rpgxef/code/game/be_ea.h
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

52 lines
1.6 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: be_ea.h
*
* desc: elementary actions
*
* $Archive: /StarTrek/Code-DM/game/be_ea.h $
* $Author: Dkramer $
* $Revision: 2 $
* $Modtime: 4/21/00 2:20p $
* $Date: 4/24/00 11:25a $
*
*****************************************************************************/
//ClientCommand elementary actions
void EA_Say(int client, char *str);
void EA_SayTeam(int client, char *str);
void EA_SayClass(int client, char *str);
void EA_UseItem(int client, char *it);
void EA_DropItem(int client, char *it);
void EA_UseInv(int client, char *inv);
void EA_DropInv(int client, char *inv);
void EA_Command(int client, char *command );
//regular elementary actions
void EA_SelectWeapon(int client, int weapon);
void EA_Attack(int client);
void EA_Alt_Attack(int client);
void EA_Respawn(int client);
void EA_Talk(int client);
void EA_Gesture(int client);
void EA_Use(int client);
void EA_Jump(int client);
void EA_DelayedJump(int client);
void EA_Crouch(int client);
void EA_Walk(int client);
void EA_MoveUp(int client);
void EA_MoveDown(int client);
void EA_MoveForward(int client);
void EA_MoveBack(int client);
void EA_MoveLeft(int client);
void EA_MoveRight(int client);
void EA_Move(int client, vec3_t dir, float speed);
void EA_View(int client, vec3_t viewangles);
//send regular input to the server
void EA_EndRegular(int client, float thinktime);
void EA_GetInput(int client, float thinktime, bot_input_t *input);
void EA_ResetInput(int client);
//setup and shutdown routines
int EA_Setup(void);
void EA_Shutdown(void);