rpgxef/code/ui/ui_teamorders.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

506 lines
11 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
TEAM ORDERS MENU
=======================================================================
*/
#include "ui_local.h"
#define ID_LIST_BOTS 10
#define ID_LIST_CTF_ORDERS 11
#define ID_LIST_TEAM_ORDERS 12
typedef struct {
menuframework_s menu;
menulist_s list;
menubitmap_s back;
int gametype;
int numBots;
int selectedBot;
char *bots[9];
char botNames[9][16];
} teamOrdersMenuInfo_t;
static teamOrdersMenuInfo_t teamOrdersMenuInfo;
#define NUM_CTF_ORDERS 7
//you can translate this list
/*
static const char *ctfOrders[] =
{
"I Am the Leader",
"Defend the Base",
"Follow Me",
"Get Enemy Flag",
"Camp Here",
"Report",
"I Relinquish Command"
};
*/
//you can translate this list
static int ctfOrders[] =
{
MNT_ORDER_IMLEADER,
MNT_ORDER_DEFEND,
MNT_ORDER_FOLLOW,
MNT_ORDER_GETFLAG,
MNT_ORDER_CAMP,
MNT_ORDER_REPORT,
MNT_ORDER_IRELINQUISH,
MNT_NONE
};
//!! Cannot translate these !!
static const char *ctfMessages[] =
{
"i am the leader",
"%s defend the base",
"%s follow me",
"%s get enemy flag",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
#define NUM_TEAM_ORDERS 6
//you can translate this list
/*
static const char *teamOrders[] =
{
"I Am the Leader",
"Follow Me",
"Roam"
"Camp Here",
"Report",
"I Relinquish Command"
};
*/
int teamOrders[] =
{
MNT_ORDER_IMLEADER,
MNT_ORDER_FOLLOW,
MNT_ORDER_ROAM,
MNT_ORDER_CAMP,
MNT_ORDER_REPORT,
MNT_ORDER_IRELINQUISH,
MNT_NONE
};
//!! Cannot translate these !!
static const char *teamMessages[] =
{
"i am the leader",
"%s follow me",
"%s roam",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
/*
===============
UI_TeamOrdersMenu_BackEvent
===============
*/
static void UI_TeamOrdersMenu_BackEvent( void *ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_SetList
===============
*/
static void UI_TeamOrdersMenu_SetList( int id ) {
switch( id ) {
default:
case ID_LIST_BOTS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = teamOrdersMenuInfo.numBots;
teamOrdersMenuInfo.list.itemnames = (const char **)teamOrdersMenuInfo.bots;
teamOrdersMenuInfo.list.listnames = NULL;
break;
case ID_LIST_CTF_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_CTF_ORDERS;
teamOrdersMenuInfo.list.itemnames = NULL;
teamOrdersMenuInfo.list.listnames = ctfOrders;
break;
case ID_LIST_TEAM_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_TEAM_ORDERS;
teamOrdersMenuInfo.list.itemnames = NULL;
teamOrdersMenuInfo.list.listnames = teamOrders;
break;
}
teamOrdersMenuInfo.list.generic.bottom = teamOrdersMenuInfo.list.generic.top + teamOrdersMenuInfo.list.numitems * PROP_HEIGHT;
}
/*
=================
UI_TeamOrdersMenu_Key
=================
*/
sfxHandle_t UI_TeamOrdersMenu_Key( int key ) {
menulist_s *l;
int x;
int y;
int index;
l = (menulist_s *)Menu_ItemAtCursor( &teamOrdersMenuInfo.menu );
if( l != &teamOrdersMenuInfo.list ) {
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
switch( key ) {
case K_MOUSE1:
x = l->generic.left;
y = l->generic.top;
if( UI_CursorInRect( x, y, l->generic.right - x, l->generic.bottom - y ) ) {
index = (uis.cursory - y) / PROP_HEIGHT;
l->oldvalue = l->curvalue;
l->curvalue = index;
if( l->generic.callback ) {
l->generic.callback( l, QM_ACTIVATED );
return menu_move_sound;
}
}
return menu_null_sound;
