mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-14 08:50:45 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
313 lines
6.9 KiB
XML
313 lines
6.9 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="ui"
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SccProjectName=""$/StarTrek/Code-DM/ui", EGJBAAAA"
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SccLocalPath=".">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/ui.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="../Release/uix86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\ui.def"
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ProgramDatabaseFile=".\Release/uix86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Release/uix86.map"
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BaseAddress="0x40000000"
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ImportLibrary=".\Release/uix86.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/ui.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/ui.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="../debug/uix86.dll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\ui.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="../Debug/ui.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug/uix86.map"
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BaseAddress="0x40000000"
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ImportLibrary=".\Debug/uix86.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/ui.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc">
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<File
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RelativePath="..\game\bg_lib.c">
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\game\bg_misc.c">
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</File>
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<File
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RelativePath="..\game\q_math.c">
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</File>
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<File
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RelativePath="..\game\q_shared.c">
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</File>
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<File
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RelativePath=".\ui_addbots.c">
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</File>
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<File
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RelativePath=".\ui_atoms.c">
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</File>
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<File
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RelativePath=".\ui_cdkey.c">
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</File>
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<File
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RelativePath=".\ui_confirm.c">
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</File>
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<File
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RelativePath=".\ui_connect.c">
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</File>
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<File
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RelativePath=".\ui_controls2.c">
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</File>
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<File
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RelativePath=".\ui_cvars.c">
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</File>
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<File
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RelativePath=".\ui_demo2.c">
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</File>
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<File
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RelativePath=".\ui_fonts.c">
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</File>
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<File
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RelativePath=".\ui_gameinfo.c">
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</File>
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<File
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RelativePath=".\ui_ingame.c">
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</File>
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<File
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RelativePath=".\ui_main.c">
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</File>
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<File
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RelativePath=".\ui_menu.c">
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</File>
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<File
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RelativePath=".\ui_mfield.c">
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</File>
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<File
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RelativePath=".\ui_mods.c">
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</File>
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<File
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RelativePath=".\ui_network.c">
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</File>
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<File
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RelativePath=".\ui_playermodel.c">
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</File>
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<File
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RelativePath=".\ui_players.c">
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</File>
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<File
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RelativePath=".\ui_playersettings.c">
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</File>
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<File
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RelativePath=".\ui_preferences.c">
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</File>
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<File
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RelativePath=".\ui_qmenu.c">
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</File>
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<File
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RelativePath=".\ui_removebots.c">
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</File>
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<File
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RelativePath=".\ui_serverinfo.c">
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</File>
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<File
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RelativePath=".\ui_servers2.c">
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</File>
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<File
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RelativePath=".\ui_sound.c">
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</File>
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<File
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RelativePath=".\ui_sparena.c">
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</File>
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<File
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RelativePath=".\ui_specifyserver.c">
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</File>
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<File
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RelativePath=".\ui_splevel.c">
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</File>
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<File
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RelativePath=".\ui_sppostgame.c">
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</File>
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<File
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RelativePath=".\ui_spskill.c">
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</File>
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<File
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RelativePath=".\ui_startserver.c">
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</File>
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<File
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RelativePath=".\ui_syscalls.c">
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</File>
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<File
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RelativePath=".\ui_team.c">
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</File>
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<File
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RelativePath=".\ui_teamorders.c">
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</File>
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<File
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RelativePath=".\ui_video.c">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\game\bg_public.h">
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</File>
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<File
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RelativePath=".\keycodes.h">
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</File>
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<File
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RelativePath="..\game\q_shared.h">
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</File>
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<File
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RelativePath="..\qcommon\stv_version.h">
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</File>
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<File
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RelativePath="..\game\surfaceflags.h">
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</File>
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<File
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RelativePath="..\cgame\tr_types.h">
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</File>
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<File
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RelativePath=".\ui.def">
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</File>
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<File
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RelativePath=".\ui_local.h">
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</File>
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<File
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RelativePath=".\ui_public.h">
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</File>
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</Filter>
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<File
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RelativePath=".\ui.bat">
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</File>
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<File
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RelativePath=".\ui.q3asm">
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</File>
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<File
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RelativePath=".\ui_syscalls.asm">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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