rpgxef/code/cgame/cg_lensflares.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

25 lines
723 B
C

/***************************************************
Copyright TiM - UberGames, 2005
cg_lensflares.c - Stores all of the functions
required to draw a dynamic lensflare ingame
The flare is broken up and drawn in separate passes:
Ambient Glow - Colored hazy glow (controlled by a vec4_t)
that expands around the core
Direct Glow - Much stronger glow that surrounds the
core directly
White Core - The actual white, focussed part of the flare
Anamorphic Streak - Horizontal line running through
the flare (Current rage in lensflare FX)
Lens Reflections - Circular parts that go in the opposite dir
of the flare itself
***************************************************/
//#include "cg_local.h"
//#include "cg_text.h"