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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
25 lines
723 B
C
25 lines
723 B
C
/***************************************************
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Copyright TiM - UberGames, 2005
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cg_lensflares.c - Stores all of the functions
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required to draw a dynamic lensflare ingame
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The flare is broken up and drawn in separate passes:
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Ambient Glow - Colored hazy glow (controlled by a vec4_t)
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that expands around the core
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Direct Glow - Much stronger glow that surrounds the
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core directly
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White Core - The actual white, focussed part of the flare
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Anamorphic Streak - Horizontal line running through
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the flare (Current rage in lensflare FX)
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Lens Reflections - Circular parts that go in the opposite dir
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of the flare itself
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***************************************************/
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//#include "cg_local.h"
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//#include "cg_text.h"
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