rpgxef/code/ui/ui_holodeck.c
Harry Young 65f2b94ca2 A Lot of work on UI module
Outfitted almost every function with begin and end-loggers
Removed some UI's and functions that were not in use
Fixed an issue with UI_MSD not precaching

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-04 17:58:49 +02:00

408 lines
11 KiB
C

/**********************************************************************
UI_HOLODECK.C
User interface trigger from within game
**********************************************************************/
#include "ui_local.h"
#include "ui_logger.h"
typedef struct {
char name[5][MAX_QPATH];
char desc[5][1024];
char image[5][MAX_QPATH];
int32_t active;
int32_t numProgs;
int32_t currentProg;
int32_t currentPart;
} holoData_t;
holoData_t holoData;
typedef struct //static
{
menuframework_s menu;
sfxHandle_t openingVoice;
menubitmap_s quitmenu;
menubitmap_s engage;
menulist_s progButton;
char *prgListPtr[6];
int32_t targetEntID;
} holodeck_t;
holodeck_t s_holodeck;
void HoloDataReceived(const char *data) {
UI_LogFuncBegin();
char *temp;
if(holoData.currentPart < 0){
UI_LogFuncEnd();
return;
}
if(!holoData.numProgs) {
holoData.numProgs = atoi(data);
holoData.currentProg = 0;
holoData.currentPart = 0;
UI_LogFuncEnd();
return;
}
switch(holoData.currentPart) {
case 0: // name
temp = Info_ValueForKey(data, va("n%i", holoData.currentProg));
Q_strncpyz(holoData.name[holoData.currentProg], temp, sizeof(holoData.name[holoData.currentProg]));
break;
case 1: // desc1
temp = Info_ValueForKey(data, va("d1%i", holoData.currentProg));
Q_strcat(holoData.desc[holoData.currentProg], sizeof(holoData.desc[holoData.currentProg]), temp);
break;
case 2:
temp = Info_ValueForKey(data, va("d2%i", holoData.currentProg));
Q_strcat(holoData.desc[holoData.currentProg], sizeof(holoData.desc[holoData.currentProg]), temp);
break;
case 3:
temp = Info_ValueForKey(data, va("i%i", holoData.currentProg));
Q_strncpyz(holoData.image[holoData.currentProg], temp, sizeof(holoData.image[holoData.currentProg]));
break;
}
holoData.currentProg++;
if(holoData.currentProg == holoData.numProgs) {
holoData.currentProg = 0;
holoData.currentPart++;
}
UI_LogFuncEnd();
}
/*
===============
PrgmList_Init
===============
*/
void PrgmList_Init(void) {
UI_LogFuncBegin();
int32_t i;
for(i = 0; i < holoData.numProgs; i++) {
s_holodeck.prgListPtr[i] = holoData.name[i];
}
s_holodeck.prgListPtr[holoData.numProgs] = 0;
UI_LogFuncEnd();
}
void HolodeckMenu_LoadText (void);
#define ID_COMPUTERVOICE 6
#define ID_QUIT 10
#define ID_ENGAGE 100
#define ID_PRGM_BUTTON 101
void UI_HolodeckMenu_Cache (void);
void UI_HolodeckMenu(int32_t trNum);
/*
=================
M_Holodeck_Event
=================
*/
static void M_Holodeck_Event (void* ptr, int32_t notification)
{
UI_LogFuncBegin();
int32_t id;
int32_t i;
id = ((menucommon_s*)ptr)->id;
switch (id)
{
case ID_QUIT:
if ( notification == QM_ACTIVATED )
UI_PopMenu();
break;
case ID_ENGAGE:
if ( notification == QM_ACTIVATED ) {
// do somthing
UI_ForceMenuOff();
}
break;
case ID_PRGM_BUTTON:
i = s_holodeck.targetEntID;
UI_PopMenu();
UI_HolodeckMenu(i);
break;
}
UI_LogFuncEnd();
}
/*
=================
HolodeckMenu_Key
=================
*/
sfxHandle_t HolodeckMenu_Key (int32_t key)
{
UI_LogFuncBegin();
UI_LogFuncEnd();
return ( Menu_DefaultKey( &s_holodeck.menu, key ) );
}
extern qhandle_t leftRound;
extern qhandle_t corner_ul_24_60;
extern qhandle_t corner_ll_12_60;
qhandle_t prgImage1;
qhandle_t prgImage2;
qhandle_t prgImage3;
qhandle_t prgImage4;
qhandle_t prgImage5;
/*
=================
M_HolodeckMenu_Graphics
=================
*/
static void M_HolodeckMenu_Graphics (void)