case K_KP_UPARROW:
case K_UPARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == 0 ) {
l->curvalue = l->numitems - 1;
}
else {
l->curvalue--;
}
return menu_move_sound;
case K_KP_DOWNARROW:
case K_DOWNARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == l->numitems - 1 ) {
l->curvalue = 0;;
}
else {
l->curvalue++;
}
return menu_move_sound;
}
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
/*
=================
UI_TeamOrdersMenu_ListDraw
=================
*/
static void UI_TeamOrdersMenu_ListDraw( void *self ) {
menulist_s *l;
int x;
int y;
int i;
float *color;
qboolean hasfocus;
int style;
l = (menulist_s *)self;
hasfocus = (l->generic.parent->cursor == l->generic.menuPosition);
x = 320;//l->generic.x;
y = l->generic.y;
for( i = 0; i < l->numitems; i++ )
{
style = UI_LEFT|UI_SMALLFONT|UI_CENTER;
if( i == l->curvalue )
{
color = colorTable[CT_DKGOLD1];
if( hasfocus )
{
color = colorTable[CT_LTGOLD1];
}
}
else
{
color = colorTable[CT_DKGOLD1];
}
if (l->listnames)
{
UI_DrawProportionalString( x, y, menu_normal_text[l->listnames[i]], style, color );
}
else
{
UI_DrawProportionalString( x, y, l->itemnames[i], style, color );
}
y += PROP_HEIGHT;
}
}
/*
===============
UI_TeamOrdersMenu_ListEvent
===============
*/
static void UI_TeamOrdersMenu_ListEvent( void *ptr, int event ) {
int id;
int selection;
char message[256];
if (event != QM_ACTIVATED)
return;
id = ((menulist_s *)ptr)->generic.id;
selection = ((menulist_s *)ptr)->curvalue;
if( id == ID_LIST_BOTS )
{
teamOrdersMenuInfo.selectedBot = selection;
if( teamOrdersMenuInfo.gametype == GT_CTF )
{
UI_TeamOrdersMenu_SetList( ID_LIST_CTF_ORDERS );
}
else
{
UI_TeamOrdersMenu_SetList( ID_LIST_TEAM_ORDERS );
}
return;
}
if( id == ID_LIST_CTF_ORDERS )
{
Com_sprintf( message, sizeof(message), ctfMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
else
{
Com_sprintf( message, sizeof(message), teamMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", message ) );
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_BuildBotList
===============
*/
static void UI_TeamOrdersMenu_BuildBotList( void ) {
uiClientState_t cs;
int numPlayers;
int isBot;
int n;
char playerTeam=0;
char botTeam;
char info[MAX_INFO_STRING];
for( n = 0; n < 9; n++ ) {
teamOrdersMenuInfo.bots[n] = teamOrdersMenuInfo.botNames[n];
}
trap_GetClientState( &cs );
Q_strncpyz( teamOrdersMenuInfo.botNames[0], "Everyone", 16 );
teamOrdersMenuInfo.numBots = 1;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
numPlayers = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
for( n = 0; n < numPlayers && teamOrdersMenuInfo.numBots < 9; n++ ) {
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
if( n == cs.clientNum ) {
playerTeam = *Info_ValueForKey( info, "t" );
continue;
}
isBot = atoi( Info_ValueForKey( info, "skill" ) );
if( !isBot ) {
continue;
}
botTeam = *Info_ValueForKey( info, "t" );
if( botTeam != playerTeam ) {
continue;
}
Q_strncpyz( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots], Info_ValueForKey( info, "n" ), 16 );
Q_CleanStr( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots] );
teamOrdersMenuInfo.numBots++;
}
}
/*
=================
UI_TeamOrdersMenu_Draw
=================
*/
static void UI_TeamOrdersMenu_Draw( void )
{
UI_MenuFrame(&teamOrdersMenuInfo.menu);
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(30,201, 47, 90, uis.whiteShader); //Left side of frame
