mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
78 lines
2.1 KiB
NASM
78 lines
2.1 KiB
NASM
code
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equ trap_Print -1
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equ trap_Error -2
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equ trap_Milliseconds -3
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equ trap_Cvar_Register -4
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equ trap_Cvar_Update -5
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equ trap_Cvar_Set -6
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equ trap_Cvar_VariableStringBuffer -7
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equ trap_Argc -8
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equ trap_Argv -9
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equ trap_Args -10
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equ trap_FS_FOpenFile -11
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equ trap_FS_Read -12
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equ trap_FS_Write -13
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equ trap_FS_FCloseFile -14
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equ trap_SendConsoleCommand -15
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equ trap_AddCommand -16
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equ trap_SendClientCommand -17
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equ trap_UpdateScreen -18
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equ trap_CM_LoadMap -19
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equ trap_CM_NumInlineModels -20
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equ trap_CM_InlineModel -21
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equ trap_CM_LoadModel -22
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equ trap_CM_TempBoxModel -23
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equ trap_CM_PointContents -24
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equ trap_CM_TransformedPointContents -25
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equ trap_CM_BoxTrace -26
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equ trap_CM_TransformedBoxTrace -27
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equ trap_CM_MarkFragments -28
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equ trap_S_StartSound -29
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equ trap_S_StartLocalSound -30
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equ trap_S_ClearLoopingSounds -31
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equ trap_S_AddLoopingSound -32
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equ trap_S_UpdateEntityPosition -33
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equ trap_S_Respatialize -34
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equ trap_S_RegisterSound -35
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equ trap_S_StartBackgroundTrack -36
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equ trap_R_LoadWorldMap -37
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equ trap_R_RegisterModel -38
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equ trap_R_RegisterSkin -39
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equ trap_R_RegisterShader -40
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equ trap_R_ClearScene -41
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equ trap_R_AddRefEntityToScene -42
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equ trap_R_AddPolyToScene -43
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equ trap_R_AddLightToScene -44
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equ trap_R_RenderScene -45
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equ trap_R_SetColor -46
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equ trap_R_DrawStretchPic -47
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equ trap_R_ModelBounds -48
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equ trap_R_LerpTag -49
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equ trap_GetGlconfig -50
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equ trap_GetGameState -51
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equ trap_GetCurrentSnapshotNumber -52
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equ trap_GetSnapshot -53
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equ trap_GetServerCommand -54
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equ trap_GetCurrentCmdNumber -55
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equ trap_GetUserCmd -56
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equ trap_SetUserCmdValue -57
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equ trap_R_RegisterShaderNoMip -58
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equ trap_MemoryRemaining -59
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equ trap_R_RegisterShader3D -60
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equ trap_Cvar_Set_No_Modify -61
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equ memset -101
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equ memcpy -102
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equ strncpy -103
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equ sin -104
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equ cos -105
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equ atan2 -106
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equ sqrt -107
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equ floor -108
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equ ceil -109
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equ testPrintInt -110
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equ testPrintFloat -111
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equ trap_R_RemapShader -201
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equ trap_R_AddPolysToScene -202
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