{
UI_LogFuncBegin();
int32_t i,length,xTurboStart;
int32_t numColor,roundColor;
// Draw the basic screen frame
// Upper corners
trap_R_SetColor( colorTable[CT_DKPURPLE1]);
UI_DrawHandlePic( 20, 24, 64, 32, corner_ul_24_60); // Upper corner
trap_R_SetColor( colorTable[CT_LTPURPLE1] ); //colorTable[CT_LTBLUE1] //[CT_DKGOLD1] //colorTable[CT_VDKPURPLE2]
//UI_DrawHandlePic( 70, 56, 128, 128, transporter_sym); // Transporter graphic
// Lower corners
trap_R_SetColor( colorTable[CT_DKPURPLE3]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic( 20, 440, 64, 16, corner_ll_12_60); //
xTurboStart = 604;
length = UI_ProportionalStringWidth( menu_normal_text[MNT_HOLODECK],UI_BIGFONT);
length += 4;
// Upper half
trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic( 79, 24, xTurboStart - (79 + length), PROP_BIG_HEIGHT, uis.whiteShader); // Top left line
UI_DrawHandlePic( 20, 60, 60, 40, uis.whiteShader); //
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
UI_DrawHandlePic( 20, 106, 60, 11, uis.whiteShader); //
trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic( 20, 123, 60, 250, uis.whiteShader); // Left hand column
// Lower half
trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic( 20, 380, 60, 70, uis.whiteShader); // Left Column
// Bottom line
trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic( 69, 443, 287, 12, uis.whiteShader); //
trap_R_SetColor( colorTable[CT_DKPURPLE1]); //colorTable[CT_DKGOLD1]
UI_DrawHandlePic(364, 443, 260, 12, uis.whiteShader); // Bottom line
UI_DrawProportionalString( xTurboStart, 24,
menu_normal_text[MNT_HOLODECK], UI_BIGFONT | UI_RIGHT, colorTable[CT_WHITE]);
trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic( 607, 24,-16, 32, leftRound);
//UI_DrawHandlePic( 204, 106, 110, 24, buttonRight);
trap_R_SetColor( colorTable[CT_WHITE] );
switch(s_holodeck.progButton.curvalue) {
case 0:
UI_DrawHandlePic(346, 89, 257, 192, prgImage1);
break;
case 1:
UI_DrawHandlePic(346, 89, 257, 192, prgImage2);
break;
case 2:
UI_DrawHandlePic(346, 89, 257, 192, prgImage3);
break;
case 3:
UI_DrawHandlePic(346, 89, 257, 192, prgImage4);
break;
case 4:
UI_DrawHandlePic(346, 89, 257, 192, prgImage5);
break;
}
trap_R_SetColor( colorTable[CT_DKPURPLE1]);
UI_DrawHandlePic(322, 72, 24, 15, corner_ul_24_60);
UI_DrawHandlePic(346, 72, 259, 11, uis.whiteShader);
UI_DrawHandlePic(607, 72, -8, 14, leftRound);
UI_DrawHandlePic(322, 89, 22.5, 192, uis.whiteShader);
UI_DrawHandlePic(322, 283, 24, -15, corner_ul_24_60);
UI_DrawHandlePic(346, 287, 243, 11, uis.whiteShader);
UI_DrawHandlePic(591, 287, -24, 15, corner_ul_24_60);
UI_DrawHandlePic(592.5, 301, 22.5, 137, uis.whiteShader);
UI_DrawProportionalString(346, 289, va("%s", holoData.desc[0]), UI_TINYFONT, colorTable[CT_WHITE]);
UI_LogFuncEnd();
}
/*
===============
HolodeckMenu_Draw
===============
*/
static void HolodeckMenu_Draw(void)
{
UI_LogFuncBegin();
// Draw graphics particular to Main Menu
M_HolodeckMenu_Graphics();
Menu_Draw( &s_holodeck.menu );
UI_LogFuncEnd();
}
/*
===============
UI_HolodeckMenu_Cache
===============
*/
void UI_HolodeckMenu_Cache (void)
{
UI_LogFuncBegin();
leftRound = trap_R_RegisterShaderNoMip("menu/common/halfroundl_24.tga");
corner_ul_24_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_24_60.tga");
corner_ll_12_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_12_60.tga");
if(holoData.image[0][0])
prgImage1 = trap_R_RegisterShaderNoMip(holoData.image[0]);
if(holoData.image[1][0])
prgImage2 = trap_R_RegisterShaderNoMip(holoData.image[1]);
if(holoData.image[2][0])
prgImage3 = trap_R_RegisterShaderNoMip(holoData.image[2]);
if(holoData.image[3][0])
