_emotes.o \
|
|
ui_demo2.o \
|
|
ui_cvars.o \
|
|
ui_credits.o \
|
|
ui_controls2.o \
|
|
ui_connect.o \
|
|
ui_confirm.o \
|
|
ui_cdkey.o \
|
|
ui_atoms.o \
|
|
ui_addbots.o
|
|
|
|
# dependencies from game
|
|
OBJDEP = \
|
|
q_shared.o \
|
|
q_math.o \
|
|
bg_misc.o
|
|
|
|
# object for syscalls to the engine
|
|
SOOBJ = \
|
|
ui_syscalls.o
|
|
|
|
# do cc for shared libraries
|
|
ifeq ($(DEBUG), 1)
|
|
DO_SOCC = $(CC) $(SOCFLAGS) $(WL) -g3 $(DEFINES) -o $@ -c $<
|
|
else
|
|
DO_SOCC = $(CC) $(SOCFLAGS) $(WL) $(DEFINES) -o $@ -c $<
|
|
endif
|
|
|
|
build_so: DO_CC=$(DO_SOCC)
|
|
|
|
cg_consolecmds.o : cg_consolecmds.c; $(DO_CC)
|
|
|
|
ui_addbots.o : ui_addbots.c; $(DO_CC)
|
|
ui_atoms.o : ui_atoms.c; $(DO_CC)
|
|
ui_cdkey.o : ui_cdkey.c; $(DO_CC)
|
|
ui_confirm.o : ui_confirm.c; $(DO_CC)
|
|
ui_connect.o : ui_connect.c; $(DO_CC)
|
|
ui_controls2.o : ui_controls2.c; $(DO_CC)
|
|
ui_cvars.o : ui_cvars.c; $(DO_CC)
|
|
ui_demo2.o : ui_demo2.c; $(DO_CC)
|
|
ui_fonts.o : ui_fonts.c; $(DO_CC)
|
|
ui_gameinfo.o : ui_gameinfo.c; $(DO_CC)
|
|
ui_ingame.o : ui_ingame.c; $(DO_CC)
|
|
ui_main.o : ui_main.c; $(DO_CC)
|
|
ui_menu.o : ui_menu.c; $(DO_CC)
|
|
ui_mfield.o : ui_mfield.c; $(DO_CC)
|
|
ui_mods.o : ui_mods.c; $(DO_CC)
|
|
ui_network.o : ui_network.c; $(DO_CC)
|
|
ui_playermodel.o : ui_playermodel.c; $(DO_CC)
|
|
ui_players.o : ui_players.c; $(DO_CC)
|
|
ui_playersettings.o : ui_playersettings.c; $(DO_CC)
|
|
ui_preferences.o : ui_preferences.c; $(DO_CC)
|
|
ui_qmenu.o : ui_qmenu.c; $(DO_CC)
|
|
ui_removebots.o : ui_removebots.c; $(DO_CC)
|
|
ui_serverinfo.o : ui_serverinfo.c; $(DO_CC)
|
|
ui_servers2.o : ui_servers2.c; $(DO_CC)
|
|
ui_sound.o : ui_sound.c; $(DO_CC)
|
|
ui_sparena.o : ui_sparena.c; $(DO_CC)
|
|
ui_specifyserver.o : ui_specifyserver.c; $(DO_CC)
|
|
ui_splevel.o : ui_splevel.c; $(DO_CC)
|
|
ui_sppostgame.o : ui_sppostgame.c; $(DO_CC)
|
|
ui_spreset.o : ui_spreset.c; $(DO_CC)
|
|
ui_spskill.o : ui_spskill.c; $(DO_CC)
|
|
ui_startserver.o : ui_startserver.c; $(DO_CC)
|
|
ui_team.o : ui_team.c; $(DO_CC)
|
|
ui_teamorders.o : ui_teamorders.c; $(DO_CC)
|
|
ui_video.o : ui_video.c; $(DO_CC)
|
|
ui_credits.o : ui_credits.c; $(DO_CC)
|
|
ui_admin.o : ui_admin.c; $(DO_CC)
|
|
ui_emotes.o : ui_emotes.c; $(DO_CC)
|
|
ui_motd.o : ui_motd.c; $(DO_CC)
|
|
ui_msd.o : ui_msd.c; $(DO_CC)
|
|
ui_transporter.o : ui_transporter.c; $(DO_CC)
|
|
ui_turbolift.o : ui_turbolift.c; $(DO_CC)
|
|
|
|
ui_syscalls.o : ui_syscalls.c; $(DO_CC)
|
|
|
|
q_shared.o: ../game/q_shared.c; $(DO_CC)
|
|
q_math.o: ../game/q_math.c; $(DO_CC)
|
|
bg_misc.o: ../game/bg_misc.c; $(DO_CC)
|
|
|
|
build_so: $(OBJDEP) $(OBJ) $(SOOBJ)
|
|
ifeq ($(PLATFORM), mingw32)
|
|
$(CC) -shared -Wl,--export-all-symbols,-soname,ui$(ARCH).$(EXT) -o ui$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
|
|
else
|
|
$(CC) -shared -Wl,--export-dynamic,-soname,ui$(ARCH).$(EXT) -o ui$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
|
|
endif
|
|
|
|
clean:
|
|
rm -f *.o *.$(EXT)
|