UI_DrawHandlePic(30,293, 47, 97, uis.whiteShader);
// standard menu drawing
Menu_Draw( &teamOrdersMenuInfo.menu );
}
/*
===============
UI_TeamOrdersMenu_Init
===============
*/
static void UI_TeamOrdersMenu_Init(int fromMenu )
{
UI_TeamOrdersMenu_Cache();
memset( &teamOrdersMenuInfo, 0, sizeof(teamOrdersMenuInfo) );
teamOrdersMenuInfo.menu.fullscreen = qtrue;
teamOrdersMenuInfo.menu.wrapAround = qtrue;
teamOrdersMenuInfo.menu.key = UI_TeamOrdersMenu_Key;
teamOrdersMenuInfo.menu.draw = UI_TeamOrdersMenu_Draw;
teamOrdersMenuInfo.menu.descX = MENU_DESC_X;
teamOrdersMenuInfo.menu.descY = MENU_DESC_Y;
teamOrdersMenuInfo.menu.titleX = MENU_TITLE_X;
teamOrdersMenuInfo.menu.titleY = MENU_TITLE_Y;
teamOrdersMenuInfo.menu.titleI = MNT_TEAM_ORDERS_TITLE;
teamOrdersMenuInfo.menu.footNoteEnum = MNT_TEAM_ORDERS;
UI_TeamOrdersMenu_BuildBotList();
teamOrdersMenuInfo.list.generic.type = MTYPE_SCROLLLIST;
teamOrdersMenuInfo.list.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
teamOrdersMenuInfo.list.generic.ownerdraw = UI_TeamOrdersMenu_ListDraw;
teamOrdersMenuInfo.list.generic.callback = UI_TeamOrdersMenu_ListEvent;
teamOrdersMenuInfo.list.generic.x = 320-64;
teamOrdersMenuInfo.list.generic.y = 170;
teamOrdersMenuInfo.list.color = CT_DKGOLD1;
teamOrdersMenuInfo.list.color2 = CT_LTGOLD1;
teamOrdersMenuInfo.back.generic.type = MTYPE_BITMAP;
teamOrdersMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
teamOrdersMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
teamOrdersMenuInfo.back.generic.callback = UI_TeamOrdersMenu_BackEvent;
teamOrdersMenuInfo.back.generic.x = 482;
teamOrdersMenuInfo.back.generic.y = 136;
teamOrdersMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
teamOrdersMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
teamOrdersMenuInfo.back.color = CT_DKPURPLE1;
teamOrdersMenuInfo.back.color2 = CT_LTPURPLE1;
teamOrdersMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
teamOrdersMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
if (!fromMenu)
{
teamOrdersMenuInfo.back.textEnum = MBT_INGAMEMENU;
}
else
{
teamOrdersMenuInfo.back.textEnum = MBT_INGAMERESUME;
}
teamOrdersMenuInfo.back.textcolor = CT_BLACK;
teamOrdersMenuInfo.back.textcolor2 = CT_WHITE;
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.list );
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.back );
teamOrdersMenuInfo.list.generic.left = 220;
teamOrdersMenuInfo.list.generic.top = teamOrdersMenuInfo.list.generic.y;
teamOrdersMenuInfo.list.generic.right = 420;
UI_TeamOrdersMenu_SetList( ID_LIST_BOTS );
}
/*
=================
UI_TeamOrdersMenu_Cache
=================
*/
void UI_TeamOrdersMenu_Cache( void )
{
}
/*
===============
UI_TeamOrdersMenu
===============
*/
void UI_TeamOrdersMenu(int fromMenu )
{
UI_TeamOrdersMenu_Init(fromMenu);
UI_PushMenu( &teamOrdersMenuInfo.menu );
}
/*
===============
UI_TeamOrdersMenu_f
===============
*/
void UI_TeamOrdersMenu_f( void )
{
uiClientState_t cs;
char info[MAX_INFO_STRING];
int team;
// make sure it's a team game
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
if( teamOrdersMenuInfo.gametype < GT_TEAM )
{
return;
}
// not available to spectators
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
team = atoi( Info_ValueForKey( info, "t" ) );
if( team == TEAM_SPECTATOR )
{
return;
}
Mouse_Show();
UI_TeamOrdersMenu(1);
}