prgImage4 = trap_R_RegisterShaderNoMip(holoData.image[3]);
if(holoData.image[4][0])
prgImage5 = trap_R_RegisterShaderNoMip(holoData.image[4]);
UI_LogFuncEnd();
}
/*
===============
HolodeckMenu_Init
===============
*/
void HolodeckMenu_Init()
{
UI_LogFuncBegin();
int32_t y,pad,x;
int32_t i,width;
PrgmList_Init();
s_holodeck.menu.nitems = 0;
s_holodeck.menu.draw = HolodeckMenu_Draw;
s_holodeck.menu.key = HolodeckMenu_Key;
s_holodeck.menu.wrapAround = qtrue;
s_holodeck.menu.descX = MENU_DESC_X;
s_holodeck.menu.descY = MENU_DESC_Y;
s_holodeck.menu.titleX = MENU_TITLE_X;
s_holodeck.menu.titleY = MENU_TITLE_Y;
pad = PROP_BIG_HEIGHT + 10;
width = MENU_BUTTON_MED_WIDTH-20;
y = 72;
x = 86;
s_holodeck.engage.generic.type = MTYPE_BITMAP;
s_holodeck.engage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_holodeck.engage.generic.x = x;
s_holodeck.engage.generic.y = y;
s_holodeck.engage.generic.name = GRAPHIC_BUTTONLEFT;
s_holodeck.engage.generic.id = ID_ENGAGE;
s_holodeck.engage.generic.callback = M_Holodeck_Event;
s_holodeck.engage.width = width;
s_holodeck.engage.height = PROP_BIG_HEIGHT;
s_holodeck.engage.color = CT_DKPURPLE1;
s_holodeck.engage.color2 = CT_LTPURPLE1;
s_holodeck.engage.textX = MENU_BUTTON_TEXT_X;
s_holodeck.engage.textY = 12;
s_holodeck.engage.textEnum = MBT_HOLODECK_START;
s_holodeck.engage.textcolor = CT_BLACK;
s_holodeck.engage.textcolor2 = CT_WHITE;
s_holodeck.engage.textStyle = UI_TINYFONT;
x += width + 8;
s_holodeck.quitmenu.generic.type = MTYPE_BITMAP;
s_holodeck.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_holodeck.quitmenu.generic.x = x;
s_holodeck.quitmenu.generic.y = y;
s_holodeck.quitmenu.generic.name = GRAPHIC_BUTTONRIGHT;
s_holodeck.quitmenu.generic.id = ID_QUIT;
s_holodeck.quitmenu.generic.callback= M_Holodeck_Event;
s_holodeck.quitmenu.width = width;
s_holodeck.quitmenu.height = PROP_BIG_HEIGHT;
s_holodeck.quitmenu.color = CT_DKPURPLE1;
s_holodeck.quitmenu.color2 = CT_LTPURPLE1;
s_holodeck.quitmenu.textX = MENU_BUTTON_TEXT_X;
s_holodeck.quitmenu.textY = 12;
s_holodeck.quitmenu.textEnum = MBT_RETURNMENU;
s_holodeck.quitmenu.textcolor = CT_BLACK;
s_holodeck.quitmenu.textcolor2 = CT_WHITE;
s_holodeck.quitmenu.textStyle = UI_TINYFONT;
x -= width + 8;
y += pad;
s_holodeck.progButton.generic.type = MTYPE_SPINCONTROL;
s_holodeck.progButton.generic.flags = QMF_HIGHLIGHT_IF_FOCUS | QMF_ALTERNATE2;
s_holodeck.progButton.generic.x = x;
s_holodeck.progButton.generic.y = y;
s_holodeck.progButton.generic.id = ID_PRGM_BUTTON;
s_holodeck.progButton.width = width;
s_holodeck.progButton.height = PROP_BIG_HEIGHT;
s_holodeck.progButton.itemnames = (const char**)s_holodeck.prgListPtr;
s_holodeck.progButton.color = CT_DKPURPLE1;
s_holodeck.progButton.color2 = CT_LTPURPLE1;
s_holodeck.progButton.textX = MENU_BUTTON_TEXT_X;
s_holodeck.progButton.textY = 12;
s_holodeck.progButton.textEnum = MBT_HOLODECK_LIST;
s_holodeck.progButton.textcolor = CT_BLACK;
s_holodeck.progButton.textcolor2 = CT_WHITE;
Menu_AddItem( &s_holodeck.menu, &s_holodeck.progButton );
Menu_AddItem( &s_holodeck.menu, &s_holodeck.engage );
Menu_AddItem( &s_holodeck.menu, &s_holodeck.quitmenu );
UI_LogFuncEnd();
}
/*
===============
UI_HolodeckMenu
===============
*/
void UI_HolodeckMenu (int32_t trNum)
{
UI_LogFuncBegin();
if ( !trNum ){
UI_LogFuncEnd();
return;
}
memset( &s_holodeck, 0, sizeof( s_holodeck ) );
s_holodeck.targetEntID = trNum;
uis.menusp = 0;
ingameFlag = qtrue; // true when in game menu is in use
Mouse_Show();
UI_HolodeckMenu_Cache();
HolodeckMenu_Init();
UI_PushMenu( &s_holodeck.menu );
Menu_AdjustCursor( &s_holodeck.menu, 1 );
UI_LogFuncEnd();
}