mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 23:31:35 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
1331 lines
31 KiB
XML
1331 lines
31 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="ui"
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ProjectGUID="{A4AF2332-2A45-4CE7-953D-FFB0FC490AA9}"
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>
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<Platform
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Name="Win32"
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RuntimeLibrary="1"
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BufferSecurityCheck="false"
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PrecompiledHeaderFile=".\Debug/ui.pch"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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LinkIncremental="2"
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ModuleDefinitionFile=".\ui.def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="../Debug/ui.pdb"
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Name="Release|Win32"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/ui.tlb"
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HeaderFileName=""
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Name="VCCLCompilerTool"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="../Release/uix86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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ModuleDefinitionFile=".\ui.def"
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ProgramDatabaseFile=".\Release/uix86.pdb"
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GenerateMapFile="true"
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TargetMachine="1"
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Name="VCPostBuildEventTool"
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc"
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>
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<File
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RelativePath="..\game\bg_lib.c"
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ExcludedFromBuild="true"
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<File
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<File
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<File
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<File
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<